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shio said:
DirtyP2002 said:
shio said:
DirtyP2002 said:

a very strange way to spin the numbers. Windows is the largest gaming platform, because of the revenue browser-games create... MS won't see one cent of that revenue. People can play their browser games on other OS as well, but Windows is by far the most used and best (There I said it) OS.

This is like saying Windows is by far the best platform for marketing, because most of the marketing revenue on the internet is because of Windows users. I doubt Google or Yahoo paid MS a dollar for it though.

There is a reason why Epic, Valve and iD are not PC only anymore.

I think they try to build up their Games on Demand service nothing more and nothing less.

 

Wow, don't tell me you really believe the revenue of browser-based games is anywhere near as much as traditional PC sales or MMO revenue?! Browser-based games revenue is only a tiny fraction of PC Gaming...

SOURCE?

The reason Epic "moved" to consoles is because Microsoft gave them loads of money to go exclusive.

SOURCE?

They were already making exclusive Xbox games long before Gears of War, with those Unreal Championship games. In the mean time, UT2k3 and UT2k4 were HUGE successes, selling millions on PC (despite UT2k3's criticism).

SOURCE?
The only flop Epic ever had on PC was UT3, and that was because the game was mediocre and hammered down by PC gamers. Somehow they still sold 1 million.

SOURCE?

Epic even admitted they were wrong, and they released a HUGE update that completely overhauled the consolized interface, added Steam support, and brought new modes/maps for free.

Valve, lol?! Valve is 100% PC. They only release games on consoles to get a few more bucks.

SOURCE?

 Gabe Newell himself said consoles are not the future. He said Consoles will die "soon".

SOURCE?

id Software I don't know. The last game they made sold millions on PC.

SOURCE?

As far as I can see, they have no reason to even be thanking consoles, since they never anywhere near the success with them as with the PC.

Microsoft is afraid of Steam. Valve is pushing non-Windows gaming with the release of Steam on MAC, and soon LINUX. Now that Steam is has most major publishers and studios, Microsoft doesn't want the situation to become even worse.

Epic: The money is on console

http://www.thesixthaxis.com/2010/05/16/epic-president-the-moneys-on-console/

Valve is not 100% PC. Every major Valve game was released on consoles since Counter Strike Source.

Half-Life 2 / Orange Box / Team Fortress 2
Left 4 Dead
Left 4 Dead 2
Portal
Portal 2

All of those games are playable on Xbox 360 and Valve expands to PS3 now.

What about Crytek. Once the new highly praised PC only developer. Now with Crysis 2 they are PC / consoles and with Kingdoms they will be probably consoles (Xbox 360) only. You can add them on that list.

And btw MS won't see a cent of the MMO fees either.

PC is about Blizzard and browser games these days. And yeah, maybe sims.

How about YOU give sources for all the lies you're spouting?

But since I actually know what I'm talking about, and can back it up, here: http://kotaku.com/5038833/pc-gaming-a-107-billion-industry

From PC's $10.7bln in 2007, only $800mln were from ads (part of which came from hardcore games). $4.8bln was from Online revenue, which digital item sales and subscriptions. Expect nearly all of it to come from MMOs (World of Warcraft alone had $1.1bln).

Now matter how much you spin it, you'd be lucky if even 10% came from browser games.

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As for Epic, why would they not release Gears of War on PS3 or PC? Don't they want more sales or what?!

It's obvious that they have an exclusivity contract with Microsoft with Gears of War atleast, and with console unreal games before that. UT2k3/UT2k4 was a success, and Epic never had a flop before UT3 (which coincidentally was also their first "consolized" PC game).

Still, I'm glad they admitted they updated UT3 to feel more like a true PC game. And also, they just integrated Steamworks with the UE3.

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Valve: http://5by5.tv/conversation/16

In the interview Gabe Newell said, among other things, that proprietary hardware(consoles) will be irrelevant and disappear in the future. He also said that the future will be about digital services like Steam and Xbox Live.

He also said that Xbox 360 is there to generate extra revenue.

When Valve has a much bigger service than Xbox Live and PSN combined, you think he cry for lost money on consoles?

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In January 2007, they said Doom 3 sold 3.5 millions: http://www.shacknews.com/docs/press/010710_id_carmack_emmys.x

That was 3.5 years ago, so Doom 3 should be over 4.5 millions by now. And that was a game that was criticized by the PC community.

--------------------------------------------

No high-profile developer goes console exclusive without some sort of deal, especially if it comes from the PC side. Take a look at Remedy and their Alan Wake game.

Crysis was a success, not only from sales (even though it got some flak for the specs), 1,5 million in just 6 months (faster than Starcraft's sales), but also for showcasing their new engine.

Crysis will reach 3 million when all is said and done, if it hasn't already. PC games have HUGE legs, hell, just last week Crysis showed up #5 on Steam's best sellers: http://store.steampowered.com/feeds/weeklytopsellers.xml

Their Kingdoms game is, no doubt, from an exclusive deal. Why wouldn't put it on PC and PS3 otherwise?


What kind of sources do you want?

Do you want a source for Valve releasing every game on consoles?

I posted a link for Epic saying the money is on consoles and you still aren't convinced? He is the PRESIDENT OF EPIC GAMES. How can he or I make it more obvious for you? Do you want him to call you up? He knows this business better than both of us and he does not agree with you.

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I did not listen to this 60 minutes interview, but I think I remembered Newell saying that cloud is the future. That would kill the PC as a platform as well, because there won't be a "real" platform anymore.

And the fact that Valve is expanding to PS3 shows, that consoles are more relevant than PCs for gaming.

And why should steam be bigger than XBL and PSN combined? This is a lie and you know. MS just said they have a 25 million UNIQUE USERS on Xbox Live. PSN has 50 million ACCOUNTS. Steam has "only" 25 million ACCOUNTS.

You ask for a source?

 http://www.vg247.com/2010/01/29/valve-steam-has-over-25-million-accounts-unit-sales-up-205/

http://playstationlifestyle.net/2010/06/17/sony-over-50-million-psn-accounts/

http://www.xbox.com/en-US/press/2010/0614-e3gamespressrelease.htm

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and why should Doom 3 have sold 1 million in the past years? Let me guess, you have no source. And according to VGC 1.4 million were on Xbox btw.

http://www.vgchartz.com/worldtotals.php?name=Doom 3

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"No high-profile developer goes console exclusive without some sort of deal, especially if it comes from the PC side."

What about Fifa World Cup South Africa or Red Dead Redemption. Who paid Rockstar or EA here? MS, Sony or Nintendo?

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And talking about 2007 PC sales you mentioned:

http://www.msnbc.msn.com/id/23800152/

Read this article. Probably some of the most important people in this industry talk about PC gaming. And it comes with facts. Read what Cliffy B, Peter Molyneux, Sid Meier and more have to say. But I guess they don't know what shio on the internetz knows.



Imagine not having GamePass on your console...