Demons Souls - you can play forever, Doesnt get boring and been playing since October 2009. Folklore is good too, Its a very long game and its beautiful. Apart from that I have played Uncharted 2ce and going to start U2 soon.
Demons Souls - you can play forever, Doesnt get boring and been playing since October 2009. Folklore is good too, Its a very long game and its beautiful. Apart from that I have played Uncharted 2ce and going to start U2 soon.
Uncharted as that's cheap TPS, then Uncharted 2 later when the price comes down (since you seem the patient type) although replay may be limited unless you go after Platinum Trophy
Oblivion GOTY edition has all the DLC I believe (or all the big stuff anyway) if you want to play it on PS3 - lots of value in this bad boy
LittleBigPlanet can be got cheap and is good and replay is endless with lots of new levels still being published today.
Ratchet and Clank Tools of Destruction is guns/platform/TPS and cheap currently plus lots of replay
You might like Folklore (I did) which is cheap action 'lite' RPG
VC I'd recommend too. Not sure how cheap it is now.
If you like Wipeout type games then get Wipeout HD & Fury expansion for sure.
Try to be reasonable... its easier than you think...
Don't get little big planet. Unless you have friends you are going to play the game with. It virtually has no purpose to the game. You just play random levels for no reason and most of the levels suck. Some are really good but there doesn't seem to be an actual point to the game other than checking out other people's levels and thinking hhmm... well that's creative, well that's dumb and so on. And most levels are not very challenging which gets boring fast or they just become completely frustrating at the lack of polish in the level and makes you want to stop playing.
| RVDondaPC said: Don't get little big planet. Unless you have friends you are going to play the game with. It virtually has no purpose to the game. You just play random levels for no reason and most of the levels suck. Some are really good but there doesn't seem to be an actual point to the game other than checking out other people's levels and thinking hhmm... well that's creative, well that's dumb and so on. And most levels are not very challenging which gets boring fast or they just become completely frustrating at the lack of polish in the level and makes you want to stop playing. |
As opposed to the huge purpose of resucing Princess Peach from Bowser (again) while navigating vs disconnected levels or worlds? I really don't see any difference between LBP and most platformers in that regard. I'm not knocking Mario, but I've never noted platformers having much of a reason for you to be actually platforming in various improbably ways.
Try to be reasonable... its easier than you think...
Thanks everyone. I decided to go with Ratchet and Clank Future: Tools of Destruction. Never played the PS2 ones but watching videos of it seems like a lot of fun. Plan on picking up Uncharted 1 or VC (depending what's cheaper at the time on Amazon) next month to go along with Red Steel 2 or Sakura Wars (largely depends on how RS2 is advertise. Don't expect Sakura Wars to be but RS2 really should.).
Reasonable said:
As opposed to the huge purpose of resucing Princess Peach from Bowser (again) while navigating vs disconnected levels or worlds? I really don't see any difference between LBP and most platformers in that regard. I'm not knocking Mario, but I've never noted platformers having much of a reason for you to be actually platforming in various improbably ways. |
Well in Mario things carry over from level to level and there is an actual progression. There is actually reason to do things. You collect coins to earn extra lives, you beat levels to save the princess. And if you die too many times the game is over and you lose that progression, you fail to save the princess. In little big planet there is no carry over from level to level. If you die too many times you have to start back at the beginning of the level, but that's it. And when you beat the level, you are not closer to saving a princess or beating the game or anything, you just start another level. There is no progression.
Not to mention how tight the controls are in Mario and thus making the games a form of challenge unlike the unrefined Little Big Planet levels that the users have created. Little Big Planet is almost like a glorified tech demo. It's an amazing piece of software, but it forgot the most important elements of a video game.
RVDondaPC said:
Well in Mario things carry over from level to level and there is an actual progression. There is actually reason to do things. You collect coins to earn extra lives, you beat levels to save the princess. And if you die too many times the game is over and you lose that progression, you fail to save the princess. In little big planet there is no carry over from level to level. If you die too many times you have to start back at the beginning of the level, but that's it. And when you beat the level, you are not closer to saving a princess or beating the game or anything, you just start another level. There is no progression. Not to mention how tight the controls are in Mario and thus making the games a form of challenge unlike the unrefined Little Big Planet levels that the users have created. Little Big Planet is almost like a glorified tech demo. It's an amazing piece of software, but it forgot the most important elements of a video game. |
Maybe it's me, but I see no difference. You play something like Mario for the fun of it, no other reason for me. Same with LBP. Mario may seem to have a few extra mechanics - collect coins, etc. - but for me that makes no difference to the core experience. You try to 'solve' how to complete the level and re-try until you do. Each has number of life limits, etc. No difference in the end. In each case each level completed takes you one step closer to the final level and completion, again no difference. You might 'feel' that you're nearer the princess, but that's a fake goal, you're simply one level closer to the end in either case, whether completing a level in LBP or Mario.
Try to be reasonable... its easier than you think...
| NeoStar9 said: Thanks everyone. I decided to go with Ratchet and Clank Future: Tools of Destruction. Never played the PS2 ones but watching videos of it seems like a lot of fun. Plan on picking up Uncharted 1 or VC (depending what's cheaper at the time on Amazon) next month to go along with Red Steel 2 or Sakura Wars (largely depends on how RS2 is advertise. Don't expect Sakura Wars to be but RS2 really should.). |
That's a good choice - and the title has plenty of re-play value if you want to fully complete the game. No doubt in a while Crack in Time will strt dropping in price, and you can pick that up too. There's a smaller episode available on PSN, too, although I'm not sure what it costs.
Try to be reasonable... its easier than you think...
Reasonable said:
Maybe it's me, but I see no difference. You play something like Mario for the fun of it, no other reason for me. Same with LBP. Mario may seem to have a few extra mechanics - collect coins, etc. - but for me that makes no difference to the core experience. You try to 'solve' how to complete the level and re-try until you do. Each has number of life limits, etc. No difference in the end. In each case each level completed takes you one step closer to the final level and completion, again no difference. You might 'feel' that you're nearer the princess, but that's a fake goal, you're simply one level closer to the end in either case, whether completing a level in LBP or Mario. |
except in lbp there is no end
