Mr.Metralha said:
From what I played it doesn't work that incredibly well, but one can always judge it differently, its ok. But you can see here the metacritic review and I think people agree the game is somewhat good but isn't properly a technical marvel: http://www.metacritic.com/game/xbox-360/kinect-sports It takes time to recognize what you're doing, resulting on a little lag, and the menu pointer isn't much intuitive too. I played the Gamescom build, and we had to clap our hands to do some stuff too on the menus but the thing wouldn't recognize any clapping and at the end I was there clapping in the air like an idiot. Don't know if the clapping thing was removed for the final version or fixed or something, haven't got my hands on the retail build yet.
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Clapping? In my Kinect Sports?
Its less likely then you think. It must've been stripped from the final version-- it isn't in any of the sports or minigames.
To be honest, unless you look rather hard you won't be able to find the lag in the game. If it is there it certainly isn't half as noticable as Kinect Adventures.
The menu pointer is incredibly unintuitive. Makes navigating a pain.
However the games, with the exception of multiplayer ping pong work fine. It doesn't break any new boundaries, so it won't be highly reviewed should it have worked technically perfectly well. Which is just as well, since it could be more precise-- but it's nothing close to unplayable, and it doesn't contain enough lag to negatively impact gameplay.

GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.








