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Forums - Nintendo Discussion - Gamespot is right... Skyward Swords controls are bad.

I don't mind the motion controls all that much (although it confuses a vertical slash for a horizontal flash and vice versa way too often) Once you get used to the fact that the pointer is controlled by the orientation of the controller rather then by where you are pointing it all clicks.

I do miss controlling the camera even more then in TP. It's very annoying to have to go into look mode all the time to be able to look up or down. The camera is also usually too low to the ground to my liking.

It would be nice if the nunchuck had motion plus too so you could set it to control the camera as a 2nd analog stick by its orientation. And while locked on you could use it to aim your shield.



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the thing is the bird controls are very simple if you play the game like a kid plays with a plane.



    R.I.P Mr Iwata :'(

880user088 said:

I've been stuck on the very first part of the game for like half hour (the part where you bring a small animal to its owner I think) before I shut the game off. Every time I try, either link jumps off the edge or throws the animal away. Its a pain in the butt !

That's...

That's like the second part in the game that you can get stuck on.

SvennoJ said:

I do miss controlling the camera even more then in TP. It's very annoying to have to go into look mode all the time to be able to look up or down. The camera is also usually too low to the ground to my liking.

It would be nice if the nunchuck had motion plus too so you could set it to control the camera as a 2nd analog stick by its orientation. And while locked on you could use it to aim your shield.

What about the the left and right directional buttons? If I'm not mistaken, they're never even used in the game. (Except to zoom in and out while viewing a map, but that's irrelevant)



While I don't think the controls are necessarily bad I do find them to the controls that have been the least accessible and fun of all Zelda titles. I found Twilight Princess to have superior controls. It is somewhat disappointing.



Korppi said:

880user088 said:

I've been stuck on the very first part of the game for like half hour (the part where you bring a small animal to its owner I think) before I shut the game off. Every time I try, either link jumps off the edge or throws the animal away. Its a pain in the butt !

That's...

That's like the second part in the game that you can get stuck on.

SvennoJ said:

I do miss controlling the camera even more then in TP. It's very annoying to have to go into look mode all the time to be able to look up or down. The camera is also usually too low to the ground to my liking.

It would be nice if the nunchuck had motion plus too so you could set it to control the camera as a 2nd analog stick by its orientation. And while locked on you could use it to aim your shield.

What about the the left and right directional buttons? If I'm not mistaken, they're never even used in the game. (Except to zoom in and out while viewing a map, but that's irrelevant)

I want to be able to look up and down, left and right is possible by spamming the center view button.

Parts I got stuck on was first swinging on a rope, don't try to follow the motion of the rope, just swing back and forth wildly duh :/
Then in the forest temple where the eye follows the tip of your sword. I was spinning widly, shaking up and down driving the eye crazy but to no effect. Careful circular motions required this time. Make up your mind zelda.

Another pet peeve is I expect jump and climb up to be the same button and a different button to let go. Maybe it's a japanese thing, Catherine had the same annoynce. Many times I let go expecting to climb up :/



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I personally found motion plus not able to follow me properly. Like, it would confuse my slashes far too often. Though I feel they should have switched to IR when you had to point.



I'm playing it right now and after trying to defeat a couple of spiders in the forest temple I can't agree more with gamespot.

Minor spoiler: The idea is simple, horizontal slash, spin spider around, then stab it in the glowing spot.
Execution: almost impossible. My wii+ remote keeps confusing vertical and horizontal slashes and stabs hardly ever register at all. Most frustrating enemy so far. At least with the plants it only takes longer, when the wii+ screws up with the spiders you loose a heart 90% of the time.



SvennoJ said:
I'm playing it right now and after trying to defeat a couple of spiders in the forest temple I can't agree more with gamespot.

Minor spoiler: The idea is simple, horizontal slash, spin spider around, then stab it in the glowing spot.
Execution: almost impossible. My wii+ remote keeps confusing vertical and horizontal slashes and stabs hardly ever register at all. Most frustrating enemy so far. At least with the plants it only takes longer, when the wii+ screws up with the spiders you loose a heart 90% of the time.


Yeah, I realized a few problems with the swordplay when I was practicing at the Sparring Hall. Thrusting is very unresponsive. I found the need to take it slow in order to ensure that I was going to make the correct slicing and/or stabbing motion.

This problem popped up again when I was freeing my Loftwing from the cave, where you need to use specific slashing motions to break the rope.



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Here's a tip do slashes and motions slowly and more casual, after watching my cousin play and seeing him doing these odd waggles motions or try to do fast actions I can see why WMP misreads motions if that's what people are doing. If anyone is having problems just stop and do the motions much slower, I never had a problem when I did that.

 

Another tip is when you are about to use an item or do something that requires an aiming style mechanic, position the Wiimote into a comfortable neutral position for aiming before you do so otherwise you'll be constantly using recentre.



She's bad at the game. I got the bird statue first time, it was easy.