RVDondaPC said:
Reasonable said:
RVDondaPC said:
Reasonable said:
RVDondaPC said: Don't get little big planet. Unless you have friends you are going to play the game with. It virtually has no purpose to the game. You just play random levels for no reason and most of the levels suck. Some are really good but there doesn't seem to be an actual point to the game other than checking out other people's levels and thinking hhmm... well that's creative, well that's dumb and so on. And most levels are not very challenging which gets boring fast or they just become completely frustrating at the lack of polish in the level and makes you want to stop playing. |
As opposed to the huge purpose of resucing Princess Peach from Bowser (again) while navigating vs disconnected levels or worlds? I really don't see any difference between LBP and most platformers in that regard. I'm not knocking Mario, but I've never noted platformers having much of a reason for you to be actually platforming in various improbably ways.
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Well in Mario things carry over from level to level and there is an actual progression. There is actually reason to do things. You collect coins to earn extra lives, you beat levels to save the princess. And if you die too many times the game is over and you lose that progression, you fail to save the princess. In little big planet there is no carry over from level to level. If you die too many times you have to start back at the beginning of the level, but that's it. And when you beat the level, you are not closer to saving a princess or beating the game or anything, you just start another level. There is no progression.
Not to mention how tight the controls are in Mario and thus making the games a form of challenge unlike the unrefined Little Big Planet levels that the users have created. Little Big Planet is almost like a glorified tech demo. It's an amazing piece of software, but it forgot the most important elements of a video game.
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Maybe it's me, but I see no difference. You play something like Mario for the fun of it, no other reason for me. Same with LBP. Mario may seem to have a few extra mechanics - collect coins, etc. - but for me that makes no difference to the core experience. You try to 'solve' how to complete the level and re-try until you do. Each has number of life limits, etc. No difference in the end. In each case each level completed takes you one step closer to the final level and completion, again no difference. You might 'feel' that you're nearer the princess, but that's a fake goal, you're simply one level closer to the end in either case, whether completing a level in LBP or Mario.
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It's clearly you.
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Actually, looking at LBP review scores, sales and fanbase I'd say it's in fact you... clearly you didn't like it, but your views don't seem to mirror the general reception and view for the game. No problem with that, but don't go around as if you know the secret that it's a terrible game when it's a very good game.
Also, did you play the game to the end. It ends just like every other platformer. Final boss battle, all's well, now let's replay every level to find every obscure collectable. There is so little difference between LBP and classic platformers (physics and editing aside) that I'm amazed you're arguging that resucing Princess Peach from Bowser is more of a plot that defeating The Collector who's taking over LBP land. I mean, both are silly plots that just provide a framework for a series of disconnected levels featuring different challenges. Any other difference is cosmetic.