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Forums - Sony Discussion - Sony: We Should Probably Develop Less Games

bouzane said:
miz1q2w3e said:
bouzane said:
”When questioned by GameInformer why Microsoft were able to sell just one game in 2011, Gears of War 3 [...] and it still managed to sell more than all of Sony’s products combined”

This statement is blatantly untrue, Gears of War 3 did not sell more copies than Uncharted 3 and LittleBigPlanet 2 combined.

I think they were talking about hardware, as in they sold more hardware than Sony with just GoW3

That would also be unture as the PS3 sold on parity with the 360 in 2011. Additionally, it would be wild conjecture to insinuate that there is a direct correlation between long term hardware sales and the release of a somewhat popular game. Finally, GoW = God of War, Gears = Gears of War.

I don't really care, just thought that's what they might have meant

@bolded:



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sales2099 said:
Ha....ha. Id like to say I told you so.

Having a ton of exclusives every year with therefore thin spread marketing per game will lead to sales of each game not giving a proper return on investment. Without proper awareness, blockbusters will be rare and therefore will fade in the memories of the general gaming public within a year.

Thats why MS releases a few exclusives and markets the crap out of them, while releasing new games on lower-risk avenues like XBLA where it doesnt really matter if they flop or not.

It's not marketing hendering these games' sales (well, it is to a certain extent). It's the games themselves. They're great for hardcore gamers, but many of them were made in a way that makes them unnatractive to the typical PS3 userbase. LBP-too kiddy for PS3 userbase. KZ3-too hardcore for PS3 userbase, No competitive offline, No online co-op, etc. 



Jay520 said:
sales2099 said:
Ha....ha. Id like to say I told you so.

Having a ton of exclusives every year with therefore thin spread marketing per game will lead to sales of each game not giving a proper return on investment. Without proper awareness, blockbusters will be rare and therefore will fade in the memories of the general gaming public within a year.

Thats why MS releases a few exclusives and markets the crap out of them, while releasing new games on lower-risk avenues like XBLA where it doesnt really matter if they flop or not.

It's not marketing hendering these games' sales (well, it is to a certain extent). It's the games themselves. They're great for hardcore gamers, but many of them were made in a way that makes them unnatractive to casuals.

Theres always a angle or spin one can use. But marketing is a huge factor as you know. And I would say Gears of War 3 is unattractive to casuals, but like the thread is all about, fewer retail exclusives = more marketing $$$ per game. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Killiana1a said:
Better yet, get the eff out of the gaming industry altogether with your lol $2.8 billion loss for the 2011 3rd quarter. No one is buying Uncharted compared to those who are buying Grand Theft Auto, Nintendo 1st Party franchises, Halo, and Activision-Blizzard games. Seriously Sony, the writing is on the wall. You are done. Your television business is a failure, the PS3 making 2nd place this gen will be a pyrrhic victory, and your music...LOL.

Anyone want to take bets on when Sony will enter bankruptcy? How many more $2.8 billion 3rd quarter losses can Sony endure?




sales2099 said:

Theres always a angle or spin one can use. But marketing is a huge factor as you know. And I would say Gears of War 3 is unattractive to casuals, but like the thread is all about, fewer retail exclusives = more marketing $$$ per game. 


Wrong wording. Instead of casual, I should have said typical userbase. Gears appeals to a very large userbase. It's a shooter with smooth controls, good graphics, and it's accessible to anyone with decent skill. But a game like Killzone, no matter how much marketing it gets, I don't think it could sell beyond 3-3.5million because of how the game is made.

Marketing helps, but in the case of many of the PS3 exclusives last year, I don't believe marketing would have caused any drastic increase in sales. Had the games been made to be potential big sellers in the first place, then they would have seen nice sales. And at that point, you can start marketing them more. 

Marketing is like the icing on the cake, while the games are the cake. Icing wouldn't do very much to help a B-Level cake taste like a A-Level cake.



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osamanobama said:
Jexy said:
osamanobama said:
sales2099 said:
Ha....ha. Id like to say I told you so.

Having a ton of exclusives every year with therefore thin spread marketing per game will lead to sales of each game not giving a proper return on investment. Without proper awareness, blockbusters will be rare and therefore will fade in the memories of the general gaming public within a year.

Thats why MS releases a few exclusives and markets the crap out of them, while releasing new games on lower-risk avenues like XBLA where it doesnt really matter if they flop or not.

and thats good for gamers, how?

why does it matter at all how well the games are selling, if they are good.

are you more statisfied as a gamer to now that, sure you only had 1 or 2 games this year, but at least the company that published them is making alot of money. i think most people just care if there are a lot of good games. (which is why i bought the ps3 because there are a lot of games, with a lot of quality, i didnt buy  a PS3 because i was hoping sony would make billions of dollars. and really unless you own stock in the company, why should you care.

how does that benefit the gamer? i think games benefit the gamer, dont you?

It benefits the gamer in that there will continue to be more games from them.  You won't get any new games from a company that no longer can afford to make them or ceases to exist at all.  However, there needs to be a happy medium.  Like I said in previous posts, they can't keep churning out crap like the most recent socom games.  They aren't good, get bad reviews, bad word of mouth, and don't sell, yet cost lots of money.  Microsoft however, needs more exclusives than just Halo, Gears, Forza, and Fable. 

Remember, it isn't just the sales and the company that suffers, it's the quality of games, and Sony admitted that.  Production budgets and values get cut when you spread yourself too thin.  The consumer doesn't get as quality of a game.  I see it similar to how the government needs to cut back on spending by eliminating the crap.  That doesn't mean I want the government, or gaming companies, to not take risks on new technologies or new games.  It just means I don't want them spending money on unnecessary things.  Too many of Sony's games end up stuck in limbo for one reason or another, which just sucks away money from them with no return on it, and no game ever being made.  They need to either do it, or don't do it.  But they won't be around for much longer at this rate, thus they will be unable to supply us as consumers with awesome games. 

so 1 (2 if you count ALL 4 One) game out of... what 10. all the other games were of superb quality.

and it doesnt matter to the gamer, until the company ceases to make games. what happens in the mean time is of no concern, its up to the company to be profitable, and if it takes making less games, milking some more like other companies do to become profitable, thats still not good for the gamer.

games are good for the gamer. and Sony has been churning out tons of very high quality exclusives, with 1 or 2 duds. thats good for the gamer, if they reduce those games, its bad. sure i want Sony to do good, but if it comes at the expense of games, then i will be moving to which ever company provides me those games. i dont buy the system so the company makes profit, i buy the system for the games.

and the only game that i regret buying from Sony was Socom 4, and i bought that because of the move support ( and perhaps the little fanboy in me), all the other games i bought from Sony either met my expectations or vastly exceeded them.

So really in no way is it good for the gamer, for a company to do what Microsoft does.

if i worked for Microsoft or had their stock, i would love it, but i dont. if i worked for Sony or owned their stock, i would be pisses, but i dont. i own their game system, i own it to play games, not to profit Sony.

"thats still not good for the gamer" "games are good for the gamer"......Please stop sounding like an idealist. Start being a realist. 

This is a business and the satisfaction of you, the gamer, ultimately depends on the sustainability of the company that provides them. Most Sony exclusives undersell to similar multiplats and expectations, not giving a proper return on investment. Do you care as a gamer? Offcourse not (which is kinda selfish). But with lower then expected sales comes the greater possibility that you won't see a sequel or the game gets more casual to get more sales. With greater marketing per exclusive, you will actually get a bigger following and the game mechanics won't be compromised to cater to the mass market when the sequel is announced. 

You, the "exclusive nut", which isnt an insult, are a minority. Outside the internet, most 360/PS3 gamers are really content with 3rd party offerings. It is the blockbuster exclusives that rise above the 3rd party ocean of games. An exclusive with low marketing is just another "meh" title to the masses, and I think Sony is starting to see that. 

So really, from your point of view "and it doesnt matter to the gamer, until the company ceases to make games", you want Sony to just crank out games no matter how much it puts them in the red. This is kinda like what is actually happening now given Sony financials. Really, it shows your part of the problem, asking them to give you games at a cost to the business, thus your part of the ones sucking them dry. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Jay520 said:
sales2099 said:

Theres always a angle or spin one can use. But marketing is a huge factor as you know. And I would say Gears of War 3 is unattractive to casuals, but like the thread is all about, fewer retail exclusives = more marketing $$$ per game. 


Wrong wording. Instead of casual, I should have said typical userbase. Gears appeals to a very large userbase. It's a shooter with smooth controls, good graphics, and it's accessible to anyone with decent skill. But a game like Killzone, no matter how much marketing it gets, I don't think it could sell beyond 3-3.5million because of how the game is made.

Marketing helps, but in the case of many of the PS3 exclusives last year, I don't believe marketing would have caused any drastic increase in sales. Had the games been made to be potential big sellers in the first place, then they would have seen nice sales. And at that point, you can start marketing them more. 

Marketing is like the icing on the cake, while the games are the cake. Icing wouldn't do very much to help a B-Level cake taste like a A-Level cake.

In regards to the bold, they would have been big sellers in the first place if Sony spent enough marketing. Low marketing for the first game and a surge in marketing for the 2nd game like you say wont have the same effect. In many ways Sony doomed some of its best franchises this gen by not marketing the original enough. Now the sequels are doomed to a particular barometer of sales. 

And I may downplay PS3 exclusives based on sales, but quality is quality. Most of them deserve Gears or Halo sales, but alas Sony is the biggest barrier to their own games success. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Jay520 said:
freebs2 said:
Jay520 said:

Advertising plays a large part in the low sales of many PS3 exclusives, but from what I've experienced through research and a lot of anecdotal evidence, the main reason behind the low sales of some PS3 games is a lack of good combination of quality and appeal. Games like Uncharted and God of War are high quality and appeal to the masses, hence, the higher sales.

But then you have a game like say Killzone which is a well-made, quality game. But it lacks appeal. It's not very accessible. You try to get some new people to play it and they feel lost & uncomfortable. It's too hardcore to be super successful on the PS3. Or you take something like LBP, which is clever and innovating, but most PS3 fans think it's too kiddy. Or you take a game like SOCOM 4 which is just low quality.

At least that's from what I experienced. Most accessible, non-niche, games do sell well. Sony can make a lot more blockbusters. They just gotta make them the right way.

I think the reason why LBP is not a succes, is the same reason valid for SOCOM 4 .

If they tried to make a good Crash Bandicoot instead, it would have sold TONS.

LOL, I think it's overrated too, but it's not nearly as bad a game as Socom 4.

Of course it's not :)



sales2099 said:
Jay520 said:
sales2099 said:

Theres always a angle or spin one can use. But marketing is a huge factor as you know. And I would say Gears of War 3 is unattractive to casuals, but like the thread is all about, fewer retail exclusives = more marketing $$$ per game. 


Wrong wording. Instead of casual, I should have said typical userbase. Gears appeals to a very large userbase. It's a shooter with smooth controls, good graphics, and it's accessible to anyone with decent skill. But a game like Killzone, no matter how much marketing it gets, I don't think it could sell beyond 3-3.5million because of how the game is made.

Marketing helps, but in the case of many of the PS3 exclusives last year, I don't believe marketing would have caused any drastic increase in sales. Had the games been made to be potential big sellers in the first place, then they would have seen nice sales. And at that point, you can start marketing them more. 

Marketing is like the icing on the cake, while the games are the cake. Icing wouldn't do very much to help a B-Level cake taste like a A-Level cake.

In regards to the bold, they would have been big sellers in the first place if Sony spent enough marketing. Low marketing for the first game and a surge in marketing for the 2nd game like you say wont have the same effect. In many ways Sony doomed some of its best franchises this gen by not marketing the original enough. Now the sequels are doomed to a particular barometer of sales. 

And I may downplay PS3 exclusives based on sales, but quality is quality. Most of them deserve Gears or Halo sales, but alas Sony is the biggest barrier to their own games success. 


In regards to the bold, by "made" I meant developed or created. Had the games have had the quality of blockbuster, that's when Sony should have dumped marketing on them. You don't dump marketing onto a game that are very hardcore or average quality or niche or any other adjective that makes it unappealing to the typical to the userbase.

I don't know what you mean by "Low marketing for the first game and a surge in marketing for the 2nd game like you say wont have the same effect

The only games developed with blockbuster quality are Uncharted and God of War . And maybe Gran Turismo, but I 've never played it. LittleBigPlanet & Killzone are not very appealing, though are still great. Socom 4 & Ratchet & Clank: A4O were bad games. Resistance and Infamous (I know I'm going to get flamed for this) are not top tier quality compared to other games in their genre. Heavy Rain, though very good and I loved it, wasn't very appealing to the userbase, it was actually a niche game. 

The only games with top tier quality AND massive appeal are currently the ones seeing big sales (God of War, Uncharted, and maybe Gran Turismo). Can you think of any games that do have those two components, yet see marginal sales?



I don't think the amount of games is the issue, it's all about finding a good balance between big system sellers and smaller "filler" games to extend the library. Neither Sony nor Microsoft has succeeded, and while Nintendo seemed to be close they somehow dropped the ball and got lost in the woods.