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makingmusic476 said:
slowmo said:

So if we assume you mean ignoring all the technological advances they've made with directx then maybe they'e lighter these days in terms of software publishing but I hardly see how it is THEIR responsibility for propping up the PC market.  I don't see you guys complaining how Sony and Nintendo are killing the PC segment by refusing to go multiplatform onto PC.  I find it rather ludicrous reasoning you're using to just bash Microsoft personally.  There is a HUGE list of publishers and developers not supporting the PC in any way at all far more deserving of the scorn.

 

1.  I personally would have wrote closed poorly performing/not profitable developers which mkes perfrct business sense.  I was gutted Ensemble closed, I loved Halo Wars but the development schedule on that game alone showed the problems possibly brewing underneath the surface.

2.  Charging for GFW failed miserably and there is no charge anymore.  The only thing this damaged was their profits not gaming on the PC.  It's grasping at straws suggesting otherwise.

3.  They have a right to sell their own software and make money, once again I find it rather hypocritical you aren't having a go at companies doing far more damage. 

Sony and Nintendo never had any PC-centric developers to begin with (save SOE, who still actively support the PC).

In the end, Microsoft was at one time the most active supporter of Windows as a gaming platform, yet at some point they decided to end this support, killing very popular franchises and hurting PC gaming by damaging its portfolio of upcoming games.

If Sony came out today and said they were no longer going to make PSP or PS3 games, wouldn't the owners of said consoles have a right to be pissed?

At least they still support the platform, thats more than many developers do.  How many of Sony's developers work on PC?  You keep telling me how Microsoft don't support PC anymore.  It's a simple fact PC gamings been suffering for years, mainly due to the cross over with consoles.  Consoles these days provide an experience very close to that capable on a PC, 15 years ago the PC was quite ahead of consoles in the experiences available.  Microsoft still release games, they just don't target it as a main platform, thats hardly destroying the platform like the first claim I responded to says.

Well Sony came out and took a nice feature from their system we had since launch but 99% of Sony fans on this site said that was fine.  We were told we didn't have any right to be annoyed over that issue so apparently we dont have the right to be pissed.

 

@Scoobes

The reason they chose to keep the Xbox division is the project was never about just money initially, now things are starting to change as we've seen by the fact they're allowed Sony to take back market share in the last year in order to make some profit back. 

I'm a PC gamer and I did not resent GFWL in anyway, I refused to pay for the service and buy those games but that wasn't destroying PC gaming imo.  Your grasping at straws.

Blame developers for not pushing Directx10 effects more and sticking to Directx9 for most of the work.  There were very few Directx 10 focused titles made.  The same is happening with Directx11 at the moment in that developers aren't solely focusing on it and giving everyone a reason to upgrade.  Restricting PC owners from games encourages growth in their Xbox division, thats fairly obviously a huge technical reason right there.