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Forums - Nintendo Discussion - Wii U CPU Weaker than PS360

http://www.digitalspy.co.uk/gaming/news/a392539/wii-u-processing-speed-low-compared-to-360-ps3-says-tekken-producer.html

Wii U processing speed low compared to 360, PS3, says Tekken producer

Published Tuesday, Jul 10 2012, 10:55 BST | By Matthew Reynolds |

The Wii U's processor clock speed is lower than that of the Xbox 360 and PS3, it has been revealed.

Tekken series producer Katsuhiro Harada said that the processor requires some "creative" solutions for Tekken Tag Tournament 2's Wii U version.



"I think maybe the game is coming along smoother than most people would think, as far as the look of the game," he told Digital Spy.

"As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low.

"I guess they're trying to keep power consumption down so we have to come up with creative ways to get around that and that's taking a little bit of time."

When asked whether it was lower than that of the Xbox 360 or PS3, he replied: "Maybe a little bit.

"For example on PS3 it was kind of difficult at first, but if you made good use of the different cores, you could split up the processing tasks and you could achieve very good effects. But this is kind of a different issue than that."


When discussing the progress of the Wii U version, Harada said it is "coming along quite rapidly" and isn't "far behind" the Xbox 360 or PS3 versions.

While a release date cannot be confirmed until a Wii U launch date is announced, Harada would like it out "as close as possible" to the other versions.

It was confirmed at this year's E3 that Snoop Dogg will feature in the game as a non-playable character, having contributed music to the game's soundtrack.

Tekken Tag Tournament 2 will be released for PlayStation 3 and Xbox 360 on September 14.



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That sucks - I was hoping that nintendo might be able to compete with ps4/720 on a graphical level next gen



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That kind of sucks.

Won't be too much issue to be honest as long as the WiiU is priced low.



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CPU and GPU are two diffident things Katsuhiro Harada should know that.



 

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Not good news :( oh well, more disa - points.



When asked whether it was lower than that of the Xbox 360 or PS3, he replied: "Maybe a little bit. "

Quick run! The sky is falling, the sky is falling!

Pathetic. How is this even thread worthy?



Nintendo should contact Sega about using blast-processing™ then.



mothman said:
When asked whether it was lower than that of the Xbox 360 or PS3, he replied: "Maybe a little bit. "

Quick run! The sky is falling, the sky is falling!

Pathetic. How is this even thread worthy?

It is thread worthy. If this is true, then WiiU has a problem. It's supposed to offer at minimum 360/PS3 capabilities for at least gen7 cross-plat porting. If devs have issues with anything PS360 related that's a huge nono.

The real question is, how much of this is Namco not utilizing the GPU? How much of this can be worked around? We don't know.



So long as the CPU isn't prohibitively slow, which we don't necessarily have evidence of here (he draws comparisons to the PS3, for one, where it was merely a matter of grappling with the learning curve)

This is going to be a delightful news cycle, though :/



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