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Forums - Microsoft Discussion - Kinect: DaVinchi App. (WoW)

Mr.Metralha said:
Shadowblind said:

Oh yah, I loved the corgi's in Nintendogs. The RC helicoptor taunted me with it's rareness until I finally found it.

And games with laggy controls . . . yah. Kinect Adventures. Fun, but so very laggy. I don't understand how it could be so hard to fix, given Dance Central does it perfectly . . . but I'll let the indie devs figure out that mess.

@Brain Training: Why couldn't nintendo add this? Granted Nintendogs wouldn't be as fun but it'd be technically better.

Maybe just for native english speakers. Even so, accent issues could ruin the experience. Thats why recording your voice works so good everywhere. With any sound and voice. I have a friend with kinect that doesn't give a fuck about voice commands, because it doesn't work at all. It can't recognize properly his voice due to heavy latin accent.

And Dance Central works good because if is not using skeleton tracking like Kinect Adventures. It uses background extraction and then figure matching, like many eye toy games, thats why it works good, they did it in a way that programmers are already familiar with. One of the devs of this game is actually one that developed Eye Toy Kinectic =)

 

Thats odd, since my best friend has a Columbian accent and hasn't run into any voice command issues yet at all. Must be situational.

As for how games work on Kinect, I couldn't get into a discussion with techy stuff like that at all. I don't care enough about the inner workings of Kinect, EyeToy, PSEye, or what have you to be able to argue what system of engineering for a game increases performance. I'm all about creative direction and design

Kinect Sports also works incredibly well, though the menus are twitchy. I assume then it also uses Kinectic style game design?



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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Wow... a lot of haters in here. 

*Looks at thread title* Oh it's a Kinect thread, no wonder.



Shadowblind said:

Thats odd, since my best friend has a Columbian accent and hasn't run into any voice command issues yet at all. Must be situational.

As for how games work on Kinect, I couldn't get into a discussion with techy stuff like that at all. I don't care enough about the inner workings of Kinect, EyeToy, PSEye, or what have you to be able to argue what system of engineering for a game increases performance. I'm all about creative direction and design

Kinect Sports also works incredibly well, though the menus are twitchy. I assume then it also uses Kinectic style game design?

From what I played it doesn't work that incredibly well, but one can always judge it differently, its ok. But you can see here the metacritic review and I think people agree the game is somewhat good but isn't properly a technical marvel:

http://www.metacritic.com/game/xbox-360/kinect-sports

It takes time to recognize what you're doing, resulting on a little lag, and the menu pointer isn't much intuitive too.

I played the Gamescom build, and we had to clap our hands to do some stuff too on the menus but the thing wouldn't recognize any clapping and at the end I was there clapping in the air like an idiot.

Don't know if the clapping thing was removed for the final version or fixed or something, haven't got my hands on the retail build yet.

 



nightsurge said:

Wow... a lot of haters in here. 

*Looks at thread title* Oh it's a Kinect thread, no wonder.


Yea mindless hatred.  I really don't get it, beating off to one corporation or refusing to like a product based on who the company is or where the company originates from (b/c we all know thats a factor).  If Sony or Nintendo made the same exact product - their tune would change completely.  It's pretty outrageous, but oh well I suppose.



Mr.Metralha said:
Shadowblind said:

Thats odd, since my best friend has a Columbian accent and hasn't run into any voice command issues yet at all. Must be situational.

As for how games work on Kinect, I couldn't get into a discussion with techy stuff like that at all. I don't care enough about the inner workings of Kinect, EyeToy, PSEye, or what have you to be able to argue what system of engineering for a game increases performance. I'm all about creative direction and design

Kinect Sports also works incredibly well, though the menus are twitchy. I assume then it also uses Kinectic style game design?

From what I played it doesn't work that incredibly well, but one can always judge it differently, its ok. But you can see here the metacritic review and I think people agree the game is somewhat good but isn't properly a technical marvel:

http://www.metacritic.com/game/xbox-360/kinect-sports

It takes time to recognize what you're doing, resulting on a little lag, and the menu pointer isn't much intuitive too.

I played the Gamescom build, and we had to clap our hands to do some stuff too on the menus but the thing wouldn't recognize any clapping and at the end I was there clapping in the air like an idiot.

Don't know if the clapping thing was removed for the final version or fixed or something, haven't got my hands on the retail build yet.

 

Clapping? In my Kinect Sports?

Its less likely then you think. It must've been stripped from the final version-- it isn't in any of the sports or minigames.

To be honest, unless you look rather hard you won't be able to find the lag in the game. If it is there it certainly isn't half as noticable as Kinect Adventures.

The menu pointer is incredibly unintuitive. Makes navigating a pain.

However the games, with the exception of multiplayer ping pong work fine. It doesn't break any new boundaries, so it won't be highly reviewed should it have worked technically perfectly well. Which is just as well, since it could be more precise-- but it's nothing close to unplayable, and it doesn't contain enough lag to negatively impact gameplay.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

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Rawnchie14 said:
nightsurge said:

Wow... a lot of haters in here.

*Looks at thread title* Oh it's a Kinect thread, no wonder.


Yea mindless hatred.  I really don't get it, beating off to one corporation or refusing to like a product based on who the company is or where the company originates from (b/c we all know thats a factor).  If Sony or Nintendo made the same exact product - their tune would change completely.  It's pretty outrageous, but oh well I suppose.

Thats just like "motion control sucks and I hate it" spin.

When Sony and Microsoft finally caught up and joined the market they once trolled,  4 years later, everyone has gone suddenly rampant with motion controls, that aren't anything new to talk about...

We have to deal with people like that everytime. Its the rules of life u_u

It would be nice if such trolls would disappear.



Mr.Metralha said:
 

Well some people have fun playing unresponsive games with laggy controls... I guess nowadays people have fun doing weird stuff.

Sure

Why do people continue to spout factual incorrect rhetoric?  Kinect is extremely responsive and non-laggy.   



Mr.Metralha said:
Shadowblind said:
Mr.Metralha said:
Shadowblind said:
DirtyP2002 said:
Mr.Metralha said:

I'm sorry but I gotta tell this:

The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.

There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.

As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.

How do you open and close your hand with a Wiimote / move controller? shake it?

Oh thats easy. You can't.

Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.

Lol.buttons

Yes, but think of it another way. Instead of having to Press X to Jason, you could just yell it out.

That way you can make different levels of Jason with your voice, instead of the same static line being delivered over and over. JAYSUUUUN!

Some things are just better then buttons

Devs didn't use PSeye mic for that because they didn't want. They could. Cameras and microphones are already old as shit and well established in gaming now. Thats how you play a big portion of Nintendogs, by talking.

But yet, you need buttons for some tasks.

Perfect post to illustrate how willfully ignorant some people are about Kinect.

Having a microphone on a device is the most BASIC requirement for how the Kinect voice recognition functions.  Just saying "lulz, PSEye has a mic yo so it's the same a Kinect" is simply wrong.

Any microphone can work for voice recognition in ideal situations, for example a headset mic where it can easily filter out sounds because it's input source (your mouth) is very close to it or using PC software which first has to be trained to understand your speech patterns in order to work reliably.

Kinect is FAR more advanced than that.  First of all the Kinect microphone is able to filter out any sound that is coming out of the Xbox itself, which is why you can say "Xbox pause" while a song is blaring through your speakers and it will be able to hear you and pause the music.  This goes for games and movies.  Sure, games like EndWar have used voice recognition but how reliable is that going to be when your microphone is 8 feet from where you're sitting and the game is volume is cranked to 11?

On top of that you still have advanced filtering algorithms to remove ambient noise not coming from the XBox itself.

Even that wouldn't be completely accurate so Kinect goes one step further, it actually uses the depth sensing camera to figure out where your mouth is and "point" its microphones at that location which greatly increases Kinect's ability to filter out ambient sound.  The mic array has a ability to narrow it's cone of listening to a very small area which futher increases it's accuracy. 

On TOP of that it can also use this to determine who is talking in the room and treat them as separate entities.  A basic example is the living statues in Kinect Adventures.  When playing with my girlfriend and there are 2 living statues on the screen that we are each puppeteering it animates the mouths distinctly depending on which one of us is talking.  In other words when I talk the mouth on mine moves, when she it talking the mouth on hers moves.  Very advanced stuff used in such a silly way.

Then on TOP of that you need to get past the problem of accents.  There is a reason that PC voice recognition software need to be trained to understand you, everyone speaks differently.  Listen to someone from New York and Alabama and you'd be forgiven for thinking these people don't even come from the same country.  The reason voice recognition was temporarily disabled in some countries is because Kinect uses a huge database of regional accents to try to make sure it can understand everyone.  I can't find the list at the moment but I've seen it and the list of accents in the database is in the hundreds.  Microsoft wants to make sure that when they say Kinect can understand you it needs to work extremely reliably, so until they have a significate enough database for each country, like Austrailia, they've disabled the voice ability.  However, many Aussies have switched their machines to US and the voice seems to work fine, so it's a question of going from 80% accuracy to 98% accuracy.  According to someone who works on the Kinect dev team on another forum I frequent it's the same reason the "removed" the finger tracking.  The camera is CAPABLE of detecting fingers, as has been shown in a few PC Kinect hacked demos, however it wasn't reliable enough to work in all situations and with everyone from children to adults with different body shapes. 

It's about having a key feature of the device working for almost all of the people, almost all of the time, in as many diverse situations as possible.

But yeah, the PSeye has a mic too.



ramses01 said:
Mr.Metralha said:
 

Well some people have fun playing unresponsive games with laggy controls... I guess nowadays people have fun doing weird stuff.

Sure

Why do people continue to spout factual incorrect rhetoric?  Kinect is extremely responsive and non-laggy.   

I didn't mention kinect on my post, you're the one bringing it to discussion =)

 



Mr.Metralha said:
Mendicate Bias said:

http://gamrconnect.vgchartz.com/thread.php?id=119471&page=1&str=1819579197#

Look at the videos in the opening post of that thread. I would love to hear you explain how the move or wii-mote could do anything shown there.

Have fun trying to spin an explanation

I have fun doing some better stuff than watching a camera thingy doing camera stuff. That type of thing was nice when I was dazzled by discovery science some years ago and they used to do all sort of stuff with cameras.

They even did an hologram thingy using wiimotes:

 

 

Have fun watching how 2 wiimotes and some other aparattus can deliver this. Touchable holograms. So far ahead of old camera tricks =)

 

Have fun watching. And you don't need to explain or spin something. Just watch it =)

Old camera tricks? wow you seriously betrayed your ignorance with that statement. Kinect is the first cheap and publicly available 3D camera open to the mass market.

The video you showed is using the IR camera on the wii-mote, its nothing unique to the controller, any IR camera would do just fine, they probably just used it because its cheap. The videos I posted are completely new and innovative things created in the matter of a few weeks by people in their own homes and universities.

You really have no idea what you're talking about do you?



                                           

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