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babuks said:

I am not talking about re-using the same engine or assets, I am talking about not using any new things in the series. No storyline, no hiring for voice-over and motion capture etc.

May be you think it is justified that Mario and GTA games to be priced similar at $60 although GTA cost way more to develop.

 

As a rough estimate, about 60% of the budget of most videogames today is the creation of graphical assets (models, textures, animations, and level design), about 20% is scripting and programming, 10% is administration, and the remaining 10% is things like story line, music and voice acting. Obviously these values would jump around from game to game but I think my numbers are in the ballpark for a typical game.

Now, I think there is an argument that Nintendo should (possibly) release games like New Super Mario U at a lower price due to the (probably) lower development costs; but the lack of the features you list are fairly meaningless to the cost of a game like Mario Galaxy or Zelda.