Forums - Nintendo Discussion - Official Nintendo News Thread: "Born a Nintendo Fan, die a Nintendo fan!

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What would you give for Nintendo to be #1 again this gen?

500 dollars
Your favorite puppy
Your 1,000 dollar copy of Xenoblades
An hour of your time
Other ( post below)
....Left testicle....
Pezus's freedom
I am just talking a out the blockhead 3D version. Sorry my tablet has autocorrect on. I meant blocky. I enjoy to an extent the DS Star Fox game, and absolutely love the N64/3DS version. Have not played the Other ones yet. GC, etc.

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More Wii U Rumors! Manufacturing cost revealed! Wii U is going to cost $300?! Wii U Controller is less expensive than Kinect?!

The following information comes from a source supposedly closely involved with manufacturing and distributing Nintendo products...

- total cost of materials to manufacture the Wii U console (includes cost of controller) is estimated to be around $180
- controller’s total bill of materials and components costs no more than $50
- Wii U will be no less than $300 when it launches

“Cutting production costs to maximize profits is Nintendo’s main concern with the Wii U. They are cutting costs in the Wii U’s hardware to build back confidence in investors. Nintendo wants investors to view Wii U as a less risky proposition.”

- NFC capabilities for each new Wii U controller costs no more than $5 to implement
- price of NFC implementation in mobile devices is expected to fall below $1 in the near future

“NFC capabilities are a drop in the bucket for Nintendo. As NFC becomes more mainstream in mobile devices, the price for NFC implementation will rapidly decline. Nintendo is jumping on NFC because of a projected cost decline in the technology.

The cameras in the Wii U controller are an estimated manufacturing cost of $6. They are slightly better quality than the 3DS and DSi cameras. The touch screen has a manufacturing cost estimated at $14.”

- Microsoft’s Kinect cost $56 after tearing it apart
- Wii U controller’s cost of materials would be slightly less than what Kinect cost

“Nintendo chose an economical GPU and CPU that could keep up with the performance of today’s current consoles, but keep hardware costs down to maximize profits. Nintendo got a bargain price on the custom GPU and CPU that the Wii U uses. There is a bigger focus on downloadable content, applications, video content, digital distribution, and services to create a stream of revenue. Investors will be ecstatic with the news.”

Read my original story on Fictionpress (Shinigami Twin): 

As well as my other one (Hell's Punishment):

Nintendo Network ID: kingofe3

The logo for Call of Duty: Black Ops 2 has apparently leaked onto the internet along with a date for the debut trailer. The image was discovered on the official Call of Duty site but has since been pulled. Activision has still yet to confirm Black Ops 2, but we all know it’s coming. Judging from the logo we should be seeing the debut trailer fairly soon.

Carl is a Piplup hater and deserves to be punished eternally.

Rockstar character animator Alex O’Dwyer has put down an October 2012 release for Grand Theft Auto V on his private Linked In account. Rockstar and publisher Take Two have yet to confirm when we will be seeing the game, or which platforms the long-awaited title will eventually be coming to. We should hopefully hear more about GTA V at E3 in June.

Carl is a Piplup hater and deserves to be punished eternally.

NintendoPie said:

Rockstar character animator Alex O’Dwyer has put down an October 2012 release for Grand Theft Auto V on his private Linked In account. Rockstar and publisher Take Two have yet to confirm when we will be seeing the game, or which platforms the long-awaited title will eventually be coming to. We should hopefully hear more about GTA V at E3 in June.

GTAV on the Wii U. Cannot wait! I see an overworld map on the tablet. Anything else? I did a thread on it a while back, but did not include the Wii U in it. What else do you all want on the Wii U version?

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The Late night hook-up!



Metroid (NES)










C3 Score
Reader Score (0 Votes)


The Nintendo Entertainment System began an age of many top name games that continue to entertain fans to this day with new instalments and re-imaginings. A number of notable Third Party franchises like Mega Man, Castlevania and Final Fantasy have explored the homes of other console manufacturers but in one way or another have still stuck around on newer Nintendo machines. Naturally, Nintendo’s own franchises have continued through the years as well, a good number of which adapted to the 2D to 3D switch with amazing results.
Metroid, in particular, was late to the fray with Metroid Prime, but to say the results were worth waiting for would be quite the understatement. Nintendo has, unfortunately, declined on releasing a new Metroid game that returns to its 2D roots, but has given both the Wii Virtual Console and now the 3DS eShop a dosage of the classic NES original. Although this is the second time the original game has been portable (the first being an NES Classics title on the Game Boy Advance), should 3DS owners consider forking out the dough for this handheld version? 3DS owners that were part of the Ambassador initiative last year will have had Metroid for free for a number of months now, but as the game is now available to everyone it has seen a number of updated improvements.

The game itself is a classic in every sense of the word. As Bounty Hunter Samus Aran, you are tasked with exploring Planet Zebes and taking down the evil Space Pirates and their leader Mother Brain. Aiding you in this task is a kick-ass suit of armour with a blaster attached, and a number of power-ups that can be equipped when found on the surface of the planet, including the Morph Ball function to navigate tight corridors and areas, Jumping Boosters, Rockets, and Blaster Upgrades. As far as platform adventuring goes, Metroid is where it hit the first essential solid milestone. Fans of the newer games playing this for the first time will easily see the origins of the series’ trademark features, like starting out weak and almost defenceless on a barren planet full of danger at every turn, only to become stronger with every item collected and boss beaten. Notable villains like Ridley and Kraid were introduced here too, together with lesser-known fiends that grip to ceilings and swoop at you, or jump along the floor. The visuals themselves, whilst not stretching to fit the 3DS wide-screen entirely or benefiting from a 3D Classics makeover, still hold up well even after all this time, and maintain a solid frame-rate and standard, with lots of area and enemy variation. The music is also still memorable and fitting to listen to, with many classic themes originating here that would go on to become franchise staples.



With additional power and development talent, games have evolved steadily over the numerous console generations, with older titles showing their age in many respects. Although Metroid’s graphical aspects are still sufficient, newer fans of the series will be dumbfounded at the severe lack of any kind of map screen. Despite its age, Metroid’s depiction of Planet Zebes is vast and riddled with numerous similar-looking environments, making it incredibly easy for an unaware player to lose their bearings, or forget where that sealed room was that they now have the weapon to open with. The original Legend of Zelda introduced Save Slates that would suspend the game so the game could be returned to later, but the European and US release of Metroid made use of the archaic password system that acted in a similar fashion.

The 3DS' extra functions have ironically helped to ease these issues and placed this version of Metroid as the one to play should you choose to revisit it or play for the first time. Although there is still no map function for the game, the 3DS software offers up two solutions -- both selectable by quickly suspending the game with a press of the Home button. The Game Notes and Internet Browser keys at the top of the main 3DS menu will allow for either some quick notes on room layout and future item acquisitions to be made, or the browser can simply allow for finding a full map online. Neither are a full solution for a direct Map Screen, but are better than what was found in the Metroid re-releases on other Nintendo formats. Helping the saving situation is the 3DS' built-in save state feature for all Virtual Console games, and its ever-useful Sleep Mode option, leaving the password function solely for cheats and game-enhancing codes.

These enhancements aside, Metroid retains its high challenge level to this day, heartily showing modern players that NES games pulled no punches in giving players a reason to throw their controllers about. It isn’t the lengthiest of titles, but will delight those with a penchant for finishing all aspects of games with end of game rewards for speed-runs and item collecting. As a basic, but testing, addition to the eShop arsenal and an insight into the history of one of gaming’s most revered series, 3DS owners should definitely consider dropping down to Zebes.





Tight and fluid controls coupled with a challenging platform-adventuring mechanic and a helpful boost with the 3DS functions give Metroid a new lease of life on the go, even if its age does become all too apparent at times.


Bright and colourful with distinctive environments and enemy design for a nice retro feel. Backgrounds could have done with a little less black, but with original hardware restraints that is understandable.


Classic tunes that cemented the Metroid series as one of Nintendo’s most recognisable franchises, produced fairly well for the handheld speakers.


Backtracking and health-farming ensure a high number of hours for this title, with minimal frustration thanks to the 3DS' extra functions, but only true completion fans and retro aficionados will return after a completed run.


C3 Score Sitting comfortably alongside its Game Boy sequel on the eStore, Metroid on the 3DS offers up a classic adventure with genre-defining features and a key number of 3DS enhancements. Its retro limitations and basic structure may not be for everyone, but for any gamer wanting to visit or return to this classic, the 3DS route is the way to go.
Fighting for Loyalty
Steve Watts | 8 April 2012 7:00 am

Customer loyalty programs aren't a particularly new development, but we've only seen the videogame industry making strides to adopt them in the last few years. For such a bleeding edge medium that is relying more on digital distribution, the adoption of these programs only makes sense. Loyalty programs serve as smart business planning moves, encouraging sales and creating a relationship with customers. Better yet, these programs are most efficient when trading in bandwidth rather than in physical goods, which seems like a perfect fit for the games industry as it adopts digital distribution.

But which one gives you the biggest bang for your buck? Now that programs like Club Nintendo and Xbox Live Rewards offer rewards that can also be purchased separately for real money, it's easy to compare and analyze the real-world value of their respective freebies. Play currency like Microsoft Points and Nintendo's Coins may obscure the "real" value of items, but that also makes for an easy conversion rate.

It's worth noting, though, that the rewards aren't literally worth the dollar value of the points used to gain them. Obviously, the money spent on a game like The Legend of Zelda: Skyward Sword or a service like a year of Xbox Live is meant to give you the enjoyment of those products themselves, but, to have a baseline for measuring bonuses, especially against each other, it's helpful to take a look at the money you have to output before a reward is gained.

Nintendo entered the game first with its Club Nintendo rewards program, brought to America after years of popularity in the company's native Japan. It offers a set number of Coins for registering your purchases with a short survey, with bonuses given for taking another survey and occasionally for marking purchase intent. It's likely the most time-consuming process, but also has some of the greatest variety in paths to earn your respective points. Each first- and second-party game purchase offers points, and the program has enough opportunities to support Gold and Platinum statuses for earning a fairly high set number of Coins in a given year.

However, Nintendo is also inconsistent in the price-to-value ratio, in more ways than one. Wii games, for example, usually cost an MSRP $49.99 and offer 50 Coins (not counting the 10-coin post poll) -- implying a direct dollar-to-coin comparison.. 3DS games, usually priced at $39.99, tend to give 30 Coins, while cheaper DS games give 30 Coins as well. Savvy shoppers could maximize their points by going for cheaper products, while early adopters who pay more for day-one experiences usually aren't rewarded for it. Nintendo sometimes mitigates this with limited-time registration bonuses for a short window after the launch date, but those aren't offered consistently enough to be counted on.

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Sorry, dead Sunday I am afraid. In more ways than one. ;)

Le me: sees the sales of Kingdom Hearts DDD
Le me: sees the reactions and statements of the japanese people
Le me: flips out
My chair: either

After a momente le me is ready to recieve...

Spiders den are not for men.

My gaming channel: Stefano and the Spiders.

wouldn't it be kinda awesome to see some sort of cross over between Metroid and Megaman? :P could be a totally sweet retro 2D game!

Please Help me! Explain why you don't like mobile gaming!

I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

DanneSandin said:
wouldn't it be kinda awesome to see some sort of cross over between Metroid and Megaman? :P could be a totally sweet retro 2D game!


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Korppi said:
DanneSandin said:
wouldn't it be kinda awesome to see some sort of cross over between Metroid and Megaman? :P could be a totally sweet retro 2D game!



I love free games! Especially ones that load fast and are easy to get. Like that "The Level is 1" game.