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Forums - Gaming Discussion - CGI's Class Of 2019 ~ Best Graphics & Tech

 

Graphics Of The Year

Resident Evil 2 2 6.90%
 
Metro: Exodus 9 31.03%
 
Gears 5 4 13.79%
 
Death Stranding 12 41.38%
 
Call Of Duty Modern Warfare 2 6.90%
 
Total:29
CGI-Quality said:
For these shots, it's either raytraced, tessellated, or both! I wanted to give an idea of just how this game really does proudly wave the Best Looking Game Ever tag, while also showing just how 4A used their technology to achieve said results. 


Raytracing

Tessellation

Tessellation

Both (hardware pusher like no other)!
With both of these features, Metro on PC is a generation ahead of the current gen consoles. And, the screenshots do not even tell the whole story. If next gen machines don't push those types of features, the PC will truly pull far, far ahead. At times, Metro looks simply unbelievable, just like Last Light at the end of last gen. Then there's the lighting and physics tech. When you see those water ripples, backed by raytracing and tessellation, it is simply something I can only describe as utterly breathtaking and, for me, handily blows any other game out of the water from just a sheer eye-to-screen experience. 

Perhaps my laptop is just inadequate to show those screenshots right, however all I see is a whole lot of black crush. Half the screen is black or rather grey. That alternate day pic you posted does look really good. Yet honestly, those metro last light screenshots look better than what you posted up there. My poor lptop cn't hnlde it. (sorry scii chr 65 broken on my keyord)



Those Metro LL pics lok really good - I forgot how nice that game looks.



CGI-Quality said:
2013 Throwback: Metro: Last Light

My PC at the time:

GTX 690
i7 3970X
32GB DDR3 @ 1600MHz

- pics

What are your current specs btw?

Last edited by CGI-Quality - on 23 February 2019

Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

This is why I built my PC, it's for games like Metro Exodus.

Just got done with the lighthouse at the desert area.



CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5

Damn your 8k shots won't even show! Perhaps on chrome. Hmm it says sign in to your Microsoft account when I try to view them in Chrome. Your pics are too beastly for todays tech!



Extreme is highest setting, and this is on Ultra, with no tessellation and no RT.

 

 

 

 

 

Last edited by deskpro2k3 - on 24 February 2019

CPU: Ryzen 7950X
GPU: MSI 4090 SUPRIM X 24G
Motherboard: MSI MEG X670E GODLIKE
RAM: CORSAIR DOMINATOR PLATINUM 32GB DDR5
SSD: Kingston FURY Renegade 4TB
Gaming Console: PLAYSTATION 5
deskpro2k3 said:

Extreme is highest setting, and this is on Ultra, with no tessellation and no RT.

That's the kind of game and atmosphere that Fallout 4 should have had.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

We need a full day cycle timelapse video with ultra ray tracing settings, get on it cgi ;)

And you were right, all those screenshots look much better on my new laptop, black crush was all on my old screen. It's still all a bit darker than how you would see it with your own eyes. The human eye is quite a bit better with high contrast scenes and I assume ray tracing doesn't simulate light scattering in the sky. Not sure how it's called yet light bouncing off water vapor / clouds and trees / hills behind you prevents those deep blacks you have in those screenshots.

It already looks so much better than last gen (erm current gen)



CGI-Quality said:

I decided to give the nod (in the poll) to Metro for Best Environments. Below, I'll highlight some of the tech a little more closely...

 

Terrain Deformation

 

If you've ever heard me talk about what I want to see more of from 9th generation games, it is the deforming of the terrain. It adds such a layer of realism and polish that really makes the game feel alive. Driving across the terrain isn't just a cosmetic affair in Metro, certain areas remain deformed once you've done so and what remains is nothing short of impressive.

 

Water Deformation And Ripples

-pic

Sure, ripples are nothing new, but Metro's implementation is unmatched. This is in part because of the deformation that went into the 3D Space. Instead of just placing random, pre-baked ripples everywhere within the plane, 4A paid careful attention to how water would not only move initially from movements or bullets shot at it, but just how the ripples spread about and then calculated the physics in a way that looks and reacts very naturally.

 

SSR

 -pic

This game just made the excitement for next generation that much heavier! 

Some of the best Environments I've ever seen, those pics are mindblowing.  Yep, the excitement for next gen grows unstoppably :D



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

I honestly thought I'd reached the point where I was simply too jaded to be genuinely wowed by video games graphics any more, as up til now nothing this gen has taken my breath away in the way that titles like Gears of War, Uncharted 2, or Rogue Squadron II did back in their day.

PC Metro Exodus maxed out and raytraced though, is the first game in about a decade to make me feel this way again.

THIS is what I imagined last gen when I fantasized about what next gen games might look like.

Last edited by curl-6 - on 28 February 2019