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Forums - PC - Cliffy Returns: Fortnite PC-Exclusive, First To Use UE4 - UE3 vs UE4 comparison

 

After a long, harrowing journey in which he was forced to duct tape an assault rifle and chainsaw together to escape the vacuous innards of a consolebox, Cliff “Don’t Call Me CliffyB” Bleszinski (and, I suppose, Epic’s legion of insanely talented guys and gals) is back on PC. So then, what does the formidable devourer of puppies have in store for us this time? Well, in short,Fortnite‘s an Unreal-Engine-4-powered exclusive that, er, sounds a whole lot like Minecraft.

 

Here’s the rundown, straight from Epic’s desk – which is probably made of chainsaws held aloft by four granite biceps.

“In Fortnite, players will explore, forage, collaborate and build by day in their own dynamic and expanding world. At night, they’ll work together to defend their prized fortress from the forces of darkness. [Comic-Con] attendees also received a first look at Fortnite’s building system, which is designed so that players can use scavenged materials to quickly build and renovate structures of varying materials and complexity.”

Based on last year’s teaser trailer, however, it definitely doesn’t look like Minecraft. That said, it definitely seems more lighthearted than Epic’s recent outings, in which the only thing you conceivably need to build is a raft to keep from drowning in oceans of blood and sinking to the bloody depths of Bloodlantis, the lost city of kittens. And blood.

At any rate, it’s certainly a solid (and proven) concept, and Epic stands a good chance of polishing it into something fast and instantly enjoyable. I mean, say what you will cover systems and whatnot, but I’ll go to my grave arguing that Gears of War’s active reload system is a piece of pure game design brilliance. Same with horde mode, which – while now eye-rollingly overdone – got its start in Gears. Epic’s become pretty masterful at these tiny twists on the same-old, same-old in recent years, so I’m legitimately interested in seeing what it does here.

For now, though, details about the nuts ‘n’ bolts of play are scant. But hey, screens! And hey, at this rate, maybe UE4 will kick off an era of sumptuously colorful games in the same way UE3, well, basically did the opposite. Gaze upon them below.

http://www.rockpapershotgun.com/2012/07/12/cliffy-returns-fortnite-pc-exclusive-first-to-use-ue4/#more-115664



@TheVoxelman on twitter

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I wonder how long it will stay a PC exclusive after the NextBox and PS4 hit the market.



kain_kusanagi said:

I wonder how long it will stay a PC exclusive after the NextBox and PS4 hit the market.


0 days lol it will probably be a launch title



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

I hope I am wrong and apologise if I am as there was so many people arguing in that WiiU CPU thread lol. Might have been in another argumentive thread.

From memory didn't you zarx complain about that P-100 game on WiiU being cartoony childish?

Isn't this the same thing but just running on UE4?



 

 

Cobretti2 said:

I hope I am wrong and apologise if I am as there was so many people arguing in that WiiU CPU thread lol. Might have been in another argumentive thread.

From memory didn't you zarx complain about that P-100 game on WiiU being cartoony childish?

Isn't this the same thing but just running on UE4?


Hell no, I think P-100 looks great, I said it had cartoony graphics but I didn't mean that in a bad way and I have complemented it on it's art style several times. In fact I would say that P-100 looks better than this, this game looks like a XBLA game with some great lighting on top.

Also Fortnight is nothing like P-100 other than a cartoony art style so i don't get the comparison. 



@TheVoxelman on twitter

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If that's what UE4 looks like when utilized for an actual game I don't see why Cliffy keeps whining about next gen consoles not being powerful enough for UE4.



zarx said:
Cobretti2 said:

I hope I am wrong and apologise if I am as there was so many people arguing in that WiiU CPU thread lol. Might have been in another argumentive thread.

From memory didn't you zarx complain about that P-100 game on WiiU being cartoony childish?

Isn't this the same thing but just running on UE4?


Hell no, I think P-100 looks great, I said it had cartoony graphics but I didn't mean that in a bad way and I have complemented it on it's art style several times. In fact I would say that P-100 looks better than this, this game looks like a XBLA game with some great lighting on top.

Also Fortnight is nothing like P-100 other than a cartoony art style so i don't get the comparison. 


Thanks for the reply, I don't think it was you anyway. It was probably another thread where it got totally out of control about the Nintnedo in general lol.



 

 

Panama said:
If that's what UE4 looks like when utilized for an actual game I don't see why Cliffy keeps whining about next gen consoles not being powerful enough for UE4.


I think the assets are just really low quality, the lighting looks nice tho. They say it started out as a UE3 game as well, they will probably be using this to show the engine can scale down to weaker hardware. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

I prefer Little Cliffy (he blocked me on twitter for that).

Art work isn't piquing my interest, though I do like the concept of the game. Nothing I've seen makes me think this couldn't be made for consoles using UE3. Need to see more gameplay.



 

zarx said:
Panama said:
If that's what UE4 looks like when utilized for an actual game I don't see why Cliffy keeps whining about next gen consoles not being powerful enough for UE4.


I think the assets are just really low quality, the lighting looks nice tho. They say it started out as a UE3 game as well, they will probably be using this to show the engine can scale down to weaker hardware. 


Good point. Guess it also supports his Wii U porting claims so Nintendo fans shouldn't really worry about missing out on games.