DK Land 1-3 were "their own games" as well. So what would they be analgous to? What was the million selling Famicom Mini SMB analgous to?
You're sort of missing my point though, the DKC games were huge because of their aesthetic, unlike Mario or Kirby which, while having great visuals, were popular mainly due to the way they played. I just don't see DKCR having the same sort of impact as the originals (while it can be argued the "gameplay first" NSMB/Wii did), particularly in Japan. Kirby's consistency will win out over any DKC nostalgia.
Good question, what are they analogous to? What do they say about Donkey Kong Country?
You can come up with whatever justification you like for DKC selling so much on SNES, personally I think it had a lot more to do with the fact that it was designed with multiplayer 'swapping' in mind. You can't claim such analysis as authoritative though, but the fact remains that whatever it was that appealed to people with all three DKC games sold more than any Kirby game on any platform.
And I never said anything about nostalgia. Nostalgia is the appeal of things associated with certain times in your life. I think it will sell because it's a simultaneous multiplayer 2D platformer in a very popular franchise, not because of "nostalgia".
I am saying "nostalgia". I think that's going to be DKCR's main selling point, particularly in America. And I just don't think it's going to have the same sort of impact in Japan.
The multiplayer angle you're pushing for DKCR confuses me too, since Kirby has the exact same thing going for it. And all things considered, recent 2D Kirby platformers (Amazing Mirror, Squeak Squad, Superstar Ultra) have dramatically outsold recent 2D DK platformers (Jungle Beat, NPC Jungle Beat, DKC1-3 GBA). Just because DKC (or SDK actually) sold millions on SFC a decade and a half ago doesn't mean it will do the same today, meanwhile we've actually had Kirby games that can clear a million within the past couple years...