Reasonable said:
As opposed to the huge purpose of resucing Princess Peach from Bowser (again) while navigating vs disconnected levels or worlds? I really don't see any difference between LBP and most platformers in that regard. I'm not knocking Mario, but I've never noted platformers having much of a reason for you to be actually platforming in various improbably ways. |
Well in Mario things carry over from level to level and there is an actual progression. There is actually reason to do things. You collect coins to earn extra lives, you beat levels to save the princess. And if you die too many times the game is over and you lose that progression, you fail to save the princess. In little big planet there is no carry over from level to level. If you die too many times you have to start back at the beginning of the level, but that's it. And when you beat the level, you are not closer to saving a princess or beating the game or anything, you just start another level. There is no progression.
Not to mention how tight the controls are in Mario and thus making the games a form of challenge unlike the unrefined Little Big Planet levels that the users have created. Little Big Planet is almost like a glorified tech demo. It's an amazing piece of software, but it forgot the most important elements of a video game.







