Quantcast
So... has your opinion changed about Metroid: Other M?

Forums - Nintendo Discussion - So... has your opinion changed about Metroid: Other M?

BTW, just to lighten the mood, considering the heated debates over this game in the past, here are a couple really cute things:

http://www.joystiq.com/2006/11/29/mario-meets-metroid/ (Metroid done  Mario style)

http://www.joystiq.com/2007/08/30/legotroid/ (Metroid made of Lego)



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network
RolStoppable said:
koffieboon said:
RolStoppable said:

What I hate the most about Other M is the unskippable tutorial I have to play every god damn time. It's just so annoying to go through this boring procedure and when Otacon tells me to stand in the middle of the room only to fall down a trap door and then he asks: "Surprised?", I can't help, but say out loud: "Na, übahaupt ned. I spü des ja scho zum fünften/sechsten/siebten moi, du bleder Hund."

It took you 5 times before you weren't surprised anymore?

It took me five times until I said that out loud.

On a sidenote, great to see that old members show up just to take a stab at me.

Always nice to make someone happy.

As for Metroid Other M, I only played it recently. The game had its moment, but I also had some issues with it. (with the screen pointing stuff easily being the biggest annoyance)



I enjoyed the game greatly, despite some minor problems. Although Metroid Other M does have some flaws, it seems people are making too much trouble of small issues.

The worst one was the search and scan parts. They were awkward but there weren't many of them and thus I consider this as a minor issue.

The story was lame, but then, it wasn't worse than your average videogame story. I really fail to understand why people forget that most videogame stories are pretty lame compared to other narrative arts, such as cinema or literature.

Samus needing to request Adam's authorization to activate some of her armour functionalities is stupid. However, other Metroid gamess have fallen enemies dropping energy and missiles, which I find equally stupid. The only reason this doesn't bother me is that I reckon this is a needed plot device to "justify" the gameplay. The problem lies in the realistic graphics, as these create an expectation that the Metroid Universe would behave in a way that actually makes sense to us.

I rather liked the Ridley encounter. So Samus has now some personality. Cool.



Smeags said:
d21lewis said:

I made a post countering every one of your bullet points, but that's not my place--I deleted it.  If the game failed to give you the intended experience, then the game failed you.  I could come up with a defense to all of your gripes but the bottom line was that your playthrough was hampered by whatever they thought was the right move.  I will say this:  The "Power Bomb in the stomach" thing was a throwback to the final fight with the Metroid Queen in Metroid 2.  I thought it was a very nice touch.

Ya know what Mr. Lewis? That's just... one of the most refreshing responses I've read in a long while. Much respect sir.

Actually, I'd like you hear your rebuttal for the Ice-beam to the back scene. I still don't know why her suit just shut down like that after only one shot.

But in a thread like this, a poster such as myself would be more inclined to post the negatives rather than the positives, and it does sound like I didn't enjoy the game as much as I actually did. Team Ninja got the combat down to fast, frantic, simple, and fun. Bosses were big, bad, and even more fun to take down as well... so they got a lot of the core Metroid right with this game. It's just that those elements which I stated above really hampered some of the experience for me. Still a good fun game which I wasted no time completing 100% (more than I can say for Echoes). And like I said before, when you're back on Bottle Ship looking for Adam's helmet... that part of the game is pretty fantastic.

So yeah, I'm really glad you've enjoyed this game, and I hope others can enjoy it as much as you did. ^_^


I'm posting from my phone so you have to take my word on this until I post a link, tomorrow.  Anyway, the exact quote from an old Chozo (named Old Bird) is "Samus' suit is like a second skin.  If she doesn't sense danger, it won't protect her."  I guess she let her guard down.



Twitter: @d21lewis  --I'll add you if you add me!!

Smeags said:
d21lewis said:

I made a post countering every one of your bullet points, but that's not my place--I deleted it.  If the game failed to give you the intended experience, then the game failed you.  I could come up with a defense to all of your gripes but the bottom line was that your playthrough was hampered by whatever they thought was the right move.  I will say this:  The "Power Bomb in the stomach" thing was a throwback to the final fight with the Metroid Queen in Metroid 2.  I thought it was a very nice touch.

Ya know what Mr. Lewis? That's just... one of the most refreshing responses I've read in a long while. Much respect sir.

Actually, I'd like you hear your rebuttal for the Ice-beam to the back scene. I still don't know why her suit just shut down like that after only one shot.

But in a thread like this, a poster such as myself would be more inclined to post the negatives rather than the positives, and it does sound like I didn't enjoy the game as much as I actually did. Team Ninja got the combat down to fast, frantic, simple, and fun. Bosses were big, bad, and even more fun to take down as well... so they got a lot of the core Metroid right with this game. It's just that those elements which I stated above really hampered some of the experience for me. Still a good fun game which I wasted no time completing 100% (more than I can say for Echoes). And like I said before, when you're back on Bottle Ship looking for Adam's helmet... that part of the game is pretty fantastic.

So yeah, I'm really glad you've enjoyed this game, and I hope others can enjoy it as much as you did. ^_^


I'm posting from my phone so you have to take my word on this until I post a link, tomorrow.  Anyway, the exact quote from an old Chozo (named Old Bird) is "Samus' suit is like a second skin.  If she doesn't sense danger, it won't protect her."  I guess she let her guard down.



Twitter: @d21lewis  --I'll add you if you add me!!

Around the Network
Monteblanco said:

I enjoyed the game greatly, despite some minor problems. Although Metroid Other M does have some flaws, it seems people are making too much trouble of small issues.

The worst one was the search and scan parts. They were awkward but there weren't many of them and thus I consider this as a minor issue.

The story was lame, but then, it wasn't worse than your average videogame story. I really fail to understand why people forget that most videogame stories are pretty lame compared to other narrative arts, such as cinema or literature.(1)

Samus needing to request Adam's authorization to activate some of her armour functionalities is stupid. However, other Metroid gamess have fallen enemies dropping energy and missiles, which I find equally stupid. The only reason this doesn't bother me is that I reckon this is a needed plot device to "justify" the gameplay. The problem lies in the realistic graphics, as these create an expectation that the Metroid Universe would behave in a way that actually makes sense to us.

I rather liked the Ridley encounter. So Samus has now some personality. Cool.(2)


1. Myself, that just damns video games in general for having such a low bar. And imposing on a series as hallowed as this wasn't cool with Fusion, wasn't cool with Prime 3, and really not cool for doing it even more here.

2. Wait. Freaking out, just to have the men on the team save her, is some personality? And a reaction alone is not a personality. The whole game doesn't actually give her one. It just gives her lines and 2 dimensional motivations.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I went back and re-read parts of the Iwata Asks interview for Other M after beating the game with 100%.
For the record, I loved Other M especially for it's innovation, but I did  have this feeling that something was "missing"...

When I read the interviews again I got the impression that, at least on Nintendo's side, there were many people involved in the creation of this game who have mostly worked on handheld games in the past.
Even Sakamoto himself has made these kinds of games for the most part, even if some of them were on consoles. (AFAIK besides making the GBA metroids and recently Tomodachi Collection for the DS, he's only made the Wario-Ware games which are essentially designed for quick short sessions, be they on console or handheld.)

With that line of thinking, I thought that maybe I could sum up many of the common complaints against Other M under the category of being too much like a handheld game in design, scope and breadth. For me, that would account for the linearity, the frequent save points (which I actually appreciated very much), and the overall short length, and maybe even for the seemingly simplistic controls (which I also loved, in fact!) as well as the overall simplistic execution of the story.

I would also have liked to have more atmospheric music and probably some other quibbles I can't remember atm, but the biggest thing for me was the scope and breadth of the game (which, as said, would include the need for more exploration among other things).
I also kind of felt disappointed that I didn't get the chance to enter sector zero myself and "finish the job", and while I feel this was crucial for the game's narrative, it left me somewhat unfulfilled as a gamer, and this also goes under my "breadth" argument.

Throughout the "Iwata Asks" interview there was mention of the core concept of "an NES game with the latest technology" and while I haven't played too many NES games myself, I wonder if this concept also contributed to the smaller scope of the game...

The reason I am making such a big deal out of this is because I really want us fans to give the most accurate, coherent feedback to Nintendo so they don't shy away of making more metroid games in this style, since there was a lot to love about it!

Anyway I'd love to hear everybody's thoughts on my line of thinking. If it makes sense, that would indicate that if the core concept would change to a deeper "console-like" adventure, the other parts could be left in place and the result would be much more popular...

Sorry for such a long rant ;)   



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

"Throughout the "Iwata Asks" interview there was mention of the core concept of "an NES game with the latest technology" and while I haven't played too many NES games myself, I wonder if this concept also contributed to the smaller scope of the game..."

NES games were not smaller scope. Metroid 1 is a massive game. So was Zelda1 and 2. Mario 3 is still one of the biggest platformer games ever.

Perhaps is it the perception of smaller scope that was the problem here.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

"Perhaps is it the perception of smaller scope that was the problem here."

--so you don't agree with me that this was a shortcoming of Other M?



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

LordTheNightKnight said:

"Throughout the "Iwata Asks" interview there was mention of the core concept of "an NES game with the latest technology" and while I haven't played too many NES games myself, I wonder if this concept also contributed to the smaller scope of the game..."

NES games were not smaller scope. Metroid 1 is a massive game. So was Zelda1 and 2. Mario 3 is still one of the biggest platformer games ever.

Perhaps is it the perception of smaller scope that was the problem here.

I agree with you on Zelda and Mario 3 (without the whistles) but the first Metroid can be finished in 45 minutes.



Signature goes here!