By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Sega: Madworld on Wii was a “mismatch”

I read some comments but I think people is missing something important.

Bayonetta had low sales because it was released on January...after christmas, when people had spent all their money on games, consoles, etc. and most of times, games released on January will most likely have bad sales, there a few exceptions: Mass Effect 2

And MadWorld was released on March/April so it had obviously an advantage over Bayonetta's sales.



Around the Network
outlawauron said:
jarrod said:
outlawauron said:
jarrod said:
lol at putting Bayonetta's ww figure against MadWorld's 1st NPD. "Games Journalism" at it's finest. <3

Here's the first NPD for Bayonetta (which had a week more than MadWorld btw) if anyone's interested in an actual comparable figure...

Bayonetta 360: 100,000
Bayonetta PS3: 60,000


... in other words, if MadWorld was "mismatch for the audience" going by NPD sales, then Bayonetta was pretty much the same exact thing...

Well, to be fair, they're not padding the numbers that much. How much did MadWorld sell in Japan? (since we likely have 0 data on European sales)

For Bayonetta? 196k PS3 and 88k 360 ltd according to Famitsu.

Sega didn't even release MadWorld in Japan though, so we can't really have an exact comparison there...

I thought it was released relatively recently. Must have slipped up.

It was, but not by Sega, from whom all these comments are coming.  Spike picked it up.



theprof00 said:
younghavok said:

the funniest thing about these articles is how they always point to the Wii's first week or first month, and then always point to the total for the game they are comparing it too. Like, "X game has sold 6mil worldwide so far while B game on Wii only sold 15 thousand on its first day. A complete disaster!!!"

 

Madoworld on Wii sold more in its total  then the 360 version has of Bayonetta. For a game of that calibur with that marketing push behind it, 1.1mil is kinda lame Honetly

Well, the difference on the store shelves is 1 year vs 3 months, and the price difference is 10$ vs 40$. At three months into Madworld's life, it was already hovering around 30$.

By January next year, Bayonetta will most likely have 2M total sales.

So basically, double. After that, it will probably settle into 2.5X or 3X lifetime... which is normal when you look at the sales data for other titles of the same genre. 1.5M, usually.

i get what your saying but Madworld was promoted (I know everyone says that) pretty poorly and was an increidbly niche title while Bayonetta had spots running everywhere. Despite what the title is selling at now the developers and Sega earn a set rate I believe. Its the stores that decide what price to sell the titles at. If VG is to be believe sales wise then the game did pretty good and is still moving along. Will probably hit 500k or 550k. Not bad by any means for a title that surely did not cost that much to make. But the argument is pointless anyway, the developers think what they want and do what they are told. I'm really not missing platinum games on the Wii personally.



TWRoO said:

It's not a mismatch, just a bad game.

4-5 hours max and very limited replay value, the visual style is very confusing at first look, nice for a while, then just boring. The gameplay and controls are solid enough, but after 2 hours of mixing things up a bit you are essentially doing the same thing over and over again, though at least that repetition only lasts another couple of hours.

in other words you agree that Wii games are overrated at VGC? the game got an 8.7 here  j/k



Eh, Platinum was happy with MadWorld sales and the director even said he'd be interested in doing a sequel.

All this "mismatch" talk is coming from Sega. Sega Europe actually at that.



Around the Network
jarrod said:
outlawauron said:
jarrod said:
outlawauron said:
jarrod said:
lol at putting Bayonetta's ww figure against MadWorld's 1st NPD. "Games Journalism" at it's finest. <3

Here's the first NPD for Bayonetta (which had a week more than MadWorld btw) if anyone's interested in an actual comparable figure...

Bayonetta 360: 100,000
Bayonetta PS3: 60,000


... in other words, if MadWorld was "mismatch for the audience" going by NPD sales, then Bayonetta was pretty much the same exact thing...

Well, to be fair, they're not padding the numbers that much. How much did MadWorld sell in Japan? (since we likely have 0 data on European sales)

For Bayonetta? 196k PS3 and 88k 360 ltd according to Famitsu.

Sega didn't even release MadWorld in Japan though, so we can't really have an exact comparison there...

I thought it was released relatively recently. Must have slipped up.

It was, but not by Sega, from whom all these comments are coming.  Spike picked it up.

Ah, this makes more sense.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

3rd parties being logical and Wii are a mismatch in general. Why on God's name would SEGA risk a Madworld on Wii rather than a exclusive Sonic 4 is beyond me...



outlawauron said:
jarrod said:
outlawauron said:
jarrod said:
outlawauron said:
jarrod said:
lol at putting Bayonetta's ww figure against MadWorld's 1st NPD. "Games Journalism" at it's finest. <3

Here's the first NPD for Bayonetta (which had a week more than MadWorld btw) if anyone's interested in an actual comparable figure...

Bayonetta 360: 100,000
Bayonetta PS3: 60,000


... in other words, if MadWorld was "mismatch for the audience" going by NPD sales, then Bayonetta was pretty much the same exact thing...

Well, to be fair, they're not padding the numbers that much. How much did MadWorld sell in Japan? (since we likely have 0 data on European sales)

For Bayonetta? 196k PS3 and 88k 360 ltd according to Famitsu.

Sega didn't even release MadWorld in Japan though, so we can't really have an exact comparison there...

I thought it was released relatively recently. Must have slipped up.

It was, but not by Sega, from whom all these comments are coming.  Spike picked it up.

Ah, this makes more sense.

Yeah, the inevitable Z-rating scare Sega away.  It sounds like they sat on it awhile though too.



routsounmanman said:
3rd parties being logical and Wii are a mismatch in general. Why on God's name would SEGA risk a Madworld on Wii rather than a exclusive Sonic 4 is beyond me...

hmm.. a company under heavy financial pressure making his cash cow exclusive doesn't sound like a logical decision to me..

the same company deciding to publish a nearly finished and hopeful project by a very renowed dev-team on the other hand seems like worth taking the risk to me



Lafiel said:
routsounmanman said:
3rd parties being logical and Wii are a mismatch in general. Why on God's name would SEGA risk a Madworld on Wii rather than a exclusive Sonic 4 is beyond me...

hmm.. a company under heavy financial pressure making his cash cow exclusive doesn't sound like a logical decision to me..

the same company deciding to publish a nearly finished and hopeful project by a very renowed dev-team on the other hand seems like worth taking the risk to me

Going multiplatform doesn't always equate to greater sales, and taking the increasing cost into the equasion, SEGA could have profited much more from an exclusive 2D Sonic game on the platform that the series sells best in; the Wii.