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Forums - Sales Discussion - Zelda, Smash Bros, Mario Kart, are NOT enough to sell Wii U

RolStoppable said:
Kantor said:
This is just silly.

Firstly, we only know a very small proportion of the Wii U's gaming library. Obviously it won't just be Kirby, Mario and Zelda.

Secondly, Nintendo can't hope to replicate the Wii's success with the Wii U. If they went the same route, people would think "what's the benefit in this? I can do all of this with my Wii!" and it wouldn't sell to that audience at all. The controller screen is an interesting idea, and it could work very well. It will certainly work better than just duct taping together two Wiis.

Thirdly, Sega was in a mess when the DreamCast launched, and they were up against competitors in a very strong position with enormous amounts of money to spend.

Honestly, I can't see the benefit in the Wii U the way it is. The console is basically just a system for third party ports while everything else stays the same or goes backwards for me. Aside from the obvious higher processing power in the machine, of course.


I see it quite a bit differently ...

While I need to be convinced of its viability as a strategy, the Wii U seems to be designed to take what was successful with the Wii and combine it with what was successful with the Nintendo DS and to mix in a little of what worked for the HD consoles to make something with near universal appeal. Essentially, a system that can really bridge the gap between the (so called) "Hardcore" and "Casual".



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trasharmdsister12 said:
Linkasf said:
I just think its too early to tell right now. Let's wait until more GAMES are unveiled later this year.

But if we wait, we might not be able to take jabs at it!..

I know! Jabbing a gaming device with a spear is all too fun right? :P



Pyro as Bill said:
RolStoppable said:
Kantor said:
This is just silly.

Firstly, we only know a very small proportion of the Wii U's gaming library. Obviously it won't just be Kirby, Mario and Zelda.

Secondly, Nintendo can't hope to replicate the Wii's success with the Wii U. If they went the same route, people would think "what's the benefit in this? I can do all of this with my Wii!" and it wouldn't sell to that audience at all. The controller screen is an interesting idea, and it could work very well. It will certainly work better than just duct taping together two Wiis.

Thirdly, Sega was in a mess when the DreamCast launched, and they were up against competitors in a very strong position with enormous amounts of money to spend.

Honestly, I can't see the benefit in the Wii U the way it is. The console is basically just a system for third party ports while everything else stays the same or goes backwards for me. Aside from the obvious higher processing power in the machine, of course.


Nintendo haven't showed the killer ap yet because they don't want to give Sony an opportunity to copy it with vita. Nintendo only release hardware when the current hardware can no longer realise Miyamoto's genius. Wiimote was released with the GameCube slim for Wii Sports, BB for Wii Fit, Wheel for Mario Kart, M+ for WSR and 3DS for Steel Diver and Face Raiders.

Why would you doubt Nintendo?

 

OT: Wii Sports U Resort Online HD isn't going to sell WiiU either, neither is Wii Fit Plus U Online HD or Brain Training DSiXXXXL or Nintendolphins.

ur 1st sentence makes no sense, one is a portable one is a home console, their not even in direct competition



RolStoppable said:
Kantor said:
This is just silly.

Firstly, we only know a very small proportion of the Wii U's gaming library. Obviously it won't just be Kirby, Mario and Zelda.

Secondly, Nintendo can't hope to replicate the Wii's success with the Wii U. If they went the same route, people would think "what's the benefit in this? I can do all of this with my Wii!" and it wouldn't sell to that audience at all. The controller screen is an interesting idea, and it could work very well. It will certainly work better than just duct taping together two Wiis.

Thirdly, Sega was in a mess when the DreamCast launched, and they were up against competitors in a very strong position with enormous amounts of money to spend.

Honestly, I can't see the benefit in the Wii U the way it is. The console is basically just a system for third party ports while everything else stays the same or goes backwards for me. Aside from the obvious higher processing power in the machine, of course.

I don't see how anything is going backwards. It can still use the Wiimote. There is nothing that the Wii can do that the Wii U can't, other than playing GameCube games, which isn't really much of a selling point.

How would you have designed the successor to the Wii?



(Former) Lead Moderator and (Eternal) VGC Detective

I'm sure a 2D Mario will be a game that will sell A LOT! Look at the previous one, it sold 20+ million units and it's still selling. N64 and GC didn't have one.
+ This console is special: it has a very big tablet with buttons! Who doesn't want to play games with that.
And if mainstream costumers will think it's somekind of fitness machine, then I'm sure they will buy it. The only thing Nintendo has to do is to make a new Wii Fit.




 

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motion Controls are not what sold the Wii. The motion controlled games are what sold the Wii.

Re: the example of Mario/Zelda/MK.

on the GC, Mario came way too late, and both Wind Waker and Double Dash were received fairly poorly (outside of VGChartz members) compared to the majority of the franchise. N64 and GC also missed out on 2D mario, which as we now know is a much bigger franchise than 3D Mario.

Additionally, we know very little about the Wii U games lineup Nintendo generally announce their core games more in advance than they announce their extended audience games (probably because they take longer to make)

 

Also, lol @ Wii being kiddie. Don't you get tired of trolling?

 



SmokedHostage said:
Is this a troll?

Software and being alternative is what made the Wii explode in sales. No one bought Wii because motion controls were cool, they did because it worked well in Wii Sports and the other games that were smart enough to not abuse it. Those games felt more like games(arcade-like) and where a stark contrast to interactive movies with pretty graphics for $300-$600 a machine. If anything; if not for Call of Duty, the 360 and PS3 would be far more obscure.

In short, Wii U is doing everything wrong but don't take that as an excuse to lump in Wii and bash it for doing things right(early on).


you have to factor in the price point also, it was affordable for all



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

seriously WTF is up with the WiiU - DC comparisons?

I'm one of the people who believe the DC's fate was to a strong degree sealed by structural problems within SEGA and their previous 'failures', such as the 32X, but mainly the Saturn. These reasons primarily resulted in a far from financially strong SEGA entering the 6th gen. I believe that the DC could've been sustained, had the Saturn been an overall success and helping to prevent Sony dominate, or to a lesser degree.  Especially in Europe (previously a SEGA stronghold, NES and SNES were respectively outsold here by Master System and Mega Drive).

On the other hand, Nintendo is entering the 8th gen having the DS dethrone the PS2 as the best selling platform, dominated the 7th generation (though not to the degree of previous market leaders) and making many of the best selling games of all time. Even if the WiiU is a Gamecube esque failure, the WiiU will without a doubt pass at least the 45m mark, due to increased awareness of Nintendo and their consoles. If only a minuscule percentage of new gamers, introduced by the Wii are brand loyal, that's still a shit load of people willing to buy the WiiU.




RolStoppable said:
Kantor said:

I don't see how anything is going backwards. It can still use the Wiimote. There is nothing that the Wii can do that the Wii U can't, other than playing GameCube games, which isn't really much of a selling point.

How would you have designed the successor to the Wii?

You know the Wii U's controller, right? It's basically a classic controller with a screen put on it. That IS going backwards. Also, as of right now it seems like there will only be one controller per system which is equally stupid. The Wii was about equality instead of segregation between different kinds of gamers. However, the main point is that the Wii U can't do anything of note that the Wii cannot. It's as if I have to buy a new console simply because Nintendo decided to cater to hardcore gamers now. With the example of Zelda HD it becomes obvious how silly it all is. If the Wii U controller is used, you'll lose the motion and pointing combat. If it's not going to be used, then it will be restricted to some gimmicky use while mainly playing with the Wiimote/Nunchuk setup.

So the question is why do we need a new console in the first place. Nintendo tries to sell the concept by saying that it's about bringing hardcore and casual gamers together, but that's utter nonsense and that's why it's not going to work. The system is designed based on a wrong premise.

A successor to the Wii should have improved on what the Wii did. Like eliminating the cord between the Wiimote and the Nunchuk while at the same time improving the motion capabilities of both. The 1 and 2 buttons could have replaced by four buttons set up in a diamond shape to increase the possibilities for d-pad controlled games. There's obviously more that could be done, but the controller is the most fundamental part of a video game system. Nintendo got that wrong with the Wii U.


Was the goal of the Wii to introduce motion controlls or to create a more accessable controller for games?

If the goal was to create a more accessable controller would moving away from the exclusive focus on motion controlls be bad if it translates into games that are more accessable for end users?



scottie said:

motion Controls are not what sold the Wii. The motion controlled games are what sold the Wii.

Re: the example of Mario/Zelda/MK.

on the GC, Mario came way too late, and both Wind Waker and Double Dash were received fairly poorly (outside of VGChartz members) compared to the majority of the franchise. N64 and GC also missed out on 2D mario, which as we now know is a much bigger franchise than 3D Mario.

Additionally, we know very little about the Wii U games lineup Nintendo generally announce their core games more in advance than they announce their extended audience games (probably because they take longer to make)

 

Also, lol @ Wii being kiddie. Don't you get tired of trolling?

 

that chart is so outdated its not even relevant anymore