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Why is there no Fire Emblem Fates castle data of yours? You still have the same 3DS, right?
I guess I'll have to put eight Ultrafauna Slayer XX on my skell to beat the beast. I'll have to be able to do it in two shots because my skell doesn't survive long enough to do anything else.
I've got some questions regarding locations that I don't recall where they are. The spreadsheet is translated from Japanese into English (sometimes loosely) and I am playing the game in German, so it's... well, hard to remember. Give me Frontier Nav numbers, please.
1. Primordia: Bluecliff and Castaway Cavern.
2. Oblivia: Demon's Pocket and Ibitsa.
3. Sylvalum: Abysscave.
4. Cauldros: Don't need a location here, but I've never seen the weather magnetic storm. The common weather is cloudy, occasionally it's clear, brimstone rain is followed up by rainbow most of the time, but magnetic storm is a complete mystery to me.
As for your questions, give me a few minutes to check my save.
I don't consider making all those Ultrafauna Slayers a waste of time though. Like I said before, the game wants you to kill 100 Telethias and 100 Yggraliths, so killing them with a single shot of the Zenith Cannon would be great. Yes, that's not possible on the Telethia, but taking off 1m HP before firing the cannon works to kill it in 20 seconds.
Molten Hollow is not it. For one, I've checked that cave, and two, the spreadsheet uses the name Molten Hollow for other enemies.
I don't think Bluecliff is the Drop Shaft either, because once again the spreadsheet uses Drop Shaft or something very close to it for other enemies. I also repeat that I don't think that Bluecliff is a cave.
But Bluecliff isn't Drop Shaft. I need two enemies in the range of level 11-20. The spreadsheet also lists an Auravis for the Bluecliff location, but I've found that specific enemy at one of its other locations already. I hope that helps a little bit. Bluecliff has Auravis, Vesper, Blatta.
Overall, I am still missing 33 of the roughly 1110 entries in the bestiary, but a good bunch of them are tyrants that I couldn't beat with the Ares 90.
If you need more directions, it's the rock where a level 37 auavis tyrant is circling a perch near the top of the rock: the cave is almost directly below that perch. There are evellos there during the day.
Ibitsa in Oblivia has another Forfex. The spreadsheet also says SW (southwest). I am looking for the Sand Forfex, but the Land Forfex is also listed for the same spot. I think it's a travel point on the southeast of Oblivia, maybe the Sand Forfex is a random replacement for the Land Forfex, or like other Forfexes, it only appears during rain?
So the only real thing left is how do magnetic storms occur in Cauldros?
So today I tried the Telethia again. Did around 3m damage with the opening shot (still missing Ultrafauna Slayer from the setup you suggested), but that's only a quarter of its health. Afterwards I am screwed because I have no other good weapons on the skell. The Zenit Cannon takes up only two slots, so that leaves another six. What should I go with?
You really only need to get it up to five or so: after a third of its health is gone Telethia becomes temporarily invincible, so I just let it go all the way down to the ground and hover around a mountain a bit while my cannon recharges, while telling my idiot teammates to stay close to me. The Telethia doesn't seem to actually do anything if you do this, so it's invincibility wears off, and it only has time to recover a few hundred thousand HP. Gradually close in and give him another shot, and he should be dead/nearly dead, depending on how many of your slots are devoted to Opening Damage Up.
Still though, even if the Telethia would be almost dead with two shots, I need at least one weapon that does half-decent damage because the garbage I have on the skell just doesn't do it.
I do remember the G-Buster 2 was an excellent weapon, especially since it also staggered, and I think you could put the Detonation-B superweapon with the Zenith Cannon, though because it's a melee thermal weapon it won't be as impressive with this build. I also used to emphasize weapons with short cooldowns, like the gatling guns, in order to trigger the most cockpit modes. It's a bit too luck dependent, but with high Potential skellwear those came on fairly regularly.
I put the Zenith Cannon on the Amducias that I already had, added three Weapon Attack Up XX, Negate Physical Reflect, two Above Attack Up and I think that's it. Went to the Telethia to see how it works and did 0 opening damage. That sucked.
At least I've completed the on-foot build. Couldn't be bothered to make a fifth Potential Up, so I added a Max SP Up X that I found somewhere, because having over 4k SP isn't bad. I defeated Dadaan (a level 77 Prone) within 15 seconds, so I think the build is good enough. And yes, all the Melee Attack Up augments are good because I am using three red arts in addition to Blossom Dance. All of them are multihit, so I managed to drive up the Overdrive counter over 50, even though I don't even know what I am doing. I just activate arts one after another.
And you really beat all tyrants? I've come across a headless Millesaurus in Oblivia. I looked up his stats and the thing has 100 million HP.
Your build will probably get you through just about everything now, so you should be good to go. What armors are you using? If you maximized Candid and Credible their armors should come with Potential Up X or so, while the cat people's business gets you some Potential Boosts instead. This is on the armor proper, and the light armors can have three slots like usual. You could mix and match to get you another hundred potential or so, if you want a bit more oomph.
And yes, all 250 tyrants. The Headless Emperor is actually a pretty straightforward and boring fight: If you've beaten Lucielle the Eternal, you've basically beaten the Headless Emperor, just dragged out forever. I did it on foot and just kept spamming Overdrives, with Ghost Walker preventing him from ever hitting me. Took like five minutes of whalloping, not very interesting.
I've maxed out all stores a long time ago. Today I also got the trophy for adding 777 augment slots to my equipment, so now I don't know what to do with miranium on a regular basis. I don't get why you can't give May May miranium in exchange for cash. Then again, I wouldn't know what to do with cash either. Would have been cool if cash bought you materials, just like the reward tickets do.
Anyway, the armor that I am using is all level 55 pieces that come with Treasure Sensor VI. I've bought full sets for the rest of my party to increase the drop rates for a total of 120%. Each piece also has Potential Up VI on it, so it's not that bad. Yeah, I haven't bothered to equip the best armor for combat or even look for it. There's obviously room for improvement.
Yeah, I don't understand the need to introduce any grind in a game that already has so much content. Again, the game as a whole often seems like one step forward, one step back.
I have to say that the postgame really sucks. Getting to 95% exploration rate is fine, but then it begins to become a nightmare. How could this sort of thing be greenlit? It's terrible game design. It's Bravely Default level of stupidity.
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Einsam_Delphin said: ClassicGamingWizzz said: Whats up with the fucking annoying circle right on top of the link head, such a stupid thing that completely ruins immersion. Really, that's the one thing that completely ruins immersion, seriously? I'll just never understand the whole immersion thing when you already know it's a videogame before you even start...
Neodegenerate said: noname2200 said: I've been working at unable to keep up with the news. Link a chick yet? Nope, and confirmed to be a guy and only a guy in the new game. Thanks. I, for one, am shocked, and feel both hurt and misled by my own overactive imagination....
Occupation: Blood-sucking leech on society
Eye colour: Brown
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About Me: What, are you looking for a cure for your insomnia or something?