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PS5 Coming at the End of 2020 According to Analyst: High-Spec Hardware for Under $500

Forums - Sony Discussion - PS5 Coming at the End of 2020 According to Analyst: High-Spec Hardware for Under $500

Price, SKUs, specs ?

Only Base Model, $399, 9-10TF GPU, 16GB RAM 18 28.13%
 
Only Base Model, $449, 10-12TF GPU, 16GB RAM 10 15.63%
 
Only Base Model, $499, 12-14TF GPU, 24GB RAM 16 25.00%
 
Base Model $399 and PREMIUM $499 specs Ans3 10 15.63%
 
Base Mod $399 / PREM $549, >14TF 24GB RAM 4 6.25%
 
Base Mod $449 / PREM $599, the absolute Elite 6 9.38%
 
Total:64
Pemalite said:
lansingone said:

I agree. I think after XB1 they'll be playing every aspect of this launch safe.

I do think that unlike the start of this gen, the hardware inside will be slightly different, because AMD seems more inclined to make custom chips than before. If those previous leaks are to believed, I expect PS5 to have a Navi GPU with whatever additions Sony needed, and MS will have a pretty much equally powerful Vega based GPU. 

Why can't Microsoft leverage Navi as well?

DonFerrari said:

Understood your point, but it seemed to high of a jump. I get really flustered with how inneficient it seems to have an OS that seems very close to what we have had for the last 20 years but it needing so much resources to do it.

It also frightens me that they may increase it a lot for next gen again and gaming functions lose space.

I think a good ballpark is 3-4GB for the OS next gen, there really isn't an appropriate reason why that should blow out... Except for a push for 4k, but I think better memory caching is the answer for that.

CGI-Quality said:
I'm REALLY trying to help the select few of you avoid preparing for something that isn't going to happen. You will not see a 32GB console, no matter how many times you use your keyboard to type: "32GB........... it's happening.........!". It isn't. At one point, I would have said no way to 24 too, but that's a more likely scenario (though that will be the ceiling, not the floor). You just aren't realistically factoring in affordability vs cost (Sony will be particular about this) and it is going to come back and bite these types of predictions hard. I could see a 24GB PS5 Pro/Xbox equivalent (probably not at launch), but that's it.

Best to be safe (16GB G6, for example) then to go in with an overprediction and then claim 'disappointment' later. I've seen it time, and time, and time again!

Precisely. As time goes on... 24GB seems to be the upper limit that I am willing to bet on.
It would mean a 384-bit memory bus though, so probably not the ideal configuration for a base-console that is supposed to hit $200 price points late in it's life.

Nate4Drake said:

Yep.  Cerny already made a step forward with PS4 PRO, so it sounds natural they will continue with that on PS5.   From the "leak" : Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS; is this kind of solution too costy ?  If you ask me, 20GB GDDR6 at 880Gb/s would be fantastic for gaming, and considering the life cycle has been lengthened lately.   Could be feasible ?  

24GB on a 384bit memory with 16Gbps chips is probably around the 768GB/s of bandwidth mark.
16GB on a 256bit bus will hit the 512GB/s mark... Which isn't actually a bad amount for 4k gaming.

But I wouldn't be surprised if it's lower than even that... Not even RTX is using 16Gbps chips yet AFAIK... No way is 880GB/s happening with GDDR6 right now though.

I think bandwidth will remain conservative... And a higher emphasis on GPU efficiency to extract more out of it... Ironically, Vega has a ton of features that aren't functional that would have helped on the bandwidth front too... So I expect them to be working with Navi and newer architectures.

Yep.  I was looking at some info about PRO more efficient GPU/architecture : ""The original PS4 didn’t exactly ship with a surfeit of bandwidth, at 186 GB/S, and the PS4 Pro only features a modest bump in bandwidth to 218 GB/S, which is pedestrian compared to cards like the 390X—at 384 GB/S—targeting higher resolutions.

What’s the solution here? As always, the Polaris answer is “more for less.” The next-generation delta colour compression tech onboard the PS4 Pro’s GPU is 30 percent more efficient colour compression on the 290X/390X. Colour compression reduces the size of the framebuffer, thereby reducing actual memory bandwidth needs. With 30 percent more efficient colour compression, the Pro’s GPU has an effective bandwidth of 283 GB/S as compared to the 390X. Because the Pro doesn’t offer that much bandwidth as is, color compression and reduced bandwidth requirements will enable it to hit playable framerates at higher resolutions—which is the whole point of the Pro in the first place.""

  Basicly it's not only a matter of raw power and numbers, but "balance and efficiency", and I'm confident Sony and AMD will pull out an amazing piece of hardware.  

 That said, I believe Sony will push a bit more the hardware boundaries this time around, and they won't play the really "cheapest and safest" way like they did with PS4. 

  I think most of us will be amazed by the PS5 capabilities.  

  



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Nate4Drake said:
Pemalite said:

Why can't Microsoft leverage Navi as well?

I think a good ballpark is 3-4GB for the OS next gen, there really isn't an appropriate reason why that should blow out... Except for a push for 4k, but I think better memory caching is the answer for that.

Precisely. As time goes on... 24GB seems to be the upper limit that I am willing to bet on.
It would mean a 384-bit memory bus though, so probably not the ideal configuration for a base-console that is supposed to hit $200 price points late in it's life.

24GB on a 384bit memory with 16Gbps chips is probably around the 768GB/s of bandwidth mark.
16GB on a 256bit bus will hit the 512GB/s mark... Which isn't actually a bad amount for 4k gaming.

But I wouldn't be surprised if it's lower than even that... Not even RTX is using 16Gbps chips yet AFAIK... No way is 880GB/s happening with GDDR6 right now though.

I think bandwidth will remain conservative... And a higher emphasis on GPU efficiency to extract more out of it... Ironically, Vega has a ton of features that aren't functional that would have helped on the bandwidth front too... So I expect them to be working with Navi and newer architectures.

Yep.  I was looking at some info about PRO more efficient GPU/architecture : ""The original PS4 didn’t exactly ship with a surfeit of bandwidth, at 186 GB/S, and the PS4 Pro only features a modest bump in bandwidth to 218 GB/S, which is pedestrian compared to cards like the 390X—at 384 GB/S—targeting higher resolutions.

What’s the solution here? As always, the Polaris answer is “more for less.” The next-generation delta colour compression tech onboard the PS4 Pro’s GPU is 30 percent more efficient colour compression on the 290X/390X. Colour compression reduces the size of the framebuffer, thereby reducing actual memory bandwidth needs. With 30 percent more efficient colour compression, the Pro’s GPU has an effective bandwidth of 283 GB/S as compared to the 390X. Because the Pro doesn’t offer that much bandwidth as is, color compression and reduced bandwidth requirements will enable it to hit playable framerates at higher resolutions—which is the whole point of the Pro in the first place.""

  Basicly it's not only a matter of raw power and numbers, but "balance and efficiency", and I'm confident Sony and AMD will pull out an amazing piece of hardware.  

 That said, I believe Sony will push a bit more the hardware boundaries this time around, and they won't play the really "cheapest and safest" way like they did with PS4. 

  I think most of us will be amazed by the PS5 capabilities.  

  

Well, they didn't really play cheapest and safest way with PS4 - only thing that was cheap was Jaguar, 8GB GDDR5 came as a surprise to many, even Mark Rein from Epic was surprised after reaveal (or acted quite surprised in one of aftershow interviews)...slightly cut down 7870/7970m class GPU was also better than what many expected, they could've gone with something similar to XONe's GPU and still have slightly better performing console due to GDDR5 and/or higher clock.



Nate4Drake said:
Intrinsic said:

Oh thats true... devs will no doubt find a way to use all that but yh, the consoles don't need that.

You can also rest easy on the dedicated pool for OS RAM. I am also sure its happening being that its already happening with the PS4pro. Sony added 1GB of DDR3 RAM in the PS4pro exclusive for the OS freeing up 1GB of GDDR5 RAM. Half of that goes to games allowing 5.5GB of RAM available to devs and half is reserved as OS VRAM allowing the OS be rendered in 4k. So all Cerny has t do is pretty much continue what he is already doing.  

Yep.  Cerny already made a step forward with PS4 PRO, so it sounds natural they will continue with that on PS5.   From the "leak" : Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS; is this kind of solution too costy ?  If you ask me, 20GB GDDR6 at 880Gb/s would be fantastic for gaming, and considering the life cycle has been lengthened lately.   Could be feasible ?  

20GB GDDR6 at 880GB/s isn't feasible to me. That would mean they are pushing the individual chips to 20Gbs. Which doesn't just sound complicated but as doesn't sound stable. Highest I see them going is with 16Gbs chips. Another thing is the cost of making a PCB with a 320bit bus. 

I mean they could do 20GB on a 320bit bus with 16Gbs chips and get 640GB/s and honestly I see that as the highest they would go. As for the OS Ram... anyway we spin it x amount DDR3/DDR4 will always cost less than the same x amount of GDDR6 RAM. So adding 4GB of DDR3/DDR4 will cost less than having 4GB more of GDDR6. And LPDDR4 is even cheaper, its bandwidth peaks at around 32GB/s which is mre than enough to run a OS and OS based apps like netflix, youtube, browsers.....etc. 

Trumpstyle said:

Dude this is what pretty much everyone is predicting :) but I think is just to optimistic if Microsoft and Sony goes for this kind of setup.

I would slightly lower the clock speed for the Cpus, remove the LPDDR ram and lower the TF numbers. I think this would be more reasonable. And if Sony and Microsoft goes for a hybrid storage solution I expect it to be 1TB mechanical drive + 64-124 GB of flash storage. I just don't see any reason to go for 240 GB flash storage unless for high speed.

Also I don't think we can expect Sony or Microsoft to take heavy losses on the next-gen consoles, moores law is simply dead, hardware components just don't fall in price as it used to. It's just to risky to take big losses out of the gate as they risk enduring those losses for a very long time.

124GB flash storage may not be enough especially when considering games are going t be touching 80GB - 100GB+ in size next gen. And in truth 240GB flash will cost them less than $10. While a 2TB HDD will cost them around $25. So total storage budget will be around $35. Which is about $10 -$12 more than it was back in 2013 for a 500GB HDD for them. 

Also at least 240GB flash is necessary if you really want to have a smooth and snappy operating console (which is the whole pint of putting one in to begin with). The OS will be permanently in the SSD, as would as will integral large portions of the last 2 - 3 games you played. Spending $35 for a solution like this is better than spending $40-$50 on a 1TB SSD. 

As fr the LPDDR4, sony is already doing this with the PS4pro. The PS4pro has  separate 1GB DDR3 Ram exclusive for the OS. And that what in 2016. Thats a clear indication that its something sony could go with. Especially if using that solution frees up the more expensive and faster RAM for whats really important. Its also a solutin I expect MS to adopt too.

Oh I expect they will take losses. Of at least $40 to $100 on each console sold. And I wont  call that "heavy losses" But you are right about the hardware prices not dropping as much as they used to. The only real way to save costs on hardware is whenever there is a node shrink and that has far reaching benefits on the entire cost of the system. S its very possible that whatever loss they are taking on hardware they will be taking it for around 2yrs+. A $40 loss per console wouldn't kill them though



Ok my buddies, take it as a grain of salt; these are the latest leaks from a small EU third party developer.

""I'm a third party small developer from EU,for the last 8 months i've been helping a well known company in a AAA game development that is set to release in 2020 as a lunch game for PS5.

Some infos that i'd like to share that are 99% correct(I say 99% because small incremental hardware change can occur till 2020, although specs are set in stone).

-PS5 official info from Sony somewhere around next E3(Sony will not be participating on E3),i'd say Q2 2019 small reveal

-PS5 release March 2020 or November 2020,not yet finalized


-backward compatible

-physical games & ps store

-ps plus & ps plus premium ( premium-beta early access,create private servers,

-specs CPU 7nm ryzen 8 core 16 threads,unknown speed
GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,Sony working with Amd for Navi,some sort of Ray Tracing but will not focus on that,more focus with VR and 4k,much better bandwith overall


24GB Gddr6 + 4gb ddr4 for os, we have 32 gb dev kits
-2tb hdd some sort of nand flash
-8k upscaling


-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$

-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad

.........""


https://pastebin.com/PY9vaTsR



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Nate4Drake said:

Ok my buddies, take it as a grain of salt; these are the latest leaks from a small EU third party developer.

""I'm a third party small developer from EU,for the last 8 months i've been helping a well known company in a AAA game development that is set to release in 2020 as a lunch game for PS5.

Some infos that i'd like to share that are 99% correct(I say 99% because small incremental hardware change can occur till 2020, although specs are set in stone).

-PS5 official info from Sony somewhere around next E3(Sony will not be participating on E3),i'd say Q2 2019 small reveal

-PS5 release March 2020 or November 2020,not yet finalized


-backward compatible

-physical games & ps store

-ps plus & ps plus premium ( premium-beta early access,create private servers,

-specs CPU 7nm ryzen 8 core 16 threads,unknown speed
GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,Sony working with Amd for Navi,some sort of Ray Tracing but will not focus on that,more focus with VR and 4k,much better bandwith overall


24GB Gddr6 + 4gb ddr4 for os, we have 32 gb dev kits
-2tb hdd some sort of nand flash
-8k upscaling


-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$

-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad

.........""


https://pastebin.com/PY9vaTsR

Something funny that I just thought of.  Will they finally make it so you can turn the lightbar off or will this camera he mentions be a replacement for a light bar and better for VR?  Also I hope PSVR games are BC (which it sounds from this like they would be) because keeping two big VR setups around is a lot more inconvenient than a console though I would probably sell my first gen PSVR



I am Iron Man

Intrinsic said:
DonFerrari said:

We know that doesn't matter how much RAM we give devs they will manage to fill it =p

But I can understand that for what is expected of the HW 16 is enough (as long as they either keep OS under 4, or just give it a dedicated pool, I also liked the idea of some nand memory for the OS as well, something cheap and fit).

Oh thats true... devs will no doubt find a way to use all that but yh, the consoles don't need that.

You can also rest easy on the dedicated pool for OS RAM. I am also sure its happening being that its already happening with the PS4pro. Sony added 1GB of DDR3 RAM in the PS4pro exclusive for the OS freeing up 1GB of GDDR5 RAM. Half of that goes to games allowing 5.5GB of RAM available to devs and half is reserved as OS VRAM allowing the OS be rendered in 4k. So all Cerny has t do is pretty much continue what he is already doing.  

Dedicated and cheaper.

like small ssd space for OS with cheap and fast enough ram for the OS. Then hybrid or regular hdd with 2TB and the good ram for the games.

for me there is no point on using good expensive ram on the os.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363


Nate4Drake said:

Ok my buddies, take it as a grain of salt; these are the latest leaks from a small EU third party developer.

""I'm a third party small developer from EU,for the last 8 months i've been helping a well known company in a AAA game development that is set to release in 2020 as a lunch game for PS5.

Some infos that i'd like to share that are 99% correct(I say 99% because small incremental hardware change can occur till 2020, although specs are set in stone).

-PS5 official info from Sony somewhere around next E3(Sony will not be participating on E3),i'd say Q2 2019 small reveal

-PS5 release March 2020 or November 2020,not yet finalized


-backward compatible

-physical games & ps store

-ps plus & ps plus premium ( premium-beta early access,create private servers,

-specs CPU 7nm ryzen 8 core 16 threads,unknown speed
GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,Sony working with Amd for Navi,some sort of Ray Tracing but will not focus on that,more focus with VR and 4k,much better bandwith overall


24GB Gddr6 + 4gb ddr4 for os, we have 32 gb dev kits
-2tb hdd some sort of nand flash
-8k upscaling


-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$

-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad

.........""


https://pastebin.com/PY9vaTsR

Everytime you post a rumour it gets closer and closer to what I've been saying.

I know they are just rumours tho, lol.



Nate4Drake said:

1. Ok my buddies, take it as a grain of salt; these are the latest leaks from a small EU third party developer.


2. GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,


3. 24GB Gddr6 + 4gb ddr4 for os, we have 32 gb dev kits

https://pastebin.com/PY9vaTsR

  1. So third party devs already have dev kits? Or they have a moving target spec. Cause If the PS5 is set to come out anytime next year I don't see devs having dev kits by now.

  2. this will be either a 72CU@1500Mhz GPU or a 80CU@1385Mh. Both configs I believe are possible if lookin at the same kinda progression seen from 28Nm to 16nm and from that to 7nm. Also expected if AMD has broken that 64CU limitation with Navi. 

    those clocks are high though, which makes me lean towards the 80CU setup as its usually better to have more CUs running at a lower clock than less at a higher clock. It would also suggest that Navi is very efficient, we have nvidia cards that clock as high as 2Ghz and there are rumblings that desktop Navi cards should be expected to clock that high..... so a downclocked Navi at ~1300Mhz down from 1800-2000Mhz doesn't sound outta reason.

  3. I expect the 4GB DDR4 OS RAM. I don't know about the 24GB GDDR6 though..... thats either 672GB/s (14Gbs chips), 768GB/s (16Gbs chips) or 864GB/s (1 Gbs chips)  
Honestly...... its like someone just took the XB1X, doubled the GPU, upped the clock by like 10%, swapped GDDR5 with GDDR6 and called it a day.
DonFerrari said:
Intrinsic said:

Oh thats true... devs will no doubt find a way to use all that but yh, the consoles don't need that.

You can also rest easy on the dedicated pool for OS RAM. I am also sure its happening being that its already happening with the PS4pro. Sony added 1GB of DDR3 RAM in the PS4pro exclusive for the OS freeing up 1GB of GDDR5 RAM. Half of that goes to games allowing 5.5GB of RAM available to devs and half is reserved as OS VRAM allowing the OS be rendered in 4k. So all Cerny has t do is pretty much continue what he is already doing.  

Dedicated and cheaper.

like small ssd space for OS with cheap and fast enough ram for the OS. Then hybrid or regular hdd with 2TB and the good ram for the games.

for me there is no point on using good expensive ram on the os.

There has to be a god chunk of SSD space for games too though. Like a scratch drive. I can see them having 240GB of SSD embedded storage.



BraLoD said:
Nate4Drake said:

Ok my buddies, take it as a grain of salt; these are the latest leaks from a small EU third party developer.

""I'm a third party small developer from EU,for the last 8 months i've been helping a well known company in a AAA game development that is set to release in 2020 as a lunch game for PS5.

Some infos that i'd like to share that are 99% correct(I say 99% because small incremental hardware change can occur till 2020, although specs are set in stone).

-PS5 official info from Sony somewhere around next E3(Sony will not be participating on E3),i'd say Q2 2019 small reveal

-PS5 release March 2020 or November 2020,not yet finalized


-backward compatible

-physical games & ps store

-ps plus & ps plus premium ( premium-beta early access,create private servers,

-specs CPU 7nm ryzen 8 core 16 threads,unknown speed
GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,Sony working with Amd for Navi,some sort of Ray Tracing but will not focus on that,more focus with VR and 4k,much better bandwith overall


24GB Gddr6 + 4gb ddr4 for os, we have 32 gb dev kits
-2tb hdd some sort of nand flash
-8k upscaling


-PSVR2 in 2020 also,reveal with ps5,big resolution boost probably 2560x1440,120hz,220 field of view,eye tracking,wireless,battery life 4-5 hours,headphones integrated,less motion sickenss,no breaker box,much less cable management,much more focus on VR for aaa games,price around 250$

-dualshock 5,some sort of camera inside for VR,more analog precision for fps games,something similiar to steam analog trackpad

.........""


https://pastebin.com/PY9vaTsR

Everytime you post a rumour it gets closer and closer to what I've been saying.

I know they are just rumours tho, lol.

Believe me, I was very close to quote you on this :D   I've been thinking about your post and specs prediction.

---------------------------------------------------------------------------------------

   OK, who of you has enough technical understanding to explain to me the content of a recent PATENT from Mark Cerny, in few basic words ?!   

 From what I have understood, It concerns " the heavy use of caches for GPU operations", in order to greatly speed-up graphics application; give me a break if I'm wrong.

""According to aspects of the present disclosure, a computer graphics processing method may include writing vertex indices output from a vertex shader to a cache; accessing the vertex indices written to the cache with a pixel shader; and accessing vertex parameter values associated with the vertex indices from a memory unit with the pixel shader.""

  https://patents.justia.com/patent/20190035050

---------------------------------------------------------------------------------------

  Plenty of leaks will come out, as expected; some are in line with the expectations of some of us, and the same sound "too much" for others; what I find interesting is discussing about new tech which can be related to Next Gen, I love this.

Last edited by Nate4Drake - on 16 February 2019

”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Intrinsic said:
Nate4Drake said:

1. Ok my buddies, take it as a grain of salt; these are the latest leaks from a small EU third party developer.


2. GPU 7nm Navi arhitecture around 14TF,its gonna be powerful and power efficient,


3. 24GB Gddr6 + 4gb ddr4 for os, we have 32 gb dev kits

https://pastebin.com/PY9vaTsR

 

  1. So third party devs already have dev kits? Or they have a moving target spec. Cause If the PS5 is set to come out anytime next year I don't see devs having dev kits by now.

  2. this will be either a 72CU@1500Mhz GPU or a 80CU@1385Mh. Both configs I believe are possible if lookin at the same kinda progression seen from 28Nm to 16nm and from that to 7nm. Also expected if AMD has broken that 64CU limitation with Navi. 

    those clocks are high though, which makes me lean towards the 80CU setup as its usually better to have more CUs running at a lower clock than less at a higher clock. It would also suggest that Navi is very efficient, we have nvidia cards that clock as high as 2Ghz and there are rumblings that desktop Navi cards should be expected to clock that high..... so a downclocked Navi at ~1300Mhz down from 1800-2000Mhz doesn't sound outta reason.

  3. I expect the 4GB DDR4 OS RAM. I don't know about the 24GB GDDR6 though..... thats either 672GB/s (14Gbs chips), 768GB/s (16Gbs chips) or 864GB/s (1 Gbs chips)  
Honestly...... its like someone just took the XB1X, doubled the GPU, upped the clock by like 10%, swapped GDDR5 with GDDR6 and called it a day.

 

DonFerrari said:

Dedicated and cheaper.

like small ssd space for OS with cheap and fast enough ram for the OS. Then hybrid or regular hdd with 2TB and the good ram for the games.

for me there is no point on using good expensive ram on the os.

There has to be a god chunk of SSD space for games too though. Like a scratch drive. I can see them having 240GB of SSD embedded storage.

For me either 240 embedded and regular HDd or 24 or the like embedded with hybrid whatever is cheaper long term.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363