RVDondaPC said:
Well in Mario things carry over from level to level and there is an actual progression. There is actually reason to do things. You collect coins to earn extra lives, you beat levels to save the princess. And if you die too many times the game is over and you lose that progression, you fail to save the princess. In little big planet there is no carry over from level to level. If you die too many times you have to start back at the beginning of the level, but that's it. And when you beat the level, you are not closer to saving a princess or beating the game or anything, you just start another level. There is no progression. Not to mention how tight the controls are in Mario and thus making the games a form of challenge unlike the unrefined Little Big Planet levels that the users have created. Little Big Planet is almost like a glorified tech demo. It's an amazing piece of software, but it forgot the most important elements of a video game. |
Maybe it's me, but I see no difference. You play something like Mario for the fun of it, no other reason for me. Same with LBP. Mario may seem to have a few extra mechanics - collect coins, etc. - but for me that makes no difference to the core experience. You try to 'solve' how to complete the level and re-try until you do. Each has number of life limits, etc. No difference in the end. In each case each level completed takes you one step closer to the final level and completion, again no difference. You might 'feel' that you're nearer the princess, but that's a fake goal, you're simply one level closer to the end in either case, whether completing a level in LBP or Mario.
Try to be reasonable... its easier than you think...







