- A 29 year old male gamer
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- Joined on April 14th 2008, last online 3 days ago.
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After the Winter Olympics timeskip I just reached what seems to be the point of no return (the spaceship is finished) and I'm missing a few things. The most important are:
How do I get rid of the Lego blocks?
Where I can get the songs for the tunesmith book?
Dragon is unfair. Is there an item that prevents status effects? I can only cast Prevent Order once per turn and it gets removed after one Blow.
Or is Wyrm easier? I vaguely remember that equipping two amulets should nullify most of the damage, maybe I should try that too.
As for preventing status defects, I think resistance is the best the game goes, and if memory serves III in particular is bad at resistance as well. :-/
Oh well, the first dragon is the toughest. Now with the higher level cap I can also invest in some more HP and TP, as well as maxing out some other useful skills like the Princess's various healing and the Zodiac's other elements. I had built towards Dragon, so Fire was the only thing I had maxed. Going for Ice next.
If only the inn had a bigger inventory. I have plenty of books and formaldehydes saved up, as well as valuable healing items.
I need to kill some pasarans to farm EXP. That's pretty much why I gave up the last time. Gaining EXP really drags in EO3 and the optional bosses throw so much bullshit at you. EO2's force skills made things easy and the bosses weren't that tough either (going down in less than ten turns). EO4 has a quick way to gain EXP by turning overworld FOEs into shinies, so gaining plenty of level ups per hour isn't a problem.
Why does the Shogun's second weapon only do half the damage? That's not cool when I have to sacrifice so much defense to equip two weapons.
Also, with that Warrior Might stuff my initial Buc build was for nothing. I put like seven points into chasers. Although there's no point in resting, because your suggested builds are so simplistic.
The Princess, however, oh my god. She barely heals anything, because there's no healing-plus skill from the Monk class. I guess that means I have to split my Hoplite and line guard pretty much all the time. Then again, it's not like the Hoplite has a damage output that is important.
Thinking about your party, you must have had your Princess in the back row. Shogun and Gladiator in front, plus the obligatory Hoplite. That also only requires one row that needs Attack Order. And if the Princess/Monk is in the back row, it might as well be a Monk/Princess, because the Monk's class skill is so much more valuable than the Princess's which is basically good for nothing.
I feel the time is right to tackle Etrian Odyssey III. What kind of party should I play with this time? Preferably a formation that can take down all the post-game bosses. What do you recommend?
The last time I played with a Princess/Protector/Gladiator/Zodiac/Monk setup. While that made exploring very comfortable (all those Princess skills that save TP for healing), it wasn't effective against FOEs and bosses.
Seriously, I had great success with a Princess/Hoplite/Shogun/Zodiac/Bucaneer party. Subclassing appropriately will be critical in the late game, but basically your Hoplite can duplicate itself with Ninja skills (thus better protecting front and back), while your dual-wielding Shogun will be setting up an insane amount of chasers for your Bucaneer (this is your main source of damage). Zodiac provides some extra magical oomph, while the Princess is there to keep the whole party buffed and healed.
There may be better groups out there, but this one worked wonders for me.
So I basically start with Princess/Hoplite/Buccaneer/Zodiac/Monk, then bring in a Shogun in place of the Monk, because by that point subclasses are available. Wildlings have to suck, I don't recall ever reading about them being useful.
I also forgot whether Shoguns and Yggdroids can be unlocked from the get-go with New Game+. I want to say that they are, but I'm not completely certain. If so, I'd consider dropping the monk entirely, although by now you know my position on dedicated healers generally.
And yes, Wildlings still suck ass. But not as much as farmers, who I presume was an attempt to make a class even more useless than survivalists. Well done Atlus, well done.
New game+ is there to get all three endings, it doesn't work like in EO4. It's not even an option for me anyway, because I lent the game to my nephew and he didn't beat it. I have to start from scratch and Shogun (as well as Yggdroid) are only unlocked towards the end of the third stratum (depending on which story path you take). So I have to fill the Shogun's spot with someone else and a dedicated healer for the early game isn't a bad idea, because the Princess's marchs take quite a few levels to build up to an acceptable level.
Maybe I should move my Buc in the back right away, although this early it's more beneficial to have a bigger spread of enemy attacks across the front row. A Princess with full HP heals everyone automatically at the end of each turn.
You know, I am about to reach floor 3 now and already doubting the need for my monk. Then again, I am going to need her for boss fights until I get subclasses.
So the Bucaneer was just a subclass on the Shogun, rather than a main class. On a related note, New Game + lets you start with Shoguns and Yggdroids from the get go, if you unlocked them earlier. The fifth character was a Gladiator subclassed into a Shogun. Originally the fifth character was an Arbalist instead of a Bucaneer, but apparently the Gladiator did better damage.
Swashbuckling on the two-sword Shogun, with the Gladiator following up with Warrior's Might to chase each of the hits. It worked similarly with the Arbalist, who also had Warrior's Might equipped, and lasted a bit longer because he was in the backrow (Warrior's Might drastically reduces your defense that turn...), but even with Giant Slayer he didn't match the gladiator in raw damage.
Would be cool if you could give me a breakdown of your entire party. Main class/subclass/skills (at least those that you maxed).
My party consisted of Gladiator/Shogun, Shogun/Bucaneer, Hoplite/Ninja, Princess/Monk, and Zodiac/Wildling.
Gladiator had Warrior's Might and Berserker's Vow as the main focus, Shogun had two swords and Swashbuckling (he'll be the one getting "chased"), Hoplite had the elemental Walls and Line/Member protect, as well as Bunshin (you may have noticed how...fragile...the team is defensively, so two defenders was really helpful). Princess focused on Attack Order and the healing skills, with some monk healing thrown in for emergencies, and Zodiac had the elements and Meteor, with Primal Drums thrown in to assist the rest of the team.
This group uses a bit more healing items than more conservative teams do in the last stratum, but it cuts through bosses fairly effectively without going too far into offense. I considered swapping in a second Gladiator with Warrior's Might, but I think only one "chase" can be triggered per attack, and substituting in a second Gladiator+Shogun resulted in waaaaaaay too little defense to explore. Although I'm guessing it would've sliced through bosses like nobody's business.
So you actually had the Princess in the back row. What was that about guns anyway? You didn't use a Buc, you fool.
By whom will the Shogun get chased? I thought the Buccaneer class is the chaser, not the one being chased. How do you set that up?
The Gladiator, or Arbalist, or Bucaneer in your case, will be the chaser. The Shogun attacks with his swashbuckling two swords, between 3-9 times each turn. The Gladiator/Arbalist/Bucaneer is chasing with Warrior's Might. So yes, you had it right.
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TornadoCreator said: 4. Virtual Console If you're a retro gamer, the fact that you can play so many old NES, Gameboy and Mega Drive games is great. Personally I'm hoping for more; SNES, Master System, TurboGrafx-16, and Gameboy Advance all need to be brought over to the 3DS store because these games so perfectly lend themselves to portability nowadays. They can be somewhat pricey...
JakNBlak1993 said:For the love of God, give us the BatMobile now. It broke a wheel. The Joker got away....
Occupation: Blood-sucking leech on society
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