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Forums - Gaming Discussion - Zelda's problem is Nintendo thinks a Adventure Games are RPGs

^^^they've been doing that for years, its called oracle of Ages/Seasons, Minish Cap, Spirit Tracks, etc. where have some of y'all been



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Man, Nintendo fans (who stuck around after N64) are crazy. Just once I'd like to see one of the admit that Mario Sunshine or Wind Waker sucked.



PullusPardus said:
Euphoria14 said:

Zelda has always been considered an "Action/Adventure" title, even back in the NES days.

Malstrom is a moron and has no fucking clue about video games. You people need to stop listening to what he says.


tell that to the million nintendo fanboys on this site who keep going back and forth about his stupid blog and argue all day about what he had for dinner last night.


I'm a nintendo fanboy and I'm just discovering now that Malstrom is one too. Guess that makes me unobservant.

Mr Khan on 05/25/11 02:08 GMT

Not at all. All they really need is faster pacing and more intense combat (the two which would go hand-in-hand)

 

This^    and since puzzles are a big part, they need more puzzles with those take-your-breath-way-solutions like they used to have before.



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there is absolutly no problem with zelda... ?!?!?!?



The_vagabond7 said:
Gnac said:
The_vagabond7 said:

The problem with modern zelda games is incredibly simple and obvious. They haven't changed in over a decade. Look at the difference between FPS from 1998 and now, or GTA2 (1999) and modern open world action games of today. Zelda games just haven't evolved. Our expectations from games have changed. Zelda hasn't. I could care less about whatever the new wii zelda is because everything I've seen looks like every other zelda game from the past decade but *gasp* I can swing my wiimote vertically to slash vertically! Zelda just hasn't kept up with the times.

What is new Zelda supposed to be like, o paragon of game design?

I'm not a game designer, I'm a game player. And the designers of zelda have failed to create something interesting enough to peak my interest as a player.

Following the EXACT same formula since the NES days just isn't interesting now. I can pretty much garauntee that I will need to collect 6-7 pieces of something because an evil something is threatening hyrule or some adjacent land, to collect these pieces I will go to a dungeon, each containing a map, a compass, and a big key as well as an item that I must use to solve puzzles, there will be simplistic minimalistic combat (but with directions specific slashing this time), until at the end of said dungeon I will get to a room with a 5-10 second cinematic of the boss entering the room, I will procede to use my new item to stun the boss and hit him with my sword (directionally specific for the new one), and repeat until defeated, I will get a full heartpiece and exit out to the hub world where I will now have access to the next dungeon. I will do this till I have collected all 6-7 pieces of said magical item, and if the production values are high enough, there will be a boss battle followed by a second set of mystical items necessary to collect each with a dungeon until I confront Ganon, or maybe maybe, some different villian.

 

While I realize the obvious fanboy response is to pick some genre and describe roughly the gameplay elements in it, you'd have to be facetious to not see the difference in describing roughly the tropes of something like infamous 2, and the ridiculous specificity of how predictable zelda games are. I (as well as a great deal of people here) could probably even describe most of the items you will aquire in the new zelda. Zelda has ceased to be a series of sequels and at this point is nearly just a series of remakes pretending to be sequels. It's not because Nintendo doesn't know what an RPG is, that's overintellectuallizing a simple problem. Zelda from 1998 (which was just a flashy, but fantastic zelda from 1986) just isn't interesting in 2011.

Out of interest, what do you think of the New Super Mario Bros. games, or the upcoming Sonic Generations?



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Seriously , who the hell is this Malstron guy? I really have no clue why I should care.

It's odd again, when people above say they don't like how Zelda has "not changed enough"  in th past. Are these the same people who attacked Majora for being too different story-wise, or Windwaker too different graphic and tone wise? More importantly, if you took out the things they claim make the games too "samey" (fetch quests, new item to use to complete dungeon/beat boss, Triforce, etc) you would be taking out ZELDA. Ya know I'd like a new GTA, if they took out the drugs, and having to drive around all the time. It would be great if they add new and creative ways to explore the Zelda world, but there are just same things that make Zelda game a Zelda game, it's what we expect, and it's what millions of people obviously love and pay for so...



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rocketpig said:
Doobie_wop said:

Also, Majora's Mask was the last good Zelda game.

I have yet to play a bad Zelda game.

Some people like some more than others, some get more good press than others, but I have a hard time believing anyone could claim the games were bad and do it with a straight face.

My standards are weird. Every Zelda game I've played after Majoras Mask has bored me, they may not be bad games, but they definently were'nt good, to me anyway. 

If it helps, Darksiders bored me as well, mainly because it was Twilight Princess with a whole bunch of blood and a character with revenge issues. It seems the design of the games have usually all been very similar and Ocarina of Time did it best.



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Tizona said:

Seriously , who the hell is this Malstron guy? I really have no clue why I should care.

It's odd again, when people above say they don't like how Zelda has "not changed enough"  in th past. Are these the same people who attacked Majora for being too different story-wise, or Windwaker too different graphic and tone wise? More importantly, if you took out the things they claim make the games too "samey" (fetch quests, new item to use to complete dungeon/beat boss, Triforce, etc) you would be taking out ZELDA. Ya know I'd like a new GTA, if they took out the drugs, and having to drive around all the time. It would be great if they add new and creative ways to explore the Zelda world, but there are just same things that make Zelda game a Zelda game, it's what we expect, and it's what millions of people obviously love and pay for so...

He's just a blogger who never. ever SHUTS UP. This is what happens when Freedom of Speech is abused.



I totally DISagree



loves2splooge said:

Sean Malstrom may be public enemy #1 in the Nintendo subforum but it's worth noting that gaming wouldn't have expanded so much this gen if it wasn't for Nintendo deliberately targeting the "lapsed gamer" (which is basically his schtick. He thinks Nintendo should cater to this demographic). Adults who grew up with the Arcades, Atari, 8-bit and 16-bit Nintendo and Sega, etc. but then lost interest in gaming once it started shifting towards 3D, becoming more complex and adding more buttons and sticks to the gamepads. Recently when chilling with my ex-girlfriend she told me that she hates videogames because she sucks at them. I bet if I brought my Wii or DS Lite to her place and set it up with some pick up and play games, she'd change her mind. After all, she is a fan of boardgames (like many women). I see no reason why she couldn't be converted into liking videogames.

Malstrom may have only a little Wordpress and forum corner. But there are tens of millions of people who can sort of relate to the basics of Malstrom's old-school philosophies. The Wii and DS brought back a lot of adults to gaming and also brought in new adults. These games focused on a "back to the basics" type of experience for gaming with a more simplified control scheme than the dual-analog modern gamepad.

I really think that Nintendo should create a 2D New Legend of Zelda to compliment the 3D Zelda line. There would be a strong market for it. Old-school Zelda would appeal more to fans who want Zelda with more action and non-linearity in their exploration.

"He thinks Nintendo should cater to this demographic"

Close but not quite.  Malstrom thinks Nintendo should cater exculsively to this demographic.  That's the reason he gets so much hate from the enthusiast gamer crowd.

Malstrom may be disliked in the Nintendo forum, but it is nothing compared to what he gets in the general gaming forum.  He at least has some supporters in the Nintendo forum.  I actually liked him when he stuck more to the business side of things.  It came at the right time too.  He was predicting success and then explaining it when everyone else was predicting doom.

What did it for me and a lot of others is when he started trying to critique individual games.  Everyone has their biases, but he takes his to the extreme.  He hates on pretty much everything after SMB3 for destroying gaming, and ignores any evidence that contradict his theories.  He just can't see past his own nostalgia when it comes to games.



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