noname2200

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L10: Behemoth (13,791 until level 11)
< noname2200
  • A 30 year old male gamer
  • United States
  • Joined on April 14th 2008, last online 1 day ago.
  • Profile Views: 78,231
  • Forum posts: 15,884 times which averages 6 posts per day

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< RolStoppable posted something on noname2200's wall:

Sony's first party manages to make Nintendo's look good when it comes to droughts. Despite almost complete abandonment of the Vita and PS3, the PS4 isn't getting a lot of games.

Fortunately for them, they don't really need to. I'll be honest though: I hadn't noticed until you pointed it out, but they really have been very slow at publishing titles so far, huh? And the PS4 is supposed to be very easy to develop for too.

on 11 March 2015

< theRepublic posted something on noname2200's wall:

Wow, I feel like I hadn't seen you in a thread in forever. How is everything?

Ditto and likewise! Every time I see your avatar, it's that other guy instead!

All's well here, although I haven't been checking or posting as much in the past few weeks. Just too much to do, really. How about you? Also, any thoughts on the Rams potentially going back to LA?

on 10 March 2015

I don't have much time to come on anymore. Mostly just the weekends.

I would probably be done with the NFL if that were to happen. Probably will, or the STL taxpayers are going to get fleeced. It is a lose-lose situation. I live near KC now, so I guess I would casually follow them.

I am exited about the Bradford-Foles trade though! This is the second time Les Snead has pulled off a great trade.

on 12 March 2015

I was stunned to hear that anyone was willing to bite on Bradford, to be honest, although not as surprised as the fact that the Rams have stuck with him for so long!

on 12 March 2015

You know how it goes. Blah, blah, potential, blah, blah, talent. At the beginning of the 2014 preseason, everyone was saying Bradford looked better than he ever had before. Then he blew out his knee again.

We will see how he does in Philly.

on 13 March 2015

Honestly, he has a chance to do better, but that's mostly because they have a system where Mark Sanchez doesn't look embarrassing. I doubt anyone will ever claim that Bradford was worth half the money he got paid.

Although that might be his biggest contribution to the sport: being the last rookie to get such an obscene, team-hamstringing deal. Not the worst thing to be known by, I guess?

on 15 March 2015

That was the worst part of the whole thing. Just the worst year for the Rams to have the #1 pick.

on 15 March 2015

< RolStoppable posted something on noname2200's wall:

Iwata said that Nintendo's developers have to question their game-making decisions despite high Metascores and user scores.

Oh, new interview? I'll have to dig it up.

He's wrong of course. The hardcore are all that matters.

on 24 February 2015

It's from the latest Q&A session with investors.

It's interesting because he explicitly denies that marketing alone is the cause of their failures. And you know that quite a few people on these forums like to put the blame on marketing.

In other answers he also talked about adopting a broader perspective within the company to get all minds on track to create entertainment that goes beyond what Nintendo has been doing recently.

on 24 February 2015

I've liked most of what he's said over the past year+ or so, and this makes the list for sure. It's unfortunate that the fruit of this new ("new") direction likely won't come for at least another year though, since the devil's always in the details.

And was I imagining it, or weren't we supposed to have gotten some new info on the QoL platform sometime last year?

on 24 February 2015

The fruits won't show during the next fiscal year, that's for sure. Iwata already said a year ago that it will take until the fiscal year ending in March 2017 before Nintendo can return to a profit level that can deemed acceptable. This obviously implies that neither the 3DS or Wii U will be the products that get Nintendo back on track.

As for the QoL thing, Iwata said that he will speak more about it next quarter because it's going to take a lot of time to explain everything and this quarter's briefing had to deal with the results of the holiday season. It's an acceptable excuse because the holiday quarter is by far the most important one of the year.

on 24 February 2015

At least he's realistic about the current systems. Points off for greenlighting the things in the first place, but credit to the man for not doubling down on a bad bet. Overall, I think he's handling the triage pretty well, although I do hope they find a way to expand their capacity more: I don't doubt they'll largely have to go it alone next generation. Again.

on 24 February 2015

Regarding that, he fused the R&D departments of their home consoles and handhelds a while ago. For one, that will allow an OS that is shared between the two systems in the future, and two, it will also allow for less resource-intensive porting between the two platforms. A home console version will probably be more beefed up than its handheld counterpart, similar to how SSB4 turned out. But the overall benefit here is that software droughts will be reduced, even if the overall number of developed games doesn't increase significantly.

Furthermore, Iwata said that they are going to collaborate with more third parties in the future which is a much better solution than sucking up to multiplat publishers. An exclusive game with Nintendo's quality control is going to make a better case for the purchase of Nintendo hardware than a game that is available on several other platforms.

So that's two ways to reduce the gaps between software releases. If they are going to reach a sufficient level of software releases has to be seen, but at least Nintendo seems to be perfectly aware of the momentum-killing problem.

on 24 February 2015

I'm not fond of the idea of porting games between the consoles, though the collaboration route has so far been paying some nice dividends.

Still, it's just not enough: we both know multiplats will be rare, and third-party exclusives likely non-existent. I think they need to do even more than they ever have, and that will be difficult to do when they'll have three different platforms to support simultaneously. They've been aware of the problem for a generations: I'm just not sure that it's a problem that they CAN feasibly fix, to be honest.

on 24 February 2015

Three platforms? You think that QoL is going to be a video game platform despite being described as a different pillar?

on 24 February 2015

I think it doesn't matter: it needs to be supported regardless of whether it's a video game platform or something else entirely, and I'm making the assumption that initial support, at least, will have to come predominantly from Nintendo

on 24 February 2015

From what I could gather, QoL will be about tracking statistics and giving users feedback that keeps them motivated. This will be more like apps than games, and the visualisations will be more like Brain Training and Wii Fit rather than Super Mario 3D World. So I wouldn't expect that much manpower needed to properly support QoL, because it's first and foremost about functionality rather than creating content and wowing people.

on 24 February 2015

Perhaps you're right, in which case the investment should be fairly minimal.

But in that case, I expect the platform will probably fail, as these apps not only already exist in some form on computers and smartphones, but whatever twist Nintendo introduces will be easy for competitors to clone as well. If they're going to differentiate themselves in that somewhat crowded market, I think they'll need to leverage their software background, which will require a steady stream of manpower.

on 24 February 2015

Why are you assuming that QoL will be a platform? I am thinking that it will be a range of different products. For example, the sleep sensor we've heard about would be pretty impractical if it were supposed to leave the bedroom on a regular basis. At the same time it can't be everything that Nintendo was thinking about when they refered to QoL as a third pillar next to Nintendo video game hardware and Nintendo IPs (software for their video game hardware, shows/movies, merchandise).

on 24 February 2015

"Platform" can be used to mean more than just a single console or machine. Amiibos are officially a "platform," for example, so even if it's a series of devices it still qualifies as a "platform."

Still, it can be confusing to refer to them that way, so let's say "project." Even so, I believe any item(s) they put out as part of this project will need a steady stream of software from them to remain attractive and profitable, because there will otherwise be a lot of "me too" products aping any successful QoL item(s), and any success will be cut short.

on 24 February 2015

I agree that QoL will require new ideas on a continual basis, but you make it sound like it's going to be a drain on Nintendo's resources like a Zelda game.

on 24 February 2015

You're right, it can come off like that. I certainly don't mean it's going to gobble up a third of the company's resources or anything. But I do think it'll take a significant amount of employees to feed the beast.

I believe making things like fitness and health into something that's also entertaining will take a lot of ingenuity, testing, and failures. Remember, they're not just making Brain Age; they're making Brain Age, and Wii Fit, and Wii Relax, and Let's Get Cooking, and heavens knows what else, all in a short timespan, and then improving or replacing these in a few years to get ahead of all the inevitable competitors.

I suspect the ratio of projects undertaken to projects actually released will be notably smaller than normal because of this. Maybe I'm wrong, or maybe I'm overestimating what Nintendo will try to do with the project, but if they're going to try to push boundaries here like I believe they will, I think they're inevitably going to have more misses than hits. Which requires quite a bit of manpower.

on 24 February 2015

I wonder: Nintendo erected a new building over the course of the last few years to move over the R&D teams for hardware. Surely they've been hiring new people to fill up the empty space in the old building instead of letting it go to waste.

on 24 February 2015

That makes sense, especially since the QoL people are apparently being largely segregated from the rest of the company.

on 24 February 2015

< RolStoppable posted something on noname2200's wall:

With The Order 1886 out of the way, there's nothing to do for the next months.

Did you listen to Ponyless?

Can't say I know what that is. Is it a podcast?

on 19 February 2015

It's a VGC member a few posts below what you are just reading...

on 19 February 2015

Oh, right. >_< In my defense, *insert excuses here*

But no, I never picked up Persona Q. The series just doesn't appeal much to me, and I don't want to get burned out on the formula before the next two EO games arrive.

on 19 February 2015

I thought so. Nobody cares about Persona Q. My review thread didn't even get a single reply. Gave it a 6.7, trolled Persona fans, but no response.

on 19 February 2015

Wow, really?! I expected a muted response - we have less Persona fans here than other parts of the internet - but NO response?

Poor Etrian Oddysey, it only gets lip service around these parts. :-(

on 19 February 2015

Are you serious? Did you not notice all the Persona 5 avatars that popped up? It's just a PlayStation thing rather than a matter of IP, that's all.

on 19 February 2015

Actually, I haven't really. I rarely browse the Sony or Microsoft forums anymore, so I'm only ever up on what they do when they bleed over to some other sections.

Also, if they are around, I have no idea what Persona 5 stuff looks like due to complete disinterest, so I literally wouldn't recognize it anyways. It's not like anime avatars are a rarity around these parts.

on 19 February 2015

Sounds reasonable. If you actually browsed The Order 1886, then you would have trolled a whole lot over the course of last week, because we both know that you can't restrain yourself. The anime excuse is sound too.

on 19 February 2015

You know what's really sad? I have so little interest in the PS4 or the XBone that the first time I took notice of The Order is when I heard people were already being disappointed with it. Apparently it was supposed to be a system seller or a showcase or something? It sounds like I'm letting a golden opportunity pass me by, but the systems themselves just seem so boring... :-(

on 19 February 2015

So on that note... what the heck is The Order anyways?

on 19 February 2015

Yeah, it was supposed to be first true PS4 exclusive to really deliver, because aside from InFamous 3, it was one disappointing game after another (using an 80 Metascore as the threshold). Although in reality most Sony fans have been cautious, so it was only a vocal minority who really stuck up for The Order, but those really defended it passionately.

Turns out that the game really is the expected linear singleplayer experience that looks pretty, but suffers from an overuse of quick time events and a playtime of only 7-9 hours. And the story is of course nothing amazing, but that's nothing new; if those writers were any good, they wouldn't bother with video games.

As for the VGC community, it looks like we'll be losing a few Sony fans because of the fallout.

on 19 February 2015

Oh, I've no doubt those Sony fans will be right on back, albeit after replacing the "o"s with "0"s in their new usernames. The ones who protest loudest are the ones who never really seem to go away.

I am a bit sad that the game isn't the next Killzone 2 though. Man those were some fun days! Pretty gifs of generic sci-fi, culminating in a game that's not only completely forgettable (and now forgotten) but also often said to be inferior to its cousin release, Resistance. Even the Final Fantasy crowd seems largely muted nowadays, I presume because the game will be multiplatform. The death of console exclusivity impoverishes us all!

on 19 February 2015

I wasn't talking about the kind of people who create countless alt accounts, but members with a few thousand posts. Maybe they'll return when their bans expire. Who knows, you could be right that they'll be back eventually. Perhaps the notices of leaving for good were a heat of the moment thing.

Since you are speaking of Killzone 2, let me show you an early review from a NeoGAF member and tell me what you think about it. I'll be right back with a link.

on 19 February 2015

http://www.neogaf.com/forum/showpost.php?p=152178098&postcount=1

on 19 February 2015

Stream of consciousness response here:

"Needless to say, both the film industry and the games industry would do wise to look at The Order as the current shining example of what the medium can achieve."

He's trolling, right? And I don't even have to play the game to know that!

"The Order succeeds because the physicality and feedback of the gameplay sections (which are by no means scarce) are so well executed and consistent with the games overall quality, that not allowing it its quirks would be to completely miss the point"

Oh yeah, he's trolling. Masterfully, might I add. The nods to MGS, Killzone, and Vanquish make me a bit green with envy: I could never be so subtle.

on 19 February 2015

That "review" was posted here a few times, because it was an honest impression from an honest gamer. I went on to use it in my The Order 1886 thread here, calling for a ban. Looks like the NeoGAF mods listened, although I don't know why they banned him.

on 19 February 2015

Here's my thread:

http://gamrconnect.vgchartz.com/thread.php?id=198452

on 19 February 2015

Well spoken. Although, after going a bit deeper into the neogaf thread, I don't think the marketing aspect was veiled at all, thin or not. The guy had a post about the gunplay:

" You can feel the gun powder making the metal snap against the battered, grainy wood of your rifles"

Since it's clear no human being writes like that, he's openly marketing.

on 19 February 2015

I didn't read any further into the thread. If he got banned for being a shill, I am surprised that it took the NeoGAF mods this long.

on 19 February 2015

< TruckOSaurus posted something on noname2200's wall:

Resisting the urge to be smug is bad for you.

Not to mention futile, in my case!

on 18 February 2015

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Biography

Occupation: Blood-sucking leech on society

Education: J.D.

University: Cal

Height: 5'11

Build: Other

Eye colour: Brown

Hair colour: Brown

Zodiac sign: Sagittarious

Relationship status: Single

Favourite Music: Classical, Jazz, Opera

Favourite Films: What's on Netflix?

Favourite Books: Who has time nowadays?

Favourite Food: Chocolate!

Hobbies: Fencing, tennis, playing games (obviously), posting on forums (old!)

About Me: What, are you looking for a cure for your insomnia or something?

Game Stats

  • 263 total number of games
  • 0 games in common
  • 6.7 average game rating
  • Wii favourite console (60 games)
  • RPG favourite genre (57 games)
  • 0% of games completed