CGI-Quality said: For these shots, it's either raytraced, tessellated, or both! I wanted to give an idea of just how this game really does proudly wave the Best Looking Game Ever tag, while also showing just how 4A used their technology to achieve said results. Raytracing Tessellation Tessellation Both (hardware pusher like no other)! With both of these features, Metro on PC is a generation ahead of the current gen consoles. And, the screenshots do not even tell the whole story. If next gen machines don't push those types of features, the PC will truly pull far, far ahead. At times, Metro looks simply unbelievable, just like Last Light at the end of last gen. Then there's the lighting and physics tech. When you see those water ripples, backed by raytracing and tessellation, it is simply something I can only describe as utterly breathtaking and, for me, handily blows any other game out of the water from just a sheer eye-to-screen experience. |
Perhaps my laptop is just inadequate to show those screenshots right, however all I see is a whole lot of black crush. Half the screen is black or rather grey. That alternate day pic you posted does look really good. Yet honestly, those metro last light screenshots look better than what you posted up there. My poor lptop cn't hnlde it. (sorry scii chr 65 broken on my keyord)