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Nintendo: Mario Kart 3DS completed as "act of emergency"

Forums - Nintendo Discussion - Nintendo: Mario Kart 3DS completed as "act of emergency"

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Yes 12 21.05%
 
No 10 17.54%
 
Netrual 19 33.33%
 
I guess they needed the sales 10 17.54%
 
They just ruined a great game! 6 10.53%
 
Total:57

Wow why would you start development with only 8 people on a flagship title that you know will be a hit? It should have started with at least 50 people from the start. If it did we'd probably have had the game at launch and Kid Icarus would be the holiday seller.

If Nintendo is stretched so thin that they can't even do a simple kart racing 3ds game where characters artstyle and half the tracks are already designed on their own in an decent amount of time it doesn't bode well for how long we'll have to wait between 1st party WiiU titles.



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pokeclaudel said:
Wow why would you start development with only 8 people on a flagship title that you know will be a hit? It should have started with at least 50 people from the start. If it did we'd probably have had the game at launch and Kid Icarus would be the holiday seller.

If Nintendo is stretched so thin that they can't even do a simple kart racing 3ds game where characters artstyle and half the tracks are already designed on their own in an decent amount of time it doesn't bode well for how long we'll have to wait between 1st party WiiU titles.

There has been a certain game that soaked up a lot of Nintendo's resources in the past year. Resource management is one of Nintendo's biggest problems and too much attention goes to prestige games instead of the titles that can grow the userbases of their systems. And since Nintendo isn't in the position where third parties carry their systems, they can't afford to play around too much with prestige games.

Regardless, Mario Kart doesn't even need a 50 men team. 30 should easily be sufficient to deliver a high quality title.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
pokeclaudel said:
Wow why would you start development with only 8 people on a flagship title that you know will be a hit? It should have started with at least 50 people from the start. If it did we'd probably have had the game at launch and Kid Icarus would be the holiday seller.

If Nintendo is stretched so thin that they can't even do a simple kart racing 3ds game where characters artstyle and half the tracks are already designed on their own in an decent amount of time it doesn't bode well for how long we'll have to wait between 1st party WiiU titles.

There has been a certain game that soaked up a lot of Nintendo's resources in the past year. Resource management is one of Nintendo's biggest problems and too much attention goes to prestige games instead of the titles that can grow the userbases of their systems. And since Nintendo isn't in the position where third parties carry their systems, they can't afford to play around too much with prestige games.

Regardless, Mario Kart doesn't even need a 50 men team. 30 should easily be sufficient to deliver a high quality title.

I believe you're refering to the new Zelda and if you look at that game you spent over half the game in the overworld. This shows that there should have been  less time spent making the game since you were always in the same area and thus they weren't creating many resources. The dungeons themselve were pretty small and not much variety from area to area yet it still took them 5 years to make. I bet if the task was given to retro they would have made a better game in 2 years 3 years tops.

Nintendo either needs to hire more people or they need to revamp their teams get rid of these people who aren't working fast enough or something. Keep the good programmers and designers as advisors and hire better people who can take care of the grunt work more efficently because this is gonna be bad when WiiU comes.



Salnax said:
I thought they delayed the release of Kid Icarus because of Mario Kart's dominance. Does this mean they don't have faith in Project Sora's game?

Well the last Kid Icarus game was on the NES. Only a handful of hardcore gamers know about it. You can't bet everything on a game with so little brand recognition.



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TruckOSaurus said:
Salnax said:
I thought they delayed the release of Kid Icarus because of Mario Kart's dominance. Does this mean they don't have faith in Project Sora's game?

Well the last Kid Icarus game was on the NES. Only a handful of hardcore gamers know about it. You can't bet everything on a game with so little brand recognition.

It's even worse than that. There was a Gameboy game too, but hardly anyone knows about that.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

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WTF is wrong with Nintendo that they only had 8 friggin people working on MK7 until earlier this year?!? This ain't the Super Nintendo! No wonder Nintendo has no games coming out... they're such cheap bastards that they won't hire more people to pump software production up, and instead pull critical development teams like Retro away from their work on (hopefully) an awesome HD game for Wii U, when Nintendo should be fully able to handle a game like MK7 in-house with no problem whatsoever.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

pokeclaudel said:
Wow why would you start development with only 8 people on a flagship title that you know will be a hit? It should have started with at least 50 people from the start. If it did we'd probably have had the game at launch and Kid Icarus would be the holiday seller.

If Nintendo is stretched so thin that they can't even do a simple kart racing 3ds game where characters artstyle and half the tracks are already designed on their own in an decent amount of time it doesn't bode well for how long we'll have to wait between 1st party WiiU titles.

Tell me about it... the real kicker was when Iwata (I think that's who it was) came out at the E3 press conference and said that yeah, eventually there's gonna be a new Smash game on both Wii U and 3DS, BUUUUUUUT... they haven't gotten around to it yet, because the main guy behind SSB is currently too busy trying to get Kid Icarus ready for release.  Really?

I mean come on... which is going to sell more copies and move more hardware... a new SSB on BOTH systems with potential cross-platform multiplayer (if Nintendo actually gets its shit together on that, but thats a whole 'nother topic), or a reboot of an obscure franchise that only the hardest of the hardcore Nintendo fans know about?

Remember... it took these assholes more than 6 years to give us a sequel to Melee... and all it ended up being was Melee 2.0 with more obscure trophies and shit shoved in it, and an online mode that made the old X-Band modem adapters for SNES and Genesis look cutting edge by comparison.  I honestly can't believe how anyone can still support Nintendo when they have been so blatantly lazy about software development for an entire generation now!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Well reviews indicate that it has turned out very well. But I'm not really a fan of Retro, I prefer Nintendo keeping development of their big series in Japan. Retro is really good, but they still don't have that magic. I bought and beat DKCR some weeks ago - it's not up there with Mario games. In NSMBWii, when you look at the 'super skills' videos, you realize that all the levels were designed with the perfect run in mind. Every tiny gap, jump, enemy were placed for you to blast through the levels, once you've got the flow. DKCR doesn't quite have that.

But I disgress. I clicked "Netrual".



sethnintendo said:
It should have been treated as such even before it got to this point. They should have known from the system's launch that they needed Super Mario 3D Land and MK7 by the first holiday season. Having these two games available will put most doom critics to rest. Forcing them into hibernation only to have them return next spring with their usual spew of misinformation.


THIS, without the doomsayers paronia. You would think a series as big as Mario Kart would have gotten a bit more attention from the start, they stopped to get Nintendogs out?? WHat, how hard could that have been to made, its essentially the same as the regulars with 3D effect on, bad 3d effect as well IMHO. I hope Mario Kart 7 doesnt feel rushed, but im not sure anymore



NightDragon83 said:
WTF is wrong with Nintendo that they only had 8 friggin people working on MK7 until earlier this year?!? This ain't the Super Nintendo! No wonder Nintendo has no games coming out... they're such cheap bastards that they won't hire more people to pump software production up, and instead pull critical development teams like Retro away from their work on (hopefully) an awesome HD game for Wii U, when Nintendo should be fully able to handle a game like MK7 in-house with no problem whatsoever.

I'm sure they weren't going to release MK7 before mid 2012. That small small team was supposed to have a lot more time for the job. But with 3DS ending up in its difficult situation, Iwata decided to release all their biggest games this holiday. Did you ever see Zelda, mainline Mario and Mario Kart in one month? And three 3DS bundles and new colors in a systems' first year? NO WAY was that what Nintendo had planned, and they're not going to be happy about it.