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Cheebee said:

When done right, pointer controls are vastly superior in speed and accuracy, compared to dual analog setups. That's not bias or opinion but fact. However, it's up to the devs to create a quality product with controls that have been crafted with care and attention. It's easy to put out a rushed, lazy effort with controls that are buggy, unresponsive, or otherwise flawed.

The games TWRoO mentioned all have silky smooth pointer controls that work flawlessly, in my experience. Having played those, and going back to a dual-analog control scheme is... awkward. And annoying.

Also, I agree about the melee attacks, so far they have sort of sucked in Wii shooters, a lot of the time. But I wasn't talking about melee moves, but pointer controls (bytheway, it seems those melee moves have made it into ZombiU, using the gamepad, lol).

Agreed, 100%

Well done pointer controls (such as in Prime Trilogy) make FPS' exquisite to control.  When your arm is comfortably resting and your steadied wrist movement covers the entire screen with the pointer, it's the greatest gameplay to come from the Wii-mote, IMO.  Just running around lost in Prime 2 was still fun, simply because the control was so liberating.