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Forums - Sony Discussion - Rumour: PSP2 to use Mini Blu-ray discs

So... it will have the power of the PS3 and a bluray player in the palm of the hand...

Whether sony made huge progresses or it will cost WAAAAAYYYYY too much to sell.



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Bokal said:

So... it will have the power of the PS3 and a bluray player in the palm of the hand...

Whether sony made huge progresses or it will cost WAAAAAYYYYY too much to sell.


I believe it'll make espressos as well. "It only does everything, everywhere" ;)



     

 

zarx said:
ssj12 said:

bluray mini discs hold 8gbs of data. With 4x read speed it would work nicely.


so a jumbo a handheld bigger than the already considered large PSP with somehow a disc drive twice as fast as the PS3's?..

Not what I would call nice

Mini blurays are about the same size as UMDs minus the case so it should be a touch thinner. The drive doesn't need a red laser so we can remove UMD support as PSP titles are on the PSN anyways. Based off Samsung's ultra-slim blu-ray players, there shouldn't be any need for a game system bigger than the PSP-3000.



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Gilgamesh said:
dany612 said:

I guess this revolves around the idea that Sony said that it would be as powerful as a ps3. So mini blue ray confirmed? LOL nah (but knowing Sony) it would be kind of stupid of them to do that. SD cards are way faster and just easy to handle.

Will it be backwards compatible though? If so then they'll need that disc based storage. 


Sony can easily release all PSP games on the PSN and then just emulate them on the PSP2.

Yeah they could do that but I doubt they would. But for me I could care less. I'll play the PSP2 for PSP2 games.



 

        

zarx said:
thismeintiel said:
disolitude said:

This is beyond fail if true.

Disks = load time...time something you dont have when on the go.

The second reason why my PSP is modded(first being emulators) is because it games load twice as fast and battery lasts longer when UMD isn't used.

While I definitely agree that not having a mini Blu-ray drive would help with battery life, you can't really assume that the load times for the PSP2 would be the same as the the PSP or even hinder gaming on the road.  I mean Blu-ray can transfer data at roughly 3 times faster than DVD (I'm guessing UMD read speeds are basically the same as DVD) at the same rotation speed.  It would also potentially make BC with PSP easier if they did go with mini Blu-ray, or a "micro" Blu-ray.

Having said that, I would still prefer them choose to go with games on Memory Sticks.  It would help with keeping the cost of the system down, as well as aid with battery life.

even if it was 3x faster with the PSP2 reportadly in the same league as the PS360 that's like 4-5x the amount of texture data etc so yes slower read speeds, add in the additional measures of laser stabilisation and reduced spin speed to maintain stream integrity during the sudden movements and unstable orientation of a portable and you have longer load times...

I doubt the PSP2 will be in the same league as the PS3.  It may be close, but I don't think it will be as good.  Also, it doesn't take as many resources to fill a screen that small.  And the max resolution is remored to be 720, not 1080 like the PS3.  So, it won't require higher res textures and need less texture data.  Sony was able to pull off the UMD, so I have no doubt they could pull off a mini Blu-ray.  Of course, I still believe they will be going for a games on Memory Sticks, instead.



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M.U.G.E.N said:

lol I like your lil 'understand' there at the end

you could have worded it better, but the thing is, you also said 'old' customers, then chances are they already have a psp in the first place. I'm not saying it will be a good thing to not have full bc, cuz it surely will be a great addition. But My personal stuff on the PSN will be without a doubt be usable on the PSP2. The only problem will be my UMD library. Anyways we don't know what games there will be for psp2 to see if they will find them 'equally' desirable. so it's too early for these. If not one can even say region lock mess on the 3DS will give psp2 an additional incentive to be picked up by potential users. I'm a psp/ds owner. If Sony can show me some games I genuinly like, then I'll get it.

So what I'm trying to say here is, if they have good games, ones people find desirable, they won't need an 'extra' incentive, cuz from the news coming in some would say they have enough incentives to buy psp2 over 3DS already.

anywho again this is useless banter :D we know jack *&%^ about psp2

Glad you agree :)



ssj12 said:
zarx said:
ssj12 said:

bluray mini discs hold 8gbs of data. With 4x read speed it would work nicely.


so a jumbo a handheld bigger than the already considered large PSP with somehow a disc drive twice as fast as the PS3's?..

Not what I would call nice

Mini blurays are about the same size as UMDs minus the case so it should be a touch thinner. The drive doesn't need a red laser so we can remove UMD support as PSP titles are on the PSN anyways. Based off Samsung's ultra-slim blu-ray players, there shouldn't be any need for a game system bigger than the PSP-3000.


sorry for the late reply but I didn't have access to the internet for a day lol 

Where did you hear that? the Blu-ray mini spec is for an 8CM wide disc and holds about 7.5GB http://en.wikipedia.org/wiki/Blu-ray_Disc#Mini_Blu-ray_Disc there is no UMD sized Blu-ray disc to my knowledge. if the discs were UMD sized without the case than the reader wouldn't be backwards compatible with the PSP UMDs anyway and didn't SONY learn from the PSP Go that digital only wasn't viable yet when you are talking about large games considering PSP2 games will be multi GB...



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thismeintiel said:
zarx said:
thismeintiel said:
disolitude said:

This is beyond fail if true.

Disks = load time...time something you dont have when on the go.

The second reason why my PSP is modded(first being emulators) is because it games load twice as fast and battery lasts longer when UMD isn't used.

While I definitely agree that not having a mini Blu-ray drive would help with battery life, you can't really assume that the load times for the PSP2 would be the same as the the PSP or even hinder gaming on the road.  I mean Blu-ray can transfer data at roughly 3 times faster than DVD (I'm guessing UMD read speeds are basically the same as DVD) at the same rotation speed.  It would also potentially make BC with PSP easier if they did go with mini Blu-ray, or a "micro" Blu-ray.

Having said that, I would still prefer them choose to go with games on Memory Sticks.  It would help with keeping the cost of the system down, as well as aid with battery life.

even if it was 3x faster with the PSP2 reportadly in the same league as the PS360 that's like 4-5x the amount of texture data etc so yes slower read speeds, add in the additional measures of laser stabilisation and reduced spin speed to maintain stream integrity during the sudden movements and unstable orientation of a portable and you have longer load times...

I doubt the PSP2 will be in the same league as the PS3.  It may be close, but I don't think it will be as good.  Also, it doesn't take as many resources to fill a screen that small.  And the max resolution is remored to be 720, not 1080 like the PS3.  So, it won't require higher res textures and need less texture data.  Sony was able to pull off the UMD, so I have no doubt they could pull off a mini Blu-ray.  Of course, I still believe they will be going for a games on Memory Sticks, instead.

The current rumours say the games are almost PS3 level that means that the PSP2 is in the same league as the PS3 just like the PSP was in the same league as the PS2, as in much weaker but games look comparable thanks to the low screen size. Oh and you do realise almost all PS3 games are rendered at 720p or less right? And The PS3 has a texture fill rate of 13.2 GigaTexels per second vs the PSP's 664 Megapixels/s that's over 20 times so textures 4-5* bigger for the PSP2 given the speculated power is conservative I think, add in more complex models etc and you need a significant amount of bandwidth if you don't wan't long load times...



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zarx said:

The current rumours say the games are almost PS3 level that means that the PSP2 is in the same league as the PS3 just like the PSP was in the same league as the PS2, as in much weaker but games look comparable thanks to the low screen size. Oh and you do realise almost all PS3 games are rendered at 720p or less right? And The PS3 has a texture fill rate of 13.2 GigaTexels per second vs the PSP's 664 Megapixels/s that's over 20 times so textures 4-5* bigger for the PSP2 given the speculated power is conservative I think, add in more complex models etc and you need a significant amount of bandwidth if you don't wan't long load times...

The games may look "comparable", but the PSP is definitely weaker than the PS2.  If you actually look at the games side by side (say for instance, GOW2 vs GOW:GoS), you'll see that the PS2 is much more powerful when it comes to texures and polygons.   Even using your texture fill rate comparison, the PSP has 664 Megapixels per sec, while the PS2 has a max fill rate of 2.4 Gigapixels.  But you have to remember, these are just the max specs.  In actual excution, these are never met.  The PS2 rated fill rate when textures are added is actually 1.2 Gigapixels, or roughly twice as fast as the PSP's MAX rating.

So really, the PSP could much more accurately be called a PS1.5.  I think the same will be true for the PSP2.  It will be much closer to a PS2.5 than a PS3 in terms of power.  In fact, given that all games will built around running on such a small screen, the fill rate for the PSP2 may only need to be as fast as the PS2.



thismeintiel said:
zarx said:

The current rumours say the games are almost PS3 level that means that the PSP2 is in the same league as the PS3 just like the PSP was in the same league as the PS2, as in much weaker but games look comparable thanks to the low screen size. Oh and you do realise almost all PS3 games are rendered at 720p or less right? And The PS3 has a texture fill rate of 13.2 GigaTexels per second vs the PSP's 664 Megapixels/s that's over 20 times so textures 4-5* bigger for the PSP2 given the speculated power is conservative I think, add in more complex models etc and you need a significant amount of bandwidth if you don't wan't long load times...

The games may look "comparable", but the PSP is definitely weaker than the PS2.  If you actually look at the games side by side (say for instance, GOW2 vs GOW:GoS), you'll see that the PS2 is much more powerful when it comes to texures and polygons.   Even using your texture fill rate comparison, the PSP has 664 Megapixels per sec, while the PS2 has a max fill rate of 2.4 Gigapixels.  But you have to remember, these are just the max specs.  In actual excution, these are never met.  The PS2 rated fill rate when textures are added is actually 1.2 Gigapixels, or roughly twice as fast as the PSP's MAX rating.

So really, the PSP could much more accurately be called a PS1.5.  I think the same will be true for the PSP2.  It will be much closer to a PS2.5 than a PS3 in terms of power.  In fact, given that all games will built around running on such a small screen, the fill rate for the PSP2 may only need to be as fast as the PS2.

I know all that...

and if you did the math you would find the 4-5* PSP texture rate of the PSP is 2.6-3.2GP just a bit more than the PS2 all you are saying agrees with what I did except the parts where you think I am wrong... 

There is still no way SONY are going to use mini Blu-ray and the slight chance of a blu-laser UMD variant would be inferior in bandwidth, latency and capacity to a flash based medium and also use more power be more likely to break due to moving parts and increase the cost of the PSP2 it's self, bottom line is that any disc based solution for a handheld is inferior to a flash based one and it would be stupid of SONY not to go for a flash based solution...



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