Mr.Metralha said:
Shadowblind said:
Mr.Metralha said:
Shadowblind said:
DirtyP2002 said:
Mr.Metralha said:
I'm sorry but I gotta tell this:
The only thing impressive about this is the demo itself, showcasing some fun physics and you can draw your own "bodies", but while they're using kinect for that, they could also be using a wiimote or move which would result on a more accurate and drawing. the only thing used here are pointer controls, which can be done better on wiimote or move because the nature of the controllers themselves against kinect.
There's nothing "kinect only". It just shows that kinect can also do it, but the lag on the pointer controls are completely noticeable.
As for the app, there's a DS game that simulates physics too... Dr. Wolfs something. So it is nothing spectacular and unique either.
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How do you open and close your hand with a Wiimote / move controller? shake it?
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Oh thats easy. You can't.
Kinect can recognize precise finger movements when you are close enough. The safe-cracking tech demo Kudo showed exampled this. It looks like the distance from which this guy stood was close enough.
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Lol.buttons
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Yes, but think of it another way. Instead of having to Press X to Jason, you could just yell it out.
That way you can make different levels of Jason with your voice, instead of the same static line being delivered over and over. JAYSUUUUN!
Some things are just better then buttons
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Devs didn't use PSeye mic for that because they didn't want. They could. Cameras and microphones are already old as shit and well established in gaming now. Thats how you play a big portion of Nintendogs, by talking.
But yet, you need buttons for some tasks.
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Perfect post to illustrate how willfully ignorant some people are about Kinect.
Having a microphone on a device is the most BASIC requirement for how the Kinect voice recognition functions. Just saying "lulz, PSEye has a mic yo so it's the same a Kinect" is simply wrong.
Any microphone can work for voice recognition in ideal situations, for example a headset mic where it can easily filter out sounds because it's input source (your mouth) is very close to it or using PC software which first has to be trained to understand your speech patterns in order to work reliably.
Kinect is FAR more advanced than that. First of all the Kinect microphone is able to filter out any sound that is coming out of the Xbox itself, which is why you can say "Xbox pause" while a song is blaring through your speakers and it will be able to hear you and pause the music. This goes for games and movies. Sure, games like EndWar have used voice recognition but how reliable is that going to be when your microphone is 8 feet from where you're sitting and the game is volume is cranked to 11?
On top of that you still have advanced filtering algorithms to remove ambient noise not coming from the XBox itself.
Even that wouldn't be completely accurate so Kinect goes one step further, it actually uses the depth sensing camera to figure out where your mouth is and "point" its microphones at that location which greatly increases Kinect's ability to filter out ambient sound. The mic array has a ability to narrow it's cone of listening to a very small area which futher increases it's accuracy.
On TOP of that it can also use this to determine who is talking in the room and treat them as separate entities. A basic example is the living statues in Kinect Adventures. When playing with my girlfriend and there are 2 living statues on the screen that we are each puppeteering it animates the mouths distinctly depending on which one of us is talking. In other words when I talk the mouth on mine moves, when she it talking the mouth on hers moves. Very advanced stuff used in such a silly way.
Then on TOP of that you need to get past the problem of accents. There is a reason that PC voice recognition software need to be trained to understand you, everyone speaks differently. Listen to someone from New York and Alabama and you'd be forgiven for thinking these people don't even come from the same country. The reason voice recognition was temporarily disabled in some countries is because Kinect uses a huge database of regional accents to try to make sure it can understand everyone. I can't find the list at the moment but I've seen it and the list of accents in the database is in the hundreds. Microsoft wants to make sure that when they say Kinect can understand you it needs to work extremely reliably, so until they have a significate enough database for each country, like Austrailia, they've disabled the voice ability. However, many Aussies have switched their machines to US and the voice seems to work fine, so it's a question of going from 80% accuracy to 98% accuracy. According to someone who works on the Kinect dev team on another forum I frequent it's the same reason the "removed" the finger tracking. The camera is CAPABLE of detecting fingers, as has been shown in a few PC Kinect hacked demos, however it wasn't reliable enough to work in all situations and with everyone from children to adults with different body shapes.
It's about having a key feature of the device working for almost all of the people, almost all of the time, in as many diverse situations as possible.
But yeah, the PSeye has a mic too.