Severance said:
Metallicube said:
Severance said:
Metallicube said:
leo-j said:
novasonic said:
I still don't understand this. It can't do anything WMplus can't do. So hoooow is it going to be better? But I guess Nintendo fans thought the Wiimotes would be perfect too. After it's released to the public, the problems will start showing themselves. Same with Kinect. Low budget games that don't impliment the motion controls very well will pop up everywhere for PS3 and 360 owners. Light sources will cause interfirence. And the games that do provide true 1:1 movements won't be very popular because people will discover very quickly that they don't want to be up and moving around every time they play games. Nintendo has learned this, which is why a lot of games don't even use WMplus. Motion controled gaming doesn't need to be anything more than an IR pointer and a wrist flick. I personally prefer the wrist flick. It's quick and easy, and I don't look like an idiot doing it. That being said, I could be eating my words in a couple weeks here, but I doubt it.
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it does more than WM .. and has the PS EYE for full body tracking.. also MOVE tracks into the Z axis.. wii does not
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Um actually yes, Wiimote can track depth
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What game shows that?
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Ever hear of Red Steel? It came out in 2006...
Just because most devs choose not to use that functionality, doesn't mean the Wiimote is incapable of doing it.
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that doesn't use it, and yes i heard about it, and i actually hated it (made a thread about it also)
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Um yes it does.. You zoom in and out with the snipers. And it allows you to stay zoomed in, or zoom back out in varying degrees while aiming, which means it's not just the accelerometers recognising a quick "stab" motion but it actually is tracking depth on the z axis.
I didn't like it either, was really awkward, but my point being that it does it.
The Wiimote with motion plus can track virtually any time of movement, turn, twist, etc.. So I fail to see how Move can do more, when motion plus already recognizes everything. The only difference is that the Move uses a camera to track its relative position while Wiimote uses the more simplistic sensor bar. But the result is essentially the same. Like I said, since there is no camera with the Wii, you occassionally need to callabrate, but from the two games I've played so far (Sports Resort and RS2, this process only takes a few seconds)
Regardless, all this talk about which is better is irrelivent, becuase it is all going to boil down to the games. Sony is going to learn that much like graphics and horsepower, the average consumer isn't going to care too much about 1:1 motion, especially if the games don't deliver.