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Forums - Nintendo Discussion - Wii U Pro controller hands on (video)

homer said:
Cheebee said:

I'm just worried that they're going to use the gamepad or Pro controller for all shooting games on WiiU. I absolute *hate* dual-analog shooters. The Wii pointer controls are so much more suited for that task, and so much more comfortable.
I just hope devs will give us the option of choosing a controller, I'd vastly prefer the Wiimote + Nunchuk combo for shooters over any gamepad/pro controller setup any day.



Really? I have to disagree. I remember playing MoH Heroes 2 online, and I would get so angry when my character would start randomly spinning. The only thing I could see being good about it is not having to move your character's view to shoot someone, but even then I don't see how helpful that would be. And melees generally suck if they make you thrust the controller forward.

Like Cheebee said, the Wii pointer controls are far superior to dual analogue for FPS. I can't play an FPS with dual analogue anymore, it's not worth my time.



Wii U Nintendo Network ID, Borode

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I perfer my Xbox controller.

im buying the new chrome series btw



Cheebee said:
homer said:
Cheebee said:

I'm just worried that they're going to use the gamepad or Pro controller for all shooting games on WiiU. I absolute *hate* dual-analog shooters. The Wii pointer controls are so much more suited for that task, and so much more comfortable.
I just hope devs will give us the option of choosing a controller, I'd vastly prefer the Wiimote + Nunchuk combo for shooters over any gamepad/pro controller setup any day.



Really? I have to disagree. I remember playing MoH Heroes 2 online, and I would get so angry when my character would start randomly spinning. The only thing I could see being good about it is not having to move your character's view to shoot someone, but even then I don't see how helpful that would be. And melees generally suck if they make you thrust the controller forward.

When done right, pointer controls are vastly superior in speed and accuracy, compared to dual analog setups. That's not bias or opinion but fact. However, it's up to the devs to create a quality product with controls that have been crafted with care and attention. It's easy to put out a rushed, lazy effort with controls that are buggy, unresponsive, or otherwise flawed.

The games TWRoO mentioned all have silky smooth pointer controls that work flawlessly, in my experience. Having played those, and going back to a dual-analog control scheme is... awkward. And annoying.

Also, I agree about the melee attacks, so far they have sort of sucked in Wii shooters, a lot of the time. But I wasn't talking about melee moves, but pointer controls (bytheway, it seems those melee moves have made it into ZombiU, using the gamepad, lol).

ok now that's exactly the reason i wouldn't like it^^ same with ego-shooter on pc, many love to play egp-shooter with mouse and keyboard because it is so fast and precise but damn i don't want to be a super hero on the filed giving everyone a headshot without a problem. i wish to have it a little bit more realistic and two sticks make it harder because you aren't superman with that. it makes absolutely no sense to turn 180° and give the guy behind you a headshot and all in 1/4 second or so. i never understood why people think this is so great, as long as all would play with controller it would be fair and for me much better.

and yes, i'm in minority with that i know^^



Cheebee said:

When done right, pointer controls are vastly superior in speed and accuracy, compared to dual analog setups. That's not bias or opinion but fact. However, it's up to the devs to create a quality product with controls that have been crafted with care and attention. It's easy to put out a rushed, lazy effort with controls that are buggy, unresponsive, or otherwise flawed.

The games TWRoO mentioned all have silky smooth pointer controls that work flawlessly, in my experience. Having played those, and going back to a dual-analog control scheme is... awkward. And annoying.

Also, I agree about the melee attacks, so far they have sort of sucked in Wii shooters, a lot of the time. But I wasn't talking about melee moves, but pointer controls (bytheway, it seems those melee moves have made it into ZombiU, using the gamepad, lol).

Agreed, 100%

Well done pointer controls (such as in Prime Trilogy) make FPS' exquisite to control.  When your arm is comfortably resting and your steadied wrist movement covers the entire screen with the pointer, it's the greatest gameplay to come from the Wii-mote, IMO.  Just running around lost in Prime 2 was still fun, simply because the control was so liberating.




It seems like he really tries to avoid saying that the controller feels excellent.

The stick placement might end up being a problem...


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pezus said:
crissindahouse said:
Cheebee said:
homer said:
Cheebee said:

I'm just worried that they're going to use the gamepad or Pro controller for all shooting games on WiiU. I absolute *hate* dual-analog shooters. The Wii pointer controls are so much more suited for that task, and so much more comfortable.
I just hope devs will give us the option of choosing a controller, I'd vastly prefer the Wiimote + Nunchuk combo for shooters over any gamepad/pro controller setup any day.



Really? I have to disagree. I remember playing MoH Heroes 2 online, and I would get so angry when my character would start randomly spinning. The only thing I could see being good about it is not having to move your character's view to shoot someone, but even then I don't see how helpful that would be. And melees generally suck if they make you thrust the controller forward.

When done right, pointer controls are vastly superior in speed and accuracy, compared to dual analog setups. That's not bias or opinion but fact. However, it's up to the devs to create a quality product with controls that have been crafted with care and attention. It's easy to put out a rushed, lazy effort with controls that are buggy, unresponsive, or otherwise flawed.

The games TWRoO mentioned all have silky smooth pointer controls that work flawlessly, in my experience. Having played those, and going back to a dual-analog control scheme is... awkward. And annoying.

Also, I agree about the melee attacks, so far they have sort of sucked in Wii shooters, a lot of the time. But I wasn't talking about melee moves, but pointer controls (bytheway, it seems those melee moves have made it into ZombiU, using the gamepad, lol).

ok now that's exactly the reason i wouldn't like it^^ same with ego-shooter on pc, many love to play egp-shooter with mouse and keyboard because it is so fast and precise but damn i don't want to be a super hero on the filed giving everyone a headshot without a problem. i wish to have it a little bit more realistic and two sticks make it harder because you aren't superman with that. it makes absolutely no sense to turn 180° and give the guy behind you a headshot and all in 1/4 second or so. i never understood why people think this is so great, as long as all would play with controller it would be fair and for me much better.

and yes, i'm in minority with that i know^^

If only 10% of PC gamers were that good...lol. Dual analogs basically require autoaim (as do motion controls), the mouse does not. How is that more realistic?!

i play battlefield 3 on pc with controller against all the mouse/keyboard guys and i don't have auto aim. and my ping is 120 (i posted my bad internet in the darkest german hole once) and still don't get raped that bad^^. maybe i have it and didn't realize it lol^^ but even then, you don't need auto aim. why should someone need it? if noone had it it wouldn't be a problem. it's not me who decided to put auto aim in console shooters. but people want to have the feeling that they are really so good at aiming or whatever. like i said, i'm in the minority who believes all of that is stupid, playing with auto aim or without but therefore much easier with mouse and keyboard.

i would even prefer to have something less precise than controller. you asked why it is more realitic, i just donÄt see a reason why a soldier in a virtual war can so easy aim and hit one competitor after the next as it would be nothing. sure i don't want to have the real feeling of a war where i sit 10 days in a hole before i hit someone but it really could be a little bit harder to aim and shoot someone.

just give people who love mouse/keyboard because it's so precise something which is even more precise and they would love it. but for me that would be a joke. mouse/keyboard is mabye acceptable but even more precie and i would stop playing shooter.

btw i'm only talking about ego-shooters where they virtualize a person. not a rts or so.

€dit: btw lol:



The Wii U Pro Controller was a must to get multi-platform 3rd party games, as well as for the next Smash Bros game. I really wasn't sure how some games would work with only 1 gamepad and wiimotes, but one gamepad and some pro controllers will be great. I can finally get rid of my 4 wavebirds and get 4 of these Pro controllers instead. I'm glad it is getting positive reception as well. ^_^




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Am I the only one worried about the position of the action buttons(abxy) beneath and further to the center than the left analog stick? That seems awful awkward to me. I can see that being an issue when playing FPS or games that require use of the left analog and action buttons.



nitekrawler1285 said:
Am I the only one worried about the position of the action buttons(abxy) beneath and further to the center than the left analog stick? That seems awful awkward to me. I can see that being an issue when playing FPS or games that require use of the left analog and action buttons.

I am. Then again nobody reviewing it has mentioned anything negative about it, but neither have they mentioned anything about no force feedback, so... it's inconclusive.

At the same time, there seems to be a benefit to both analogs at the top it makes it more ergonomic for certain things. So, ... pros and cons??



happydolphin said:
nitekrawler1285 said:
Am I the only one worried about the position of the action buttons(abxy) beneath and further to the center than the left analog stick? That seems awful awkward to me. I can see that being an issue when playing FPS or games that require use of the left analog and action buttons.

I am. Then again nobody reviewing it has mentioned anything negative about it, but neither have they mentioned anything about no force feedback, so... it's inconclusive.

At the same time, there seems to be a benefit to both analogs at the top it makes it more ergonomic for certain things. So, ... pros and cons??


Nice to know I'm not alone in that one.  I can't see how it make it more ergonomic for things though I'm sure someone will be able to point it out.