masterb8tr said:
Well you can make your own character which you can control. Sort of like a robot. So each time you level up, you could make that robot faster, more robust ect(basically you get a new robot, each time you level up). I can also think of a system where you carry your experience (but not your stats from on level to another). Lets say you make the level so you have to kill every enemy to progress. Each enemy represent one exp point. At the start of the next level you then have a certain amount of xp, which you can use to increase speed, health ect. How you distrubute the xp then decides which robot you get(and that robot reflects what stats you chose to increase.) |
To do this, your character has to have attributes that can be tracked and stats that can be inproved. I would take that what is going on would be more than just upping stats in a simple way. It would need to have sackboy have hitpoints or so on, to be an RPG. However, let's say it doesn't fully have this, but is still an arcade game/platformer that lets you improve stats of your Sackboy as you play. That alone is cool, even if it isn't an RPG. If it does get close to the level of Zelda, with new items giving new abilitys, that is a big plus. And if the type of activities in it are large, that is awesome. You could go from level to level, earning new items, play old arcade games as mini-games and so on.