Forums - Nintendo Discussion - Official Nintendo News Thread: "Born a Nintendo Fan, die a Nintendo fan!

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What would you give for Nintendo to be #1 again this gen?

500 dollars
Your favorite puppy
Your 1,000 dollar copy of Xenoblades
An hour of your time
Other ( post below)
....Left testicle....
Pezus's freedom

More Nintendo criticism from Beamdog, founder calls Wii a toy

April 17th, 2012 Posted in News, Posted by Valay, Wii

As expected, Beamdog’s negative experience with Nintendo stems from MDK2 on WiiWare. Founder Trent Oster explained his issues with the company on Twitter.

Oster said in one tweet today:

“My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took us 9 months and a 40mb limit

Oster followed up this remark with another statement shortly thereafter, and labeled the Wii as a toy:

“The result is a belief that Nintendo isn’t a good platform for developers. The Wii is a toy, not a console”

Beamdog isn’t the only developer who has been displeased with WiiWare. However, Nintendo has started to improve how they manage with their digital services starting with the eShop. The 3DS’ online store has no file size limits for games (or at the very least, it’s significantly larger than 40MB) as far as we know. That being said, it’s unclear how Nintendo is approaching payouts and the certification  process. We can only go by the commentary from eShop developers, who have thus far expressed positive thoughts about the store.

Thanks to Tim for the tip.














Baldur’s Gate Dev Slams Nintendo, Claims The Wii Is A Toy, Not A Console

Baldur’s Gate developer Trent Oster has taken to Twitter to publicly slam Nintendo. Oster went on a tirade about the Kyoto based company and ended his extreme rant by saying the Wii is toy, not a video game console. You can read his controversial opinion below:

“We don’t do Nintendo development. Our previous experience with Nintendo was enough to ensure there will not be another.”

“My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took us 9 months and a 40mb limit. Nintendo isn’t a good platform for developers.”

“The Wii is a toy, not a console.”

Around the Network
Viper1 said:
Salnax said:
I thought the Pikmin team was the 2D Mario team. How are they doing 2 games at once? Did they employ another developer in or out of Nintendo for help?

Pikmin is being handled by the Kyoto EAD Team 4 development group which also developed New Super Mario Brothers Wii.

They could be using Tokyo EAD Team 1 which hasn't developed a full game by themselves since Super Mario Galaxy (Tokyo EAD Team 2 developed SMG 2).

will be excited to see what team one has been doing all this time


written on my sucky phone

Please Help me! Explain why you don't like mobile gaming!

I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Holy smokes that is a lot of information for this game that no one will buy!

New RollerCoaster Tycoon 3D details

April 17th, 2012 Posted in 3DS, News, Posted by Valay

RollerCoaster Tycoon 3D has emerged after months of silence. New gameplay details have been revealed, and the game even has a release date!

You can read up on the information below. New screenshots will be coming your way shortly.

- Begins with an eager young teenager getting the brush-off from his father
- He dreams of being a thrill ride designer, a theme park architect, a rollercoaster tycoon
- The character’s father is employed in this field
- Father is preoccupied with his own tycooning, asks an old retiree to help his son out
- “Coaster Story”: new narrative-focused tutorial mode
- Eases players into its simulation of money management, attraction construction, and virtual vomit clean-up
- This game uses the same foundation of RollerCoaster Tycoon
- Has features/tweaks from RollerCoaster Tycoon 2/3
- Turns you loose with an empty lot, a pocketful of cash to pay the contractors and an array of amusement park staples to build
- “Park Sandbox” mode: begin management immediately, go directly into coaster construction to start assembling machines
- Newcomers are better off sticking with Coaster Story
- Players meet Chappy after getting the cold shoulder from the character’s father
- Chappy has a cap, overalls, (grey) facial hair, blue/red color scheme like Mario
- Chappy will guide you through the tutorials, teaches you about the interface/cameras, and other aspects
- Camera is in a locked perspective to allow full 3D rotation
- Can leave this mode and enter the no-handholding modes and play at your own pace
- If you continue to play Coaster Story, there will be some exclusive building challenges
- 3D effect implemented

RollerCoaster Tycoon 3D will be available on May 22.










Nicalis Expects VVVVVV to Reach Europe in Early May

Posted Tue, 17 Apr 2012 | 14:00 BST by James Newton


NightSky in summer

The anguished cries ring out all over Europe. "When will we get VVVVVV?". Nicalis' Tyrone Rodriguez says "soon".

Speaking at the IDEAM event in Spain — the same event where he announced 1001 Spikes for 3DS and Wii U — Rodriguez said European 3DS owners should get VVVVVV in "early May". North American gamers, you may remember, got the game on 29th December last year.

What of Nicalis' other upcoming platformer, NightSky? The studio's aiming for a release in June or July. Fingers crossed.








I have not idea what this is, but here you go Vgchartz!


N64 Month | March 2012 Podcast: Nintendo 64 Special - Zelda, Mario, Banjo-Kazooie, Is Majora Rubbish?, Retro, Cubed3's Favourite Games

on 31.03.2012 at 17:26 Posted by Jorge B (jb) Comments: 9 Reads: 1584
Tags: N64 Month, Retro, Podcast, Zelda, Mario, Banjo-Kazooie, Is Majora's Mask, Retro, Favourite Games, Soundtrack, Music

It's been a long but rewarding month celebrating all things Nintendo 64. From our most loved games, to recalling our first glimpse of the beast. Soundtracks that have left a lasting impression, MiA features, retro reviews and character profiles have kept the party going.

We wrap it all up by sitting together and serving up an extended edition on Nintendo's first steps into a world dominated by polygons and 3D. What are our favourite games? Who doesn't quite love Majora's Mask? What franchises were missing from the Nintendo 64? All this and more in the March 2012 issue.

Featuring Ross Marrs (Podcast Editor), Rudy Lavaux (Retro Editor), Adam Riley (Operations Director), Aaron Elias (Previews Editor) and Stuart Lawrence (Character Profiles Editor).

Produced by Ross Marrs and Adam Riley.



00:00:00 - Adam introduces Cubed3's N64 Special podcast in Ross' absence

Retro Live Chat - Part 1

00:01:10 - The team discusses the delayed European launch of the N64 and games bought alongside the console
00:05:56 - Adam realises he's much older than the rest of the team
00:06:29 - Ross reminisces about how great the N64 was as a child and his love for the videos magazines included featuring upcoming game clips
00:08:09 - N64 games were ridiculously expensive and many still are when searching on eBay. Ross finds bargains at car boot sales
00:11:15 - Adam and Rudy realise that even though they are not racing fans, most of their favourite N64 games were racers!
00:12:26 - Stu joins the chat, catching up on his launch memories
00:13:30 - GoldenEye 007 cheats and opening up all the features via codes in various Rare titles
00:17:45 - Ross felt let down by Donkey Kong 64; Rudy reveals his dedication by collecting everything possible in it
00:20:01 - Ross shocks everyone by proclaiming The Legend of Zelda: Majora's Mask is "rubbish"!
00:24:06 - Stu believes The Legend of Zelda: Ocarina of Time is on par with The Legend of Zelda: Majora's Mask
00:25:28 - Ross only likes Link's front flip, the Observatory music and the 'scary moon thing...head thing' in The Legend of Zelda: Majora's Mask
00:27:49 - Ross continues on his Zelda tirade, slating The Legend of Zelda: Phantom Hourglass
00:31:34 - Will it stop? Ross goes on the rip Link to the Past, calls Link's Awakening 'unplayable'

N64 Month Special Feature

00:32:41 - Character Impressions; Name that Game: Part 1

Retro Live Chat - Part 2

00:35:05 - Ross admits he basically doesn't like 2D Zelda games
00:35:46 - Discussions about how a game with a similar style to The Legend of Zelda II: Adventure of Link should be made, featuring true RPG elements
00:36:15 - Stu's first ever console was the Nintendo 64, so had to play his first ever Mario game, Super Mario Bros. 3, at his cousin's house
00:37:00 - Stu talks about his favourite Nintendo 64 games
00:37:45 - Death Race in F-Zero X was a main draw for most of us, completing it in record times. General F-Zero debate ensues
00:46:10 - A closer look at early N64 games, such as Pilotwings 64 from Paradigm Entertainment, and the merits of the N64 sequel over its SNES original
00:47:58 - Paradigm Entertainment worked closely with Nintendo on Pilotwings 64 and two F1 World Grand Prix titles, but then went solo and eventually disappeared
00:50:39 - Favourite FPS games?
00:52:47 - Yoshi's Story - a major disappointment after Super Mario World 2: Yoshi's Island? Az makes a case for the game
00:56:09 - 40 Winks, cancelled on N64, but released on PlayStation 2
00:58:24 - Heavily delayed talk brings up memories of Body Harvest and Space Station Silicon Valley, and how DMA Design became Rockstar
00:59:00 - Ross does a impression of Buck Bumble's theme song!

N64 Month Special Feature

01:00:10 - Character Impressions; Name that Game: Part 2

Retro Live Chat - Part 3

01:03:56 - Adam continues by talking about developers that were big in the N64 days, but have disappeared now
01:04:43 - Argonaut, StarWing developer, made Buck Bumble. Az talks about his love for hitting balls around
01:04:54 - Rudy defends Excitebots after Adam expresses his disappointment that it was nothing like Excitebike 64. Excite Truck sold people on Wii motion controls
01:09:19 - Was the Nintendo 64 actually weak or not? Why did developers jump ship?
01:12:19 - Angel Studios, the team behind Resident Evil 2, also became part of Rockstar. Random 'umbrella' pun slips in
01:12:39 - Was Operation Winback the N64's answer to Metal Gear Solid?
01:14:00 - One of the only RPGs on the N64, Holy Magic Century / Quest 64
01:15:08 - Ross brings up the topic of WipeOut 64, and Adam mentions how Psygnosis was fully owned by Sony at the time, raising the question of why it ever appeared on a non-Sony system. Comparisons to F-Zero X and the Extreme-G futuristic racers, and talk of comparing fastest times between European and US players on 50/60Hz TVs
01:19:52 - Stu and Adam talk about the fantastic International Superstar Soccer '98. Stu has been busy picking up cheap N64 games, like V-Rally
01:22:59 - Who is that character from Killer Instinct Gold? Who still has the special CD?
01:26:05 - Was the hype for Shadowman justified in the end?
01:27:18 - Much love for Conker's Bad Fur Day, despite the high price. Adam does a scary impression of Birdy...Rudy is impressed by how much voiced dialogue was included in the game. Memories of the funniest characters.
01:33:37 - Final memories of the N64. Adam talks about how he was at school, playing four-player games with friends constantly, especially Mario Tennis, Mario Kart 64, FIFA Road to the World Cup and GoldenEye 007.
01:34:26 - Recap of what readers can see during N64 Month via the N64 Hub

N64 Month Special Feature

01:36:12 - Character Impressions; Name that Game: Part 3

Until next time...

01:37:32 - Farewell from Adam. N64 Month is drawing to a close, but the N64 Hub is still accessible. GameCube anniversary coming soon. Leave us some messages!

If listening via Cubed3 is not an option, be sure to simply download the podcast right here [ Right-Click, Save-As ]

As always, be sure to share your questions, thoughts and feedback on this issue, plus what you would like to see in the next instalment!











Fire Emblem: Awakening’s very cute cartridge art. The game surprisingly doesn’t have any inside cover art, as has become the norm with Nintendo’s first-party 3DS games, but its cart does have a nice pixelart version of Fire Emblem: Awakening’s first class boxart.

You know what else looks great on a DS/3DS cartridge?

Buy: Fire Emblem: Shadow Dragon Find: Nintendo DS/3DS release dates, discounts, & more See also: More Fire Emblem news, media [Via emusta]

"Wii is a toy" says Pavolink "only Mario games and Wii Sports sell on it".

"Kids and soccer moms are happy with their $5 games. Look at it and tell me is not a fad. It's not even HD" and continue "my Wii is colllecting dust somewhere"

Proud to be the first cool Nintendo fan ever

Bowser and Friends Confirmed for Wreck-It Ralph

Posted Tue, 17 Apr 2012 | 15:15 BST by James Newton

"Pretty good news, am I right guys?"

Roar power

Upcoming Disney animated film Wreck-It Ralph will feature a cameo from the Koopa King himself.

Bowser will appear in the movie, due out in November, alongside an unnamed ghost from Pac-Man (we're hoping for Clyde). We don't know how the two fit in, but previous reports suggested a panel of villains — including Dr. Eggman — would feature in a scene together.

The film centres on Wreck-It Ralph, a video game villain frustrated at always losing out to hero Fix-It Felix. Ralph decides to switch things up by venturing into other games to play the hero for once, taking on a science fiction first-person shooter, confectionery-themed kart racer and even a Rampage-inspired destroy 'em up.

Wreck-It Ralph is set for release on 2nd November 2012, Bowser and friends in tow.

Thanks to SMW for the tip.











Super Mario World Music Video Crams In a Marimba

Posted Mon, 16 Apr 2012 | 21:00 BST by James Newton

Kamek's one symbol away from the PlayStation face buttons


Everyone likes a marimba

You're probably thinking you've heard every imaginable variation on every single Super Mario theme, jingle and ditty, but this Super Mario World overworld theme contains a marimba and a melodica. It's also pretty good.

The list of instruments in Adam Mormolstein's video might even eclipse the number of levels in Mario's 16-bit opus, but we could be wrong as we don't know what some of the instruments are. They look good, though.


That was a neat video, you all should actually check it out!




This is an old video, but I cannot remember posting it.

Sing Along to The History of Nintendo

Posted Fri, 13 Apr 2012 | 09:45 BST by James Newton

Love hotels get a mention too


Start Friday right

The talented folks at long-running webcomic Brawl in the Family have used their 400th strip to celebrate Nintendo's life and times in a catchy tune.

From hanafuda cards to Wii U, it crams some good detail into its 3:42 running time and will no doubt get stuck in your head for a good few hours.

It also scores bonus points for name-checking Little King's Story.









Camelot Justifies No RPG Mode in Mario Tennis Open

Posted Tue, 17 Apr 2012 | 11:30 BST by James Newton

It's all your fault

It's not you, it's Mii

Unlike most portable Mario sports titles, there's no roleplaying mode in Mario Tennis Open. Nintendo Power asked Hiroyuki Takahashi, one half of Camelot's boss brothers, about the omission.

Takahashi explained that this time around, Camelot was trying to create a console-quality experience with features like online play and download matches, but one of the big reasons behind omitting the RPG mode was the inclusion of Mii characters:

Another reason is that the game's cast includes Mii characters in addition to characters from the Mario family, which are difficult to work into an [RPG] scenario. It didn't feel right to have already-existent Mii characters appear in an original storyline. But there are RPG-like elements in the form of costumes. I hope people will enjoy collecting the various costumes to customise their own characters and expand their abilities.

Having created the Shining Force and Golden Sun series, we're sure Camelot could have made Miis work in a Mario story, but we won't get to see that this time.

We recently played the game at PAX East and think it's a bit good. Here's our First Impressions: Mario Tennis Open to tide you over until the game's release in late May.


Around the Network
Pavolink said:
"Wii is a toy" says Pavolink "only Mario games and Wii Sports sell on it".

"Kids and soccer moms are happy with their $5 games. Look at it and tell me is not a fad. It's not even HD" and continue "my Wii is colllecting dust somewhere"

I have noticed that with you lately Pavolink. You seem to be upset with Nintendo. Even though you seemed all excited before Christmas. Remember that "What games to get for the Wii before Christmas thread I made?" You seemed to be excited, and now you seem jaded. Whats up? They are on their way out now.

Was going to make a thread with this, but there was not much content.



Wii, PC retail declines drove Modern Warfare 3 drop, says analyst
by Mike Rose


Despite reports that sales of Call of Duty: Modern Warfare 3 are beginning to slow down compared to the rest of the franchise, analyst group Cowen and Company says that this decline is down to significantly reduced sales in the PC, Wii and handheld versions, rather than the console releases.

Cowen's Doug Creutz said in his latest report that while life-to-date Modern Warfare 3 retail sales are indeed down 4.6 percent year-over-year compared to Black Ops, sales of the game on the Xbox 360 and PS3 platforms are actually slightly up year-over-year.

However, large declines in sales of the versions of the game for Nintendo Wii, handheld platforms and PC have driven the overall decline, he suggests.

He also said that sales faced "a fairly stiff challenge" from EA's Battlefield 3 which launched around the same time as Modern Warfare 3, and he pointed out that EA will not be repeating this move again this year when the next Call of Duty is released.

Overall, Cowen and Company has "slightly trimmed" its sales estimate for the next Call of Duty title to reflect the year-over-year decline of Modern Warfare 3, but the analyst believes that the chances of success for the next title in the series will remain high.




                                                     this how they always do it?

Nintendo Power digital download ratings – April 2012

April 17th, 2012 Posted in 3DS, DS, News, Posted by Valay, Wii

3DS Download

Dillon’s Rolling Western – Recommended
Fun! Fun! Minigolf Touch – Recommended


Maru’s Mission – Grumble Grumble
Super Mario Bros. Recommended


40-in-1 Explosive Megamix – Grumble Grumble
Box Pusher – Hmmm…
Flipper 2: Flush the Goldfish – Hmmm…
GO Series: Undead Storm – Hmmm…

Wii VC

Strider – Recommended


2 Fast 4 Gnomz – Hmmm…
BurgerTime World Tour – Grumble Grumble
Newton Vs. The Horde – Grumble Grumble







Light vs. Dark - A Step Foward In Nintendo Multiplayer?
By Joseph Acosta on April 17, 2012 8:10 AM | Permalink | 2 Comments
Kid Icarus has been out for a while now, and as I'm sure anyone who's played it knows, there's a multiplayer mode packed in with the game called Light vs. Dark - essentially, a 3-on-3 brawl to deplete a team's life meter by defeating its players repeatedly, with the last player to perish as the meter hits empty getting to respawn as Pit or Dark Pit. Whoever defeats their opposing team's angel first wins!

Despite its simplicity however, a lot of people are being drawn into this mode - and I'm certainly one of them. Whereas it initially looks like a shotspam fest of the greatest proportions on the outside, what's on the inside is a lot more surprising than one might imagine. A lot of thought goes into the pre-game, plenty into the game itself as it's going full speed ahead, and surprisingly enough, there's still even more to think about in the post game! These aspects of multiplayer and such a system used are so surprising that myself and many others are now desperately hoping that Nintendo takes a handful of pages from Sakurai here in the world of Multiplayer!

See, one of the things that really makes multiplayer shine is the weapon diversity. Swords, Claws, Clubs, Axes, Staves, Orbitars, Palms, Cannons, Arms, Bows... and on top of that, it's just not 'one weapon type with a little changes between them'. Ohhhhh no. Each of these weapons has its own skin, its own animations for shots fired, intrinsic properties and random attributes, shot physics, melee and ranged strength(you can have a melee weapon with high shot power and low melee power, for example) - each of these play a major, major part in what you want in your hands as the match starts up.

But that's not all. There's also a power system, where Powers of various levels(higher levels mean more uses) are placed into a tetris-like grid, meaning that extremely effective or powerful ones will require more space overall than the weaker ones, and you've room to rotate them accordingly and try to find the best possible spread and fit for the powers that you've got. Powers include ones like the popular Mega Laser, which fires a map-wide, super huge laser wherever you're aiming, Transparency, which turns you invisible for a short while, Bumblebee, which puts you in an autododge state for a while and makes you circle behind enemies(perfect for claw users!) and Slip Shot, which lets you fire through walls!

There are plenty of arenas to fight on, but the real meat of the matter is the combat. Playing out as the Ground Battle from the main game, you will quickly realize that each weapon has its own stamina pool and runspeed, meaning that slower, stronger weapons will require a lot more work to cover the map but will be devastating once within range. You'll have to think on the fly, preparing powers to be used as soon as possible, switching between powers to activate multiple ones at the same time, keeping a lock on your opponent and switching between melee and ranged as need be to better handle your assailants.

This is all relatively simple stuff as far as discussion goes, however. But see, this is some seriously strong multiplayer on a Nintendo device of an almost shooter variety... and that's something barely anyone would've been expecting. And above all else - it's good. Really, really good. To be sure, there's definitely a time where you have to get into the controls, but beyond that, you can really lose yourself in LvD like I have, and I couldn't help but imagine... Project Sora hit the mark with this Multiplayer. Hard. And with the rise of the WiiU coming soon upon us, with promises of a higher, better internet infrastructure, a whole load of possibilities are opening up to developers and especially Nintendo.

Nintendo Multiplayer has usually been more lighthearted for the most part in first-party games outside of Smash Brothers. But with what we've just been given with Kid Icarus Uprising, perhaps it's the start of something more, or the presence of something powerful - untapped potential with this high-energy, high-skill multiplayer. Mario Party's always been equal parts luck and skill... Brawl -definitely- was a slowdown from Melee(although it was still great!)... and perhaps now it's finally time to pick up the Multiplayer pace with first-party games where applicable.

If the Retro Studios Star Fox thing pans out, can you -imagine- 4v4 seamless dogfights? Barrel Rolling at highspeeds to avoid shots from a Landmaster unit while your Arwing buddies flank it? With ship customization, large, vivid maps, increased ship speed and multiple firing types? If the F-Zero rumor is true, even more course variations with thorough ship customization, where skill plays a big part in the race time and not just the path you choose, meaning you don't have to stick to just one road to get the quickest time, all while using your enhanced parts to coast easier, boost an extra time, get a little more oomph outta the shield recharge.

I'm just saying that with this fast-paced, easy on the outside and deep on the inside multiplayer of KI:U, I've got a much, MUCH brighter outlook regarding the future of Nintendo multiplayer, and I can only hope it comes true. Multiplayer these days often tends to feel just tacked on as if they just feel it needs to be there, and expanding it like they did with Kid Icarus could result in some of the most action packed Multiplayer modes ever.

What do you think about Nintendo Multiplayer, fellow readers? Think it needs a lot more attention than before, harkening back to the N64 days in terms of packed content in order to accompany the vastly superior-to-Wii netcode? Or do you prefer things simplistic?

And if you want to add a Columnist/Editor to your FC - 2449-4690-2567

Categories: Articles

spurgeonryan said:
Pavolink said:
"Wii is a toy" says Pavolink "only Mario games and Wii Sports sell on it".

"Kids and soccer moms are happy with their $5 games. Look at it and tell me is not a fad. It's not even HD" and continue "my Wii is colllecting dust somewhere"

I have noticed that with you lately Pavolink. You seem to be upset with Nintendo. Even though you seemed all excited before Christmas. Remember that "What games to get for the Wii before Christmas thread I made?" You seemed to be excited, and now you seem jaded. Whats up? They are on their way out now.

It's something called sarcasm >_>


Proud to be the first cool Nintendo fan ever

Pavolink said:
spurgeonryan said:
Pavolink said:
"Wii is a toy" says Pavolink "only Mario games and Wii Sports sell on it".

"Kids and soccer moms are happy with their $5 games. Look at it and tell me is not a fad. It's not even HD" and continue "my Wii is colllecting dust somewhere"

I have noticed that with you lately Pavolink. You seem to be upset with Nintendo. Even though you seemed all excited before Christmas. Remember that "What games to get for the Wii before Christmas thread I made?" You seemed to be excited, and now you seem jaded. Whats up? They are on their way out now.

It's something called sarcasm >_>


Oh really! Well then you have been sarcastic quite a bit lately. Lol. At least I thought I noticed you in other threads talking down the Wii. I thought you might not have liked Skyward Sword like others. Glad to hear you are being sarcastic!

Around the Network
spurgeonryan said:

Oh really! Well then you have been sarcastic quite a bit lately. Lol. At least I thought I noticed you in other threads talking down the Wii. I thought you might not have liked Skyward Sword like others. Glad to hear you are being sarcastic!

Yep. SS is one of the best games I've ever played.

Proud to be the first cool Nintendo fan ever