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Forums - Sales Discussion - Twilight Princess > Skyward Sword

winston000smith said:
Roma said:
zero129 said:
Roma said:
homer said:
@Roma
With a face like mine, trust me, I never stop. :)

you mean a face like this?

Like NintendoPie said before, your sig really does suit everything you type lol.

 

People who don’t like M+ are really not open to new things. SS opened up a whole new world with possibilities not possible with traditional controls. The bosses were amazing! I was surprised when the tentacles of the squid boss attacked me. It was the first time ever that I had to fight off something like that and I had to swing left and right fast so they wouldn’t get through.

 

TP is a very good game but too easy for my taste. SS had a great difficulty level and if you are bad with the sword then you won’t go past some of the more advanced enemies.

M+ is a matter of personal taste. I think it's great for multiplayer fun games and simple games but, much like the N64 pad, it's only great for a handful of games and is a hindrance the rest of the time.

Ultimately, even as a Nintendo fan, I have to admit the wii-mote is a gimmick which helped keep the big N strong in the industry against strong competition - but has not overly enhanced my experience playing games. I now have a shoe-box full of white bits of plastic and peripherals, too many bits of tat for one console.

The bosses in SS have been imaginative and challenging, but so farb I have beaten them all first time so I'm not exactly "bad" with the sword, I just know deep down I would probably prefer pressing A or guiding the sword with an analogue stick.

TP had varied environments, great atmosphere, engaging story and characters and a world that seemed vast compared to SS. SS is the emporer's new clothes. It's repetitive to a wearying extent and feels like a hard slog. Like many others, I'm baffled by the way that it's recvieved no criticizm at all in the gaming press.

lol you would prefer controlling the sword with a stick rather than the M+?

Do you want to position the sword while positioning yourself at a good position from your  enemy while waiting for an opening to hit them the right way with a button? Doing that on a regular controller would just make things a pain but you would rather have that instead of admitting that M+ would work much smoother than the combination of two sticks and a button.  

Well that just confirms your not open for new ways to play and admitting something to yourself doesn’t make it true. Waggle is a gimmick but with M+ and well implemented gameplay it’s far from a gimmick!

 

 

SS has a better story as well as gameplay than TP. Sure it misses the epic field but there is so much in the game in SS that makes it a better game. And transforming to a wolf was not fun at all. I hated the part where I was stuck in wolf form! 

 

the last part is my opinion though  

 

 





    R.I.P Mr Iwata :'(

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I personally didn't like the direction Nintendo took with Skyward Sword. But in general the market likes realistic Zelda more than "Celda"/ SS look Zelda. I think that's the best explanation. Even the Ocarina of Time remake is on track to outsell the DS games. It's a shame Aonuma prefers the comic look.



First everyone hates Wind Waker with a passion and wants a more realistic/OOT-like Zelda.
Then Twilight Princess comes out, giving us just that, but we say it's crap and looks generic, instead praising WW's greatness, and we tell everybody Zelda *needs* true motion controls.
Now Skyward Sword comes out, WM+ controls and all, and suddenly TP is a really really good game and we'd all prefer traditional button controls?

Dear me. 8/

When an epic Zelda HD for WiiU releases, I suppose we'd all rather have a 4-hour 8-bit 2D Zelda?



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

It took Nintendo five years to make, and it's less than 40 hours long on the first play-through.  I mean, I was literally upset when the credits rolled.  10 of those 40 hours are spent revisting the same area multiple times, and doing unnecessary fetch quests.  So, I would give SS a 7.5, which is the worst ever for a Zelda game.  7.5 is still above average, but it was most definitely a disappointment.



 

it did not take 5 years to make SS and that was discussed in Iwata asks. Also i hope they never go back to traditional controls as that only limits the game



    R.I.P Mr Iwata :'(

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Controls in Skyward Sword were great, and so was the dungeon design. However, the padding and overly linear world structure really damaged the experience for me. The over world was boring to explore and empty, the side-quests were minimal and the town got boring pretty quickly.
While the gameplay was indeed the best in the series, the atmosphere and world really let me down.



Cheebee said:

First everyone hates Wind Waker with a passion and wants a more realistic/OOT-like Zelda.
Then Twilight Princess comes out, giving us just that, but we say it's crap and looks generic, instead praising WW's greatness, and we tell everybody Zelda *needs* true motion controls.
Now Skyward Sword comes out, WM+ controls and all, and suddenly TP is a really really good game and we'd all prefer traditional button controls?

Dear me. 8/

When an epic Zelda HD for WiiU releases, I suppose we'd all rather have a 4-hour 8-bit 2D Zelda?


Hey! That would still be 4 hours of 8-bit awesomeness! The original was, and still is, great!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

RolStoppable said:
UncleScrooge said:

I personally didn't like the direction Nintendo took with Skyward Sword. But in general the market likes realistic Zelda more than "Celda"/ SS look Zelda. I think that's the best explanation. Even the Ocarina of Time remake is on track to outsell the DS games. It's a shame Aonuma prefers the comic look.

It's a shame that Aonuma is in charge, period. Somebody who has never beaten the original The Legend of Zelda cannot know why it was such a great game. In fact, he does everything he can to make new Zelda games as different as possible when it comes to gameplay, because he doesn't like The Legend of Zelda.


I don't really think that's fair thu... Aonuma directed OoT - which was great, right? And he made TP as well. That's 2 great Zelda games, and I for one really enjoyed SS - which makes 3 great games made by Aunoma... And further more I think it's great he's exploring different gameplay alternatives; otherwise the series would become stale, and eventually boring. SS's controls are wonderful - except when they don't work XD



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

morenoingrato said:
Controls in Skyward Sword were great, and so was the dungeon design. However, the padding and overly linear world structure really damaged the experience for me. The over world was boring to explore and empty, the side-quests were minimal and the town got boring pretty quickly.
While the gameplay was indeed the best in the series, the atmosphere and world really let me down.


Yeah, I gotta agree with about everything stated above... I feelt it had so much potential it didn't really live up to... I'd love to see something in between TP and SS when it comes to the design and feeling.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

RolStoppable said:
DanneSandin said:
RolStoppable said:

It's a shame that Aonuma is in charge, period. Somebody who has never beaten the original The Legend of Zelda cannot know why it was such a great game. In fact, he does everything he can to make new Zelda games as different as possible when it comes to gameplay, because he doesn't like The Legend of Zelda.

I don't really think that's fair thu... Aonuma directed OoT - which was great, right? And he made TP as well. That's 2 great Zelda games, and I for one really enjoyed SS - which makes 3 great games made by Aunoma... And further more I think it's great he's exploring different gameplay alternatives; otherwise the series would become stale, and eventually boring. SS's controls are wonderful - except when they don't work XD

Shigeru Miyamoto directed Ocarina of Time while Aonuma was partly responsible for the dungeon design.

Zelda doesn't really need new gameplay, the problem is that the current formula is broken. It's a formula that only superficially resembles old Zelda games. The lore is there, but the rest is mostly just something else. Nowadays you can't even upgrade your sword anymore, because Aonuma sees it as an insignificant element.

Well, since Miyamoto is the overall producer (and was the one that more or less put in M+ in SS) isn't he to blame just as much as Aunoma then?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.