richardhutnik said:
To do this, your character has to have attributes that can be tracked and stats that can be inproved. I would take that what is going on would be more than just upping stats in a simple way. It would need to have sackboy have hitpoints or so on, to be an RPG. However, let's say it doesn't fully have this, but is still an arcade game/platformer that lets you improve stats of your Sackboy as you play. That alone is cool, even if it isn't an RPG. If it does get close to the level of Zelda, with new items giving new abilitys, that is a big plus. And if the type of activities in it are large, that is awesome. You could go from level to level, earning new items, play old arcade games as mini-games and so on. |
example:
- A player can even customize a HUD. The example given is a health bar for a fighting game.
that also may mean that other part's can be customized an added in that same HUD an not just a health bar.
so since they already have:
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
Since that is even down to a per unit basis, it seem's it may infact be able to give your sackboy attributes.
now what extent that would cover in the game we will have to see, but it indeed shows that an action platformer RPG may be quite inline with this.

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.









