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- Joined on March 5th 2007, last online 2 hours ago.
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So...NEW 3DS. I have to wonder why. What am I overlooking?
Plus, the name is kinda dorky.
Anyhow, this update was necessary for Japan. They've literally had no new 3DS re-designs since the XL, and it shows. For NA and Europe though, it does seem kind of weird. Especially the customizable part. Those poppy and super colorful shell designs most likely won't work very well over here. A better selling point would be much better battery life, not "approximately" .5 hours more. That's wimpy and pathetic.
And the name is dorky, but it might work. People are stupid and "NEW" might make them realize that, well, it's new. Also, Apple did it with the iPad so it can't be all bad, right? Right?!
As an aside, what's this about new Mario Kart DLC? Zelda in Mario Kart!?
And yes, Link is going to be in Mario Kart, as well as characters/elements from F-Zero, Excitebike and Animal Crossing. They have to sell the Amiibos, so the more games support those figurines, the more perceived value they can have.
The bodyguard/doctor combo was potentially very problematic, AND the bodyguard informs the target of the attempted kill (effectively clearing the target); having a cop who can (and did) become bulletproof should have proved much more troublesome than it actually did; there were two vigilantes, one of whom is effectively clearing himself upon acting regardless of the victim's flip; and a Mayor who likewise is highly unlikely to be scum once he's used his power.
Town made a lot of errors, some of which we pushed them towards, some of which were entirely unforced, but at the end of the day the setup wasn't nearly as unbalanced towards either side as the scoreboard would suggest.
It was also a blast. I don't have time to play in the future, but WoW's games are historically some of the most fun, and I recommend joining the next one if possible.
But that's the usual story: The mafiosi say how they could have been screwed easily, but that usually requires town to get lucky during the first two Day and Night phases. Throw in daytalk and town needs even more luck. If the scum makes it past Night 2 without one of them going down, then they usually have a good chance to push the game to LYLO for Day 4. At that stage town has to be perfect while potentially still being in the dark for the most part.
In any case, I think the balance was fine. Besides, other than Daytalk and the Mason link we got roughly zero results from any of the night powers. At the end of the day the town largely played poorly: we just kept the team calm, planted a few seeds early, reaped the fruits later, and waited out a victory.
Considering the track record of VGC Mafia's town play, daytalk for scum should not be allowed, period. Town has about a 10% win rate when it is allowed. And of the losses, most of them are devastating.
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You aren't the brightest bulb in the room....
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Favourite Games: Nintendo all the way!
Favourite Music: Trance, videogame soundtracks
Favourite Films: Back to the Future trilogy, Dodgeball: A true underdog story, Operation Broken Arrow, Kim Possible: So the drama
Favourite Books: Blue Ocean Strategy
Favourite Food: Wiener Schnitzel, Pizza
Hobbies: Video games and epic threads
About Me: I like good games. I don't like bad games.