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Multiplatform engines didn't do the Xbox 360 justice.

Forums - Microsoft Discussion - Multiplatform engines didn't do the Xbox 360 justice.

Multiplatform engines didn’t do the Xbox360 justice

Let’s face it. The PS3 has been kicking the Xbox360 ass in the visuals department in the last two years. While games such as Mass Effect 2 and Gears 2 are visually stunning games, the PS3 has been raising the bar visually with its biggest exclusives such as Metal Gear Solid 4, Uncharted 2, Killzone 2 and the recently released God of War 3.

The point I want to clarify here is, Mass Effect 2, which is the best looking game on Xbox360 is running on the Unreal Engine 3 (multiplatform engine). Most of all Xbox360 games (exclusives and multiplatform) do run on multiplatform engines. With most of the biggest exclusives on Xbox360 are powered by the Unreal Engine 3 (Mass Effect 2, Gears of War 2, Lost Odyssey and etc). Multiplatform engines are designed to run on multiple platforms, which means they aren’t created to take full advantage of a specific console/platform. Yes, we see games such as Mass Effect 2 look better than an average Unreal Engine 3 game. But that because of the developers who are creating the game. With better art design and better optimization, a game can look better than another even if they are running on the same engine.

This year, we are seeing Xbox360 exclusives running on new engines or to be more accurate, engines that created to take full advantage of Microsoft’s console. Halo: Reach looks so much better than Halo 3 and ODST, but the real star that showed what the Xbox360 is capable of is Remedy’s upcoming Psychological thriller, Alan Wake.

Alan Wake not just raising the bar for Xbox360 in term of visuals, it’s raising the bar for this whole generation. Technically and artistically, Alan Wake is shaping up to be the best looking game this generation. From the real-time projected shadows produced by the essential flashlight, the total absence of aliasing (720p 4x FSAA), the breathtaking realistic lighting effects (the best I have ever seen), the epic scale of the environments, SSAO (Screen Space Ambient Occlusion), the atmospheric effects to the vegetation which interacts with characters and wind, and the absent of screen tearing. Truly impressive stuff.

http://www.vgarabia.com/2010/04/16/multiplatform-engines-didnt-do-the-xbox360-justice/



                                                                                                             

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Why do I see this thread turning into another fanboy flame war....



I think Crysis 2 already being named the best looking console game yet sort of undermines this.



Darc Requiem said:
Why do I see this thread turning into another fanboy flame war....

It certainly shouldn't. I posted it particulrly because I agree with it's main point, the 360 has been getting the short end of the stick for quite sometime. New engines should fix that.



                                                                                                             

CGI-Quality said:
Darc Requiem said:
Why do I see this thread turning into another fanboy flame war....

It certainly shouldn't. I posted it particulrly because I agree with it's main point, the 360 has been getting the short end of the stick for quite sometime. New engines should fix that.

Oh I agree with point of the article. I think that making this a thread topic is a good thing. However, the vast majority of this forum can't seem to take their fanboy goggles off long enough to have a rational discussion.



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Darc Requiem said:
CGI-Quality said:
Darc Requiem said:
Why do I see this thread turning into another fanboy flame war....

It certainly shouldn't. I posted it particulrly because I agree with it's main point, the 360 has been getting the short end of the stick for quite sometime. New engines should fix that.

Oh I agree with point of the article. I think that making this a thread topic is a good thing. However, the vast majority of this forum can't seem to take their fanboy goggles off long enough to have a rational discussion.

I really hope it doesn't go that route. I despise threads like that, especially if I'm the one who crafted it.



                                                                                                             

Darc Requiem said:
Why do I see this thread turning into another fanboy flame war....

The answer: It's the internet :D.  It's cool to see certain threads like this giving a glimpse of reality but I don't see Alan Wake being console gfx king and now I'm starting to think Crysis 2 won't either now imo.

Edit: For Crysis 2 I mean the console versions only.  PC will probably be the headline for it's gfx for at least 2 years I think.



January VGChartz Articles:

http://www.vgchartz.com/article/441948/most-anticipated-game-of-2020/ (Article - Most Anticipated Game of 2020)

http://www.vgchartz.com/article/442015/ancestors-the-humankind-odyssey-xone/ (Ancestors: The Humankind Odyssey Review -  4/10)

http://www.vgchartz.com/article/442086/weakless-xone/ (Weakless Review - 5/10)

http://www.vgchartz.com/article/442203/top-50-games-of-the-decade-final-10/ (Article - VGC's Top 50 Games of the Decade | Final 10)

I'm not saying hes wrong because Alan Wake does look fantastic, but Ahmad Dajani (the writer for VGarabia) is the biggest xbox fanboy douchebag out there so you can see what he was trying to do with this article.



Multiplatform is never designed to capitalize on visuals to the fullest but it is cheapest. It'll be interesting to see if Alan Wake or Halo: Reach do look as good as they seem.



I wrote an article about this very issue. In this very forum about 2-3 months back.

Everyone Laughed in my face. Then Gamersyde Previewed Alan Wake and backed me up by saying the very thing I wrote an article about. Then everyone here called Gamersyde a nobody when they said Alan Wake was at the forefront of console graphics.

I wonder if CGI Quality will get the same comments as I did, for an article about the exact same thing.