slowmo said:
Scoobes said:
slowmo said:
Foamer said:
It's probably to push Kinect for Windows or whatever they're going to call, it or maybe a response to Valve porting Steam and various games to OSX. Microsoft has done more to damage PC gaming than any other company I can think of.
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Were you trying to be deliberately obtuse?
Explain to me how gaming is worse now than it was when I had to use several boot disks in DOS to run my games and how each game had settings for the hardware in my PC. Microsoft revelutionized gaming with Windows 95 and have created many evolutions on the platform since. why should they as a company keep elements going that aren't making enough money or meeting the company goals. I'm afraid you'll find many publishers ignoring the PC long before Microsoft focused on the 360 did the damage.
You're either very young or someone with a irrational dislike for a company.
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What exactly have MS done since 2004 that has promoted PC gaming? They used to be one of the major PC publishers with some top games like Age of Empires, Rise of Nations Flight Simulator etc. Since 2004/2005 Microsoft have shifted focus to 360 and deliberately reduced the PC gaming side of their business.
- Closing and selling PC centric developers in favour of 360 developers.
- Trying to charge PC gamers for using a version of Live that had almost no game support and to play online, something that'd been free on PC for many years.
- Having old X-box 1 games (Halo 2) require Dirext X10 to run even though the graphics were outdated on release
@ underlined
Which PC devs and publishers ignored PC exactly? And before MS concentrated on 360? Most games are now multiplatform, that doesn't mean the PC isn't getting those games, it means devs and publishers have expanded to consoles.
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So if we assume you mean ignoring all the technological advances they've made with directx then maybe they'e lighter these days in terms of software publishing but I hardly see how it is THEIR responsibility for propping up the PC market. I don't see you guys complaining how Sony and Nintendo are killing the PC segment by refusing to go multiplatform onto PC. I find it rather ludicrous reasoning you're using to just bash Microsoft personally. There is a HUGE list of publishers and developers not supporting the PC in any way at all far more deserving of the scorn.
1. I personally would have wrote closed poorly performing/not profitable developers which mkes perfrct business sense. I was gutted Ensemble closed, I loved Halo Wars but the development schedule on that game alone showed the problems possibly brewing underneath the surface.
2. Charging for GFW failed miserably and there is no charge anymore. The only thing this damaged was their profits not gaming on the PC. It's grasping at straws suggesting otherwise.
3. They have a right to sell their own software and make money, once again I find it rather hypocritical you aren't having a go at companies doing far more damage.
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Microsoft are deserving of scorn because of the sheer amount of games on Windows and the support that Microsoft previously showed to PC has been left to falter to nought. Prior to X-box, MS supported PC. Now, it's fallen to other developers and publishers such as Valve with Steam and services like Direct 2 Drive and GOG. Previously, Microsoft saw PC as a viable gaming platform, but now they've effectively given up, yet continue to say they support the platform.
Sony (with SOE) is releasing more PC games at present than Microsoft. Considerring MS are the software giant and their previous ties to PC gaming, it's just a bit sad. And as for Nintendo, they've always been on consoles and never on PC. They can't damage it as their experiences are quite different (and having said all this you can emulate most Ninty games, but I digress).
If Ninty or Sony decided to stop making console games and concentrate on PC, wouldn't that piss off people who enjoyed their franchises on those platforms? And then what if they decided to start charging for stuff thats been free on the consoles for the past 10 yrs? And then what if they designed a new DX-like software system that only supported 2 games, but forced you to buy that software system to enjoy those games (and one of those games a a 2 yr old port)? You don't think this is going to be damaging for those companies and those hardware platforms?
On your 3 points:
1. Every game Ensemble made broke even and made a profit prior to Halo Wars (which probably did profit, but I can't say either way, plus they closed the studio prior to its release). The Age of Empires series sold over 20 million copies. They were sucessful for the vast majority of the studios life. If Microsoft were worried then management should have intervened, not just closed an entire and relatively sucessful studio with no prior warning. And Ensemble was just one of many. They no longer have any PC centric studios or publish very many PC games. Other 3rd-party publishers that published PC games still bring games out on PC. The vast majority are multiplatform.
Heres another thought, if we follow this train of thought of closing down poorly performing developers and expand to other parts of the business, why did they not close X-box division after the failure of the first console? Considering the billions of dollars that have been wasted, it seems to me that MS would have been better off financially sticking with PC publishing and development back then.
2. The whole service failed miserably. Not just the payment aspect although for many PC gamers it was basically an insult for Microsoft to think they could charge for services that were free prior to GFWL. Little to no support and an interface that is mediocre in comparison to what is offered on Live on 360. You think this isn't going to breed resentment from PC gamers? They are more than capable of producing a great system, yet on PC it's a shell of a service from one of the previously PC gaming greats.
3. Right to sell products and make money, yes. So why restrict a portion of the market for no technical reason? Oh, right, because you want an excuse to sell operating systems. Fine, exclusives sell systems, right, so why not OS'? But, they tried to force all this upon PC gamers and all on a 2 yr old port of a game! Of all the games to push this feature, a 2 yr old port of a game most had probably already played and with dated graphics? And it was 1 of 2 games that were Direct X10 exclusive. If Microsoft were serious about pushing PC gaming, where were all the games? The worst part was it came out that the "exclusive" need for Direct X10 wasn't even correct as you could get an unofficial XP patch to run the game. Even in Crysis you could change a bit of code in the ini file and it could force a lot of the Direct X10 effects.
So, was DX10 really that much of a technical push, or just a marketing tool?
Also, what other companies have damaged PC gaming? I can think of a few, but most still support and release on the PC and this thread is about MS saying they'll push PC again, when for the last 5 years everything has been half-hearted with 3rd-party support now moving to other groups.