It'd be more surprising if the reverse were true.
It'd be more surprising if the reverse were true.
Honestly i don't mind if they keep giving us Wii U ports. There so many underrated games on that system that are just waiting to be played by Switch owners.
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Bofferbrauer2 said:
Well, GBC, GBA and the DS all got a GTA and GTA V is running on previous gen consoles, I don't see them not porting the game over sometime soon. Shenmue III may be built with PS4 hardware in mind and thus not getting ported. However, the announced HD ports of Shenmue I and II should really also come to Switch, here I don't see a reason why not. |
Those gta’s that came to the old old portables weren’t developed by r* north or sandiego. None of the r* games are from those r* divisions. Those two developers used to be Nintendo 2nd party devs on the n64 under the names dma and angel studios. Things didn’t workout. Don’t expect gta v on switch unless you believe in miracles
snyps said:
Those gta’s that came to the old old portables weren’t developed by r* north or sandiego. None of the r* games are from those r* divisions. Those two developers used to be Nintendo 2nd party devs on the n64 under the names dma and angel studios. Things didn’t workout. Don’t expect gta v on switch unless you believe in miracles
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The Gameboy Color obe came from DMA Design, which is the old name of Rockstar North, and Chinatown wars for the DS came from Rockstar Leeds. Rockstar Sand Diego has nothing to do with the GTA series, apart from having helped out a bit on V. San Diego is doing the Red Dead and Midnight Club series, and also did Max Payne 3.
And no, they weren't Nintendo Second Party Devs, though they had a deal in the SNES/N64 era with Nintendo up until DMA Design got bought and renamed by Take Two Interactive in 1999. The deal did work out for both parties, but had to end because it was made with the parent company of DMA Design, which at the time was Infogrames (nowadays known as Ubisoft)
I mean, they brought over L.A. Noire, and I'm pretty sure it was to gauge if a GTA V port for the Switch would make sense. We don't know how well it sold, but VGChartz has it at 270k physical copies, meaning with digital it's probably well over 300k now.
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HintHRO said: So first they make clear that E3 2018 will purely focus on 2018 games. Then they show an ugly ass Fire Emblem game releasing in 2019, but not Yoshi (also releasing in 2019) and a few forgettable ports and indie games releasing in 2018, but they put away other games also releasing in 2018 in a show that's supposed to focus on 2018 games. Ok. |
Focus was on 2018. games, point that they showed few 2019. dont change fact that 90% showed games are 2018. games. Second, Nintendo doesn't shows hole years lineup at E3, last E3 was same when they had some announcements after E3 for instance Doom.
fauzman said:
Well i do understand that they have form in doing things like this and so it is very possible. But logically i dont see the point of it. Yes you can save some announcements for later but i cant see any advantage to doing so. With E3 you can build up hype for your upcoming games, get a better critical and stock market reception, and showcase more of your games to the world. Saving announcements makes NO SENSE WHATSOEVER. |
Definitely has for Nintendo, they are focusing on games that will be out in near future, its not that hard to understand. And having multiple announcements through hole year definitely has much sense than save them all just for E3, especially when you have product that not mentioned only for core gamers.
Last edited by Miyamotoo - on 05 July 2018Miyamotoo said:
Focus was on 2018. games, point that they showed few 2019. dont change fact that 90% showed games are 2018. games. Second, Nintendo doesn't shows hole years lineup at E3, last E3 was same when they had some announcements after E3 for instance Doom.
Definitely has for Nintendo, they are focusing on games that will be out in near future, its not that hard to understand. And having multiple announcements through hole year definitely has much sense than save them all just for E3, especially when you have product that not mentioned only for core gamers. |
Well i disagree. I dont see how spreading your games out is better and you have not explained how. I take your point about their games being marketed not just for hard-core gamers but how exactly does spreading announcements help in this regard. It seems to me thaat most people that will be paying attention to Nintendo's announcements OTHER than E3 will be pure Nintendo fans.
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NightlyPoe said:
Nintendo Switch's 2017 lineup was announced at the following times: 9. Snipperclips |
Games from Switch Reveal Trailer we're not announced in that time, not single one (including Skyrim and NBA) were not even confirmed until January presentation (except Zelda BotW off course).
Even its true that in January presentation show most of 1st/2nd party 2017. games, that was quite difrent because that was Switch reveal presentation so they showed more games not only game that will be out in next few months. But we saw that changing from December alredy when they announced Bayonetta 1/2 only 2 monts before launch, and almost rest of hole 1H 2018. Switch lineup was actually announced from January 2018.
fauzman said:
Well i disagree. I dont see how spreading your games out is better and you have not explained how. I take your point about their games being marketed not just for hard-core gamers but how exactly does spreading announcements help in this regard. It seems to me thaat most people that will be paying attention to Nintendo's announcements OTHER than E3 will be pure Nintendo fans. |
Simple, focus is on games that will be out in near future not on games that will be out in 2-3 years, so they make much stronger short time hype and much stronger and focussed marketing in that way. Nintendo Direct announcements go through hole internet and hole gaming sites, people who miss those announcements probably miss Nintendo E3 Direct announcements also.
I dont say that strategy would be better for some other companies, but for Nintendo is clearly working and people need to accept that.