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Forums - PC Discussion - DotA 2 Official Thread (NDA has been lifted!)

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The tournament's over and I've thoroughly enjoyed it. Valve has also said they will be hosting "The International" every year as well, so I'm happy about that.

The finals were fantastic, I was thrilled when I saw Pudge being picked. The only hero yet to be seen that was available in the hero pool was Axe. Though having 45 out of 46 heroes being picked during the tournament is a great amount of variety.  I cannot recommend watching the first match of the finals enough, absolutely incredible play.

Now all I can do is await my beta invite =(



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Up front, I am biased. I have a few questions:

1. If IceFrog and others are taking map editors from games like Warcraft 3 and other Blizzard products, then why should we expect Blizzard to continue to provide map editors in the future when anonymous players/indie developers are using them to create a mod to get hired on by the competition?

I would expect Blizzard to have a better intellectual property legal team who cows any anonymous, indie developer not to take their material, use it as a developer kit, and create a career off of it without monetarily compensating Blizzard. Frankly, Blizzard by giving out free developer kits...excuse me, map editors, they (with DOTA 2 being developed by Valve) are basically giving out free developer kits. One hell of a free lunch if you ask me.

2. Are there any examples of a fan made mod of a mainstream game being turned into a full on game that has sold over 1 million copies?

3. How many copies you expect DOTA 2 to sell? Will it sell only to the existing DOTA playerbase or do you expect Valve to try and develop it in such a way that it can penetrate the market further?

I am just amazed in Blizzard's position. They invited DOTA 2 courtesy of Valve Corp. and IceFrog upon themselves by not realizing the legal and financial consequences of including map editors with their RTS games. Instead of a free developer kit, they should have expressed in full legal language that the use(s) of this [insert game name]'s map editor is for your sole private enjoyment and/or to be uploaded and enjoyed by the game's community. If your use of this [insert game name]'s map editor results in a video game market product and/or sequel of aforementioned video game market product, then all potential financial monies are the property of Blizzard. Furthermore your use of this [insert game name]'s map editor may not be used to further future career gain. The [insert game name]'s map editor is for recreational use only and is provided freely so long as the use of it is intended to benefit the [insert game name]'s community and Blizzard.



Killiana1a said:

Up front, I am biased. I have a few questions:

1. If IceFrog and others are taking map editors from games like Warcraft 3 and other Blizzard products, then why should we expect Blizzard to continue to provide map editors in the future when anonymous players/indie developers are using them to create a mod to get hired on by the competition?

I would expect Blizzard to have a better intellectual property legal team who cows any anonymous, indie developer not to take their material, use it as a developer kit, and create a career off of it without monetarily compensating Blizzard. Frankly, Blizzard by giving out free developer kits...excuse me, map editors, they (with DOTA 2 being developed by Valve) are basically giving out free developer kits. One hell of a free lunch if you ask me.

2. Are there any examples of a fan made mod of a mainstream game being turned into a full on game that has sold over 1 million copies?

3. How many copies you expect DOTA 2 to sell? Will it sell only to the existing DOTA playerbase or do you expect Valve to try and develop it in such a way that it can penetrate the market further?

I am just amazed in Blizzard's position. They invited DOTA 2 courtesy of Valve Corp. and IceFrog upon themselves by not realizing the legal and financial consequences of including map editors with their RTS games. Instead of a free developer kit, they should have expressed in full legal language that the use(s) of this [insert game name]'s map editor is for your sole private enjoyment and/or to be uploaded and enjoyed by the game's community. If your use of this [insert game name]'s map editor results in a video game market product and/or sequel of aforementioned video game market product, then all potential financial monies are the property of Blizzard. Furthermore your use of this [insert game name]'s map editor may not be used to further future career gain. The [insert game name]'s map editor is for recreational use only and is provided freely so long as the use of it is intended to benefit the [insert game name]'s community and Blizzard.


Ever hear of Counter-Strike? What about Team Fortress?Alien Swarm? There's actually a lot.

You sound more like a console player than a PC gamer with all this nonsesne you are talking about.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Killiana1a said:

Up front, I am biased. I have a few questions:

1. If IceFrog and others are taking map editors from games like Warcraft 3 and other Blizzard products, then why should we expect Blizzard to continue to provide map editors in the future when anonymous players/indie developers are using them to create a mod to get hired on by the competition?

I would expect Blizzard to have a better intellectual property legal team who cows any anonymous, indie developer not to take their material, use it as a developer kit, and create a career off of it without monetarily compensating Blizzard. Frankly, Blizzard by giving out free developer kits...excuse me, map editors, they (with DOTA 2 being developed by Valve) are basically giving out free developer kits. One hell of a free lunch if you ask me.

2. Are there any examples of a fan made mod of a mainstream game being turned into a full on game that has sold over 1 million copies?

3. How many copies you expect DOTA 2 to sell? Will it sell only to the existing DOTA playerbase or do you expect Valve to try and develop it in such a way that it can penetrate the market further?

I am just amazed in Blizzard's position. They invited DOTA 2 courtesy of Valve Corp. and IceFrog upon themselves by not realizing the legal and financial consequences of including map editors with their RTS games. Instead of a free developer kit, they should have expressed in full legal language that the use(s) of this [insert game name]'s map editor is for your sole private enjoyment and/or to be uploaded and enjoyed by the game's community. If your use of this [insert game name]'s map editor results in a video game market product and/or sequel of aforementioned video game market product, then all potential financial monies are the property of Blizzard. Furthermore your use of this [insert game name]'s map editor may not be used to further future career gain. The [insert game name]'s map editor is for recreational use only and is provided freely so long as the use of it is intended to benefit the [insert game name]'s community and Blizzard.


Ever hear of Counter-Strike? What about Team Fortress?Alien Swarm? There's actually a lot.

You sound more like a console player than a PC gamer with all this nonsesne you are talking about.

Counter-Strike, Team Fortress, and Alien Swarm have all coincidentally financially benefited Valve Corporation. Alien Swarm being stolen intellectual property of those who created Unreal Tournament 2004.

Essentially, my question remains. What benefit is it to a company to provide a free developer kit in the form of allowing modding or map editors if they will never see a direct financial gain from the products created from the free developer kit?

Will we see the end of modding and map editors if individuals like IceFrog take developer kits from companies like Blizzard, create and launch a successful modification, and then sign up with the competition to make a sequel to a Warcraft 3 based modification?

At this point in the global economy, I expect companies to clamp down on this crap. Not clamp down on it by not releasing map editors and modding, but expressing in legal language in the software license agreements that these map editors and the like are basically a charity from the developer and that their use is for recreational purposes only.

I know every other video game player wants to create a MineCraft and spend the rest of their lives living in a mansion and smoking medicinal marijuana everyday, but lets not crash the party in progress. If you want to make a game, then develop it from the ground up. Don't be a leech on other's intellectual property they allow you to play around with.



Killiana1a said:
vlad321 said:
Killiana1a said:

Up front, I am biased. I have a few questions:

1. If IceFrog and others are taking map editors from games like Warcraft 3 and other Blizzard products, then why should we expect Blizzard to continue to provide map editors in the future when anonymous players/indie developers are using them to create a mod to get hired on by the competition?

I would expect Blizzard to have a better intellectual property legal team who cows any anonymous, indie developer not to take their material, use it as a developer kit, and create a career off of it without monetarily compensating Blizzard. Frankly, Blizzard by giving out free developer kits...excuse me, map editors, they (with DOTA 2 being developed by Valve) are basically giving out free developer kits. One hell of a free lunch if you ask me.

2. Are there any examples of a fan made mod of a mainstream game being turned into a full on game that has sold over 1 million copies?

3. How many copies you expect DOTA 2 to sell? Will it sell only to the existing DOTA playerbase or do you expect Valve to try and develop it in such a way that it can penetrate the market further?

I am just amazed in Blizzard's position. They invited DOTA 2 courtesy of Valve Corp. and IceFrog upon themselves by not realizing the legal and financial consequences of including map editors with their RTS games. Instead of a free developer kit, they should have expressed in full legal language that the use(s) of this [insert game name]'s map editor is for your sole private enjoyment and/or to be uploaded and enjoyed by the game's community. If your use of this [insert game name]'s map editor results in a video game market product and/or sequel of aforementioned video game market product, then all potential financial monies are the property of Blizzard. Furthermore your use of this [insert game name]'s map editor may not be used to further future career gain. The [insert game name]'s map editor is for recreational use only and is provided freely so long as the use of it is intended to benefit the [insert game name]'s community and Blizzard.


Ever hear of Counter-Strike? What about Team Fortress?Alien Swarm? There's actually a lot.

You sound more like a console player than a PC gamer with all this nonsesne you are talking about.

Counter-Strike, Team Fortress, and Alien Swarm have all coincidentally financially benefited Valve Corporation. Alien Swarm being stolen intellectual property of those who created Unreal Tournament 2004.

Essentially, my question remains. What benefit is it to a company to provide a free developer kit in the form of allowing modding or map editors if they will never see a direct financial gain from the products created from the free developer kit?

Will we see the end of modding and map editors if individuals like IceFrog take developer kits from companies like Blizzard, create and launch a successful modification, and then sign up with the competition to make a sequel to a Warcraft 3 based modification?

At this point in the global economy, I expect companies to clamp down on this crap. Not clamp down on it by not releasing map editors and modding, but expressing in legal language in the software license agreements that these map editors and the like are basically a charity from the developer and that their use is for recreational purposes only.

I know every other video game player wants to create a MineCraft and spend the rest of their lives living in a mansion and smoking medicinal marijuana everyday, but lets not crash the party in progress. If you want to make a game, then develop it from the ground up. Don't be a leech on other's intellectual property they allow you to play around with.

Refer back to my second statement in my previous post. The answer to your questions should be fairly obvious.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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Have to agree with Vlad about your odd sentiments Killiana.

DotA 2 wins IGN's People's Choice Award for GamesCon

http://uk.games.ign.com/articles/118/1189750p1.html

The contestants were:

Assassin’s Creed: Revelations – Ubisoft
Batman: Arkham City – Warner
Battlefield 3 – EA
BioShock Infinite – 2K
Borderlands 2 – 2K
Call of Duty: Modern Warfare 3 – Activision
Dance Central 2 – Microsoft
Dark Souls – Namco Bandai
Diablo III – Blizzard
Dota 2 – Valve
Far Cry 3 – Ubisoft
FIFA 12 – EA
Forza 4 – Microsoft
Gears of War 3 – Microsoft
Guild Wars 2 – NC Soft
LittleBigPlanet Vita – Sony
Mass Effect 3 – EA
Prey 2 – Bethesda
RAGE – Bethesda
The Elder Scrolls V: Skyrim – Bethesda
Sonic Generations – Sega
Street Fighter X Tekken – Capcom/ Namco
Super Mario 3D Land – Nintendo
Uncharted 3: Drake’s Deception – Sony
The Legend of Zelda: Skyward Sword – Nintendo



Ironically enough I just booted up WCIII for the first time in ages and started playing DotA again. I'm no good at it (which is why I'm usually Leoric :P), but I think it's a really fun game to play with friends. Maybe now that I'm getting back in the swing of things, I'll give LoL a go...

DotA 2 looks pretty great I must say. Can't wait. ^_^



vlad321 said:
Killiana1a said:
vlad321 said:
Killiana1a said:

Up front, I am biased. I have a few questions:

1. If IceFrog and others are taking map editors from games like Warcraft 3 and other Blizzard products, then why should we expect Blizzard to continue to provide map editors in the future when anonymous players/indie developers are using them to create a mod to get hired on by the competition?

I would expect Blizzard to have a better intellectual property legal team who cows any anonymous, indie developer not to take their material, use it as a developer kit, and create a career off of it without monetarily compensating Blizzard. Frankly, Blizzard by giving out free developer kits...excuse me, map editors, they (with DOTA 2 being developed by Valve) are basically giving out free developer kits. One hell of a free lunch if you ask me.

2. Are there any examples of a fan made mod of a mainstream game being turned into a full on game that has sold over 1 million copies?

3. How many copies you expect DOTA 2 to sell? Will it sell only to the existing DOTA playerbase or do you expect Valve to try and develop it in such a way that it can penetrate the market further?

I am just amazed in Blizzard's position. They invited DOTA 2 courtesy of Valve Corp. and IceFrog upon themselves by not realizing the legal and financial consequences of including map editors with their RTS games. Instead of a free developer kit, they should have expressed in full legal language that the use(s) of this [insert game name]'s map editor is for your sole private enjoyment and/or to be uploaded and enjoyed by the game's community. If your use of this [insert game name]'s map editor results in a video game market product and/or sequel of aforementioned video game market product, then all potential financial monies are the property of Blizzard. Furthermore your use of this [insert game name]'s map editor may not be used to further future career gain. The [insert game name]'s map editor is for recreational use only and is provided freely so long as the use of it is intended to benefit the [insert game name]'s community and Blizzard.


Ever hear of Counter-Strike? What about Team Fortress?Alien Swarm? There's actually a lot.

You sound more like a console player than a PC gamer with all this nonsesne you are talking about.

Counter-Strike, Team Fortress, and Alien Swarm have all coincidentally financially benefited Valve Corporation. Alien Swarm being stolen intellectual property of those who created Unreal Tournament 2004.

Essentially, my question remains. What benefit is it to a company to provide a free developer kit in the form of allowing modding or map editors if they will never see a direct financial gain from the products created from the free developer kit?

Will we see the end of modding and map editors if individuals like IceFrog take developer kits from companies like Blizzard, create and launch a successful modification, and then sign up with the competition to make a sequel to a Warcraft 3 based modification?

At this point in the global economy, I expect companies to clamp down on this crap. Not clamp down on it by not releasing map editors and modding, but expressing in legal language in the software license agreements that these map editors and the like are basically a charity from the developer and that their use is for recreational purposes only.

I know every other video game player wants to create a MineCraft and spend the rest of their lives living in a mansion and smoking medicinal marijuana everyday, but lets not crash the party in progress. If you want to make a game, then develop it from the ground up. Don't be a leech on other's intellectual property they allow you to play around with.

Refer back to my second statement in my previous post. The answer to your questions should be fairly obvious.

I understand, you think I am a console gamer, therefore I don't know jacksquat about PC gaming. Let me ask you a question,

Do painters get free paint brushes and a free canvas for each spark of creativity that pops into their brain?

Then why should wannabe game developers get a free studio courtesy of a map editor?

I know the business has lagged in video games, but it is high damn time that companies realize the value of their product and stop giving out free lunches without: 1. Heavy incentive to work for them and 2. Threat of a civil suit.



OMG this is just too awsum! i am pretty noob at dota so i am gonna play with AI bots when i get the game xD



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I just started playing LoL,and it's great!Will probably get this too when it comes out,if it offers some unique features at the time.