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Forums - Sony Discussion - All aboard the LBP 2 Hype Train!

Aside from the hype that's already there, I'm more curious whether games like this (and Infamous 2 for example) can improve on their sales when the sequels hit. That's mostly what I'm curious about with these games.



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papflesje said:
Aside from the hype that's already there, I'm more curious whether games like this (and Infamous 2 for example) can improve on their sales when the sequels hit. That's mostly what I'm curious about with these games.

They have a bigger and rapidly going userbase now tho, so I am assuming and actually hoping this will be the case, especialyl for Infamous and LBP cuz I think they are pure gold



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this trains going to fast but don't stop! open a window im going to throwup. never get on a train with a full stomach. woo woo next stop LBP2!



lol you can put me on that train, il deffo be getting this.



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masterb8tr said:
richardhutnik said:
Rainbird said:
zgamer5 said:
4 threads in how many hours? i sense giant hype. i knew this day would happen, i always dreamed of a game where i could make my own games, to bad i can't make an rpg.

Media Molecule already said you can make RPGs

And fuck yeah, I'm on the train!

Really?  So your Sackboy can have stats?  So, are we at least looking Zelda level action-adventure?


Anyhow, I am in line to buy a ticket when the train shows up.  I just want to make sure the train doesn't derail.  So, in short....

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLD!

Well you can make your own character which you can control. Sort of like a robot. So each time you level up, you could make that robot faster, more robust ect(basically you get a new robot, each time you level up). I can also think of a system where you carry your experience (but not your stats from on level to another). Lets say you make the level so you have to kill every enemy to progress. Each enemy represent one exp point. At the start of the next level you then have a certain amount of xp, which you can use to increase speed, health ect.  How you distrubute the xp then decides which robot you get(and that robot reflects what stats you chose to increase.)

To do this, your character has to have attributes that can be tracked and stats that can be inproved.  I would take that what is going on would be more than just upping stats in a simple way.  It would need to have sackboy have hitpoints or so on, to be an RPG.  However, let's say it doesn't fully have this, but is still an arcade game/platformer that lets you improve stats of your Sackboy as you play.  That alone is cool, even if it isn't an RPG.  If it does get close to the level of Zelda, with new items giving new abilitys, that is a big plus.  And if the type of activities in it are large, that is awesome.  You could go from level to level, earning new items, play old arcade games as mini-games and so on.



im aboard. without a doubt im gettin this game



richardhutnik said:
masterb8tr said:
richardhutnik said:
Rainbird said:
zgamer5 said:
4 threads in how many hours? i sense giant hype. i knew this day would happen, i always dreamed of a game where i could make my own games, to bad i can't make an rpg.

Media Molecule already said you can make RPGs

And fuck yeah, I'm on the train!

Really?  So your Sackboy can have stats?  So, are we at least looking Zelda level action-adventure?


Anyhow, I am in line to buy a ticket when the train shows up.  I just want to make sure the train doesn't derail.  So, in short....

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLD!

Well you can make your own character which you can control. Sort of like a robot. So each time you level up, you could make that robot faster, more robust ect(basically you get a new robot, each time you level up). I can also think of a system where you carry your experience (but not your stats from on level to another). Lets say you make the level so you have to kill every enemy to progress. Each enemy represent one exp point. At the start of the next level you then have a certain amount of xp, which you can use to increase speed, health ect.  How you distrubute the xp then decides which robot you get(and that robot reflects what stats you chose to increase.)

To do this, your character has to have attributes that can be tracked and stats that can be inproved.  I would take that what is going on would be more than just upping stats in a simple way.  It would need to have sackboy have hitpoints or so on, to be an RPG.  However, let's say it doesn't fully have this, but is still an arcade game/platformer that lets you improve stats of your Sackboy as you play.  That alone is cool, even if it isn't an RPG.  If it does get close to the level of Zelda, with new items giving new abilitys, that is a big plus.  And if the type of activities in it are large, that is awesome.  You could go from level to level, earning new items, play old arcade games as mini-games and so on.

example:

- A player can even customize a HUD. The example given is a health bar for a fighting game.

that also may mean that other part's can be customized an added in that same HUD an not just a health bar.

so since they already have:

- A Media Molecule developer has created a fully-functioning Command & Conquer Clone

Since that is even down to a per unit basis, it seem's it may infact be able to give your sackboy attributes.

now what extent that would cover in the game we will have to see, but it indeed shows that an action platformer RPG may be quite inline with this.



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ps:

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This game looks absolutly Incredable, can't wait, In my opinion this looks much more fun then Mario.



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