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CGI-Quality said:

I decided to give the nod (in the poll) to Metro for Best Environments. Below, I'll highlight some of the tech a little more closely...

 

Terrain Deformation

 

If you've ever heard me talk about what I want to see more of from 9th generation games, it is the deforming of the terrain. It adds such a layer of realism and polish that really makes the game feel alive. Driving across the terrain isn't just a cosmetic affair in Metro, certain areas remain deformed once you've done so and what remains is nothing short of impressive.

 

Water Deformation And Ripples

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Sure, ripples are nothing new, but Metro's implementation is unmatched. This is in part because of the deformation that went into the 3D Space. Instead of just placing random, pre-baked ripples everywhere within the plane, 4A paid careful attention to how water would not only move initially from movements or bullets shot at it, but just how the ripples spread about and then calculated the physics in a way that looks and reacts very naturally.

 

SSR

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This game just made the excitement for next generation that much heavier! 

Some of the best Environments I've ever seen, those pics are mindblowing.  Yep, the excitement for next gen grows unstoppably :D



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.