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Forums - Gaming - VGChartz Official Final Fantasy XIII Thread + League + VGCritic

+Bahamut

-Belias

___________

Going on a holiday for 10 DAYS!

So while I am gone the following 2 amazing people will be the "hosts":

Fab_GS

Carl2291

 

KEEP THE FF13 SPIRIT ALIVEEE!




All hail the KING, Andrespetmonkey

Around the Network

According to Major Nelson the 360 Bundle for Final Fantasy 13 will come with exclusive DLC (avatar stuff probably theme also). Also a limited edition faceplate created by Tetsuya Nomura

Also the way they are wordin the bundle with Standard edition of the game leads me to believe that a CE edition is probably coming out



Just want to play good games

Final Fantasy XIII - Xbox 360 Bundle Confirmed: Western Exclusive

An exclusive Xbox 360 Final Fantasy XIII bundle in the west has been confirmed by Microsoft

 

Microsoft have confirmed the recent rumor to IGN.

"The Xbox 360 "FINAL FANTASY XIII" Special Edition Bundle includes a 250GB hard drive, two wireless controllers, exclusive downloadable avatar items and a standard-edition copy of the dramatic sequel in the multimillion-selling series. Xbox 360 is the only console outside of Japan to be bundled with the game, available in stores starting March 9, while supplies last. In addition, a very limited number of "FINAL FANTASY XIII" Limited Edition Faceplates have been created by designer Tetsuya Nomura. These faceplates are only available promotionally in fixed quantities across select retailers in Europe, North America, Australia, and New Zealand"

So, PlayStation 3 had the bundle in Japan. Xbox 360 gets the bundle in the West. Kinda makes things even i suppose.

Final Fantasy XIII releases March 9th in North America and Europe.

 

http://news.vgchartz.com/news.php?id=6989



+ Odin

- Siren

Update:

 

Chocobo - 10

Shiva - 10

Ramuh - 9

Ifrit - 8

Titan - 10

Odin - 14

Leviathan - 10

Bahamut - 14

Phoenix - 10

Hades - 10

Cerberus - 11

Hectatoncheir - 10

Kjata - 10

Alexander - 12

Diablos - 10

Pandemona - 11

Gilgamesh - 10

Ixion - 10

Doomtrain - 10

Madeen - 10

Ark - 10

Yojimbo - 10

Anima - 10

The Magus Sisters - 10

Siren - 10

Belias - 8

Mateus - 10

Adrammelech - 10

Zalera - 10

Shemhazai - 10

Hashmal - 10

Zeromus - 10

Exodus - 10

Cúchulainn - 10

Famfrit - 10

Chaos - 10

Ultima - 10

Zodiark - 10

 

ELIMINATED:

Carbuncle

Valefore

________

Last Vote - Fab_GS



http://www.gamespot.com/events/microsoftx10/story.html?sid=6248500&tag=top_stories;title;3

Final Fantasy XIII Hands-On
We were lucky enough to spend some time with the English version of Square Enix's latest role-playing epic.

If you're currently living in Japan, chances are you're already grinding your way though Final Fantasy XIII from Square Enix. Unfortunately, the rest of us have been left waiting for the English-language version, which is due for release on March 9. To ease our collective pain, Square Enix invited us to go hands-on with the final build of the English version on the PlayStation 3 and Xbox 360 at a special event in London.

 

The event kicked off with a screening of the full intro movie to the game, which showcased the high-quality cinematics and introduced the main characters. The movie began with the camera panning through a deep valley covered in lush vegetation. Three birdlike creatures then flew through the valley, up into the sky, to reveal a vast airborne city, filled with futuristic-looking buildings and vehicles. The screen faded to black and cut to a close-up of the barrel of a gun, which was being held by the main female character, Lightning. The detail in the animation was astonishing, and we could pick out every pink hair on her head. The movie then cut to an underground chamber, the city of Cocoon, where the early stages of the game take place. A huge flying vehicle powered by glowing blue engines swooped across the screen, revealing another female character, Vanille, dressed in a hooded cloak. We were treated to a beautiful scene showing the main characters of the game riding atop a dragonlike creature in a cloudy sky. Next the movie cut between several scenes, showing the various summons in the game. We were able to pick out Shiva and Odin's attacks, before the video cut into an action montage, which ended with Vanille gazing into a valley, complete with giant creatures lumbering across the screen.

While watching Final Fantasy cinematics is always a treat, thankfully the preview event also allowed us to play various sections of the game, the first of which took place in the underground city of Cocoon. Taking control of Lightning, we explored the city, traipsing down narrow walkways. This section of the game was relatively linear. As we ventured down a walkway, every few minutes we would encounter a save point, a floating orb (which is a futuristic reimagining of the simple treasure chest), or a group of enemies. Unlike in Final Fantasy XII, the enemy encounters took place on a separate battle screen, which resembled the surrounding environment. There are no random battles in the game, and enemies can clearly be seen onscreen before you encounter them. However, the walkways in Cocoon were too small for us to squeeze past enemies, and we inevitably ended up fighting everyone that got in our way.

Fortunately, battles are lots of fun, thanks in part to the new battle system. It doesn't rewrite the rule book on turn-based combat but instead offers a faster version of the active time bar system from previous Final Fantasy games. The ATB is now split into segments. Each segment corresponds to an action, and the number of segments indicates how many actions you can chain together. Some actions, such as a simple attack, may use only one segment of the bar, while larger attacks may require two or more segments. Because we were playing with Lightning at a relatively low level, her ATB contained only two segments, so we could chain just two attacks together. As characters level up, they gain more segments in their ATB, allowing them to put together more devastating combos. Attacks in the command menu are split into two sections: manual and auto battle. Manual allows you to pick different attacks to queue up in your ATB timeline, while auto battle selects the most appropriate commands and automatically fills the ATB. We found the auto battle option useful during the early stages of the game, where enemies are relatively weak, and we can see this feature coming into its own when grinding character levels later in the game. We also found the ability to stagger our opponents useful. Staggering is activated by attacking enemies repeatedly, which increases an orange bar above their head. The bar is constantly decreasing, and only sustained attacks are enough to push it to the top and stagger an enemy. Once staggered, enemies took double damage from our attacks, while their attacking power decreased.

 

Continuing through Cocoon, we took control of Snow and Vanille. The game alternates between the characters, who are all on a different path through the city. Each of the characters specializes in a different weapon. Lightning uses a gun sword called Blade Edge, Vanille uses a bizarre fishing rod weapon, and Snow simply attacks with his fists. New weapons are available to buy throughout the game, though we were told that the best way to enhance a character's attack power is to upgrade his or her existing weapons. Different types of organic and mechanical items can be bought at shops, which are accessible via the many save points in the game. Not only are the items cheaper than new weapons, but they allow you to concentrate on increasing specific weapon attributes, such as attack power. Another way to power up your characters is with the crystarium system. Crystarium is accessible at any time from the main menu and lets you upgrade a character's attributes, such as magic ability, or increase a character's accessory slots . The system is similar to Final Fantasy X's sphere grid in that increasing one attribute opens up more areas to upgrade. Upgrades cost a certain number of crystarium points, but more points are awarded after each battle.

Square Enix also showed us a number of other locations from the game. We skipped ahead to a section from chapter six, titled Chain of Events. The chapter took place in a town called Palumpolum, where we took control of Vanille. This section showed us some of the stealthier elements of the game. We had to use a drainage pipe to sneak into a complex surrounded by guards. We were able to avoid battles by hiding behind boxes when enemies approached, before making a mad dash to the pipe. We could then sneak under guards, and proceed into the complex. Another chapter we saw was Nautilus City of Dreams, a theme park filled with bustling crowds and circus shows. A battle between Snow and a number of guards was taking place just outside the city, which was shown on the TV screens inside Nautilus. Finally, we skipped forward to chapter 11, to the world of Pulse. This area was much larger than earlier parts of the game and was made up of large grass-covered valleys, populated with giant dinosaur-like creatures. Getting around was made easier by a minimap to the right of the screen, showing our current position, along with any side quests that were available. Side quests are accessed via floating panels dotted across the landscape, and we were shown one that required us to hunt down a specific enemy on the map. The reward for doing so was a bunch of valuable items and access to more side quests.

 

After getting over the initial shock of playing a Final Fantasy game on the Xbox 360, we found it was difficult to tell the two versions apart. Both look spectacular, with the game's engine creating stunning vistas. As we walked around the environments, we could pick out all the details on our characters' clothes and see their hair floating around in the wind. Battles looked fantastic, with vibrant lighting effects filling the screen during summons. We were constantly reminded that the summons were fully rendered in real time, as it was often difficult to tell whether it was the game engine at work or a full-motion video sequence. Also of note is the lip-syncing during cutscenes. Character animations have been reworked for the English voice acting, so speech lines up perfectly. However, we noticed at this stage that the movies on the Xbox 360 suffered from more compression than on the PlayStation 3, while the Xbox 360 had an overall crisper image quality in the main game.

We're very eager to get our hands on the finished product, which is due for release on the PS3 and Xbox 360 on March 9. Stay tuned to GameSpot for a full review soon.



Around the Network

FF XIII Xbox 360 Bundle has been confirmed.

http://news.vgchartz.com/news.php?id=6989



                            

Oh... Never saw Fab posted it

Phailz!

Anyway, new game. I never noticed. Stupid internet stupidly dieing on me.

+ Odin
- Kjata



                            

http://finalfantasy-xiii.net/2010/02/11/final-fantasy-xiii-could-possibly-appear-in-3d-someday.html

 

Final Fantasy XIII Could Possibly Appear in 3D Someday

PlayStation.com's EU team has had the chance to interview both Toriyama and Kitase while they stopped off in London to promote Final Fantasy XIII's European release. Users of the official PlayStation forums submitted questions to the games director and producer and seven of them were selected to be asked.

The most interesting answer was concerning the possibility of Final Fantasy XIII ever appearing in 3D. Kitase said that they don't know the logistics of it but they'd be "interested" in doing so in the future. He also said that a 3D Final Fantasy XIII trailer is being shown in Japanese cinemas currently and may be appearing internationally in the future. See the full list of questions and answers below.


What would you say to someone that has never played a Final Fantasy game before? (DrJones_PhD, United Kingdom)

Yoshinori Kitase: Those that haven't tried RPGs might fear that the game is too complex, but if you take an interest in the story rather than feel apprehensive about the depth, then you will discover how to play the game gradually and naturally. Just take an interest in the story and let that guide you.

Motomu Toriyama: The overall theme of the story is determination to fight against one's own fate. fal'Cie is a deity that uses Lightning and the other members of the party like slaves; in a way, they are bound to an unreasonable destiny. So really the story is about these characters fighting off the unfairness of their own fate.

Why the more action-based approach to combat? (Sand_Snake, solid_sammy, SSeifer, KARASU-NULL, France)

MT: It's partly true that Final Fantasy XIII takes a more action-based approach to combat. The main concept behind the battle system is combining action with the traditional turn-based strategy to create something new. In view of making an RPG for a High Definition console like PS3, we realise that this approach might be better received by the wider gaming audience, and perhaps easier for them to warm to.

Will the PAL version feature a Japanese language option, with English subtitles? (fantasyfreak, Netherlands)

YK: No, it will not. I had heard at other media presentations that this was a popular request, and I have to say it came to me as a surprise.

Are you considering releasing the game in 3D? (Ruy-o, Germany)

YK: We don't know how possible it is to build the game in 3D but we are interested in it. In fact, we have already created a 3D Final Fantasy XIII trailer, which is currently showing in Japanese cinemas alongside the film Avatar.

Currently, that's only available in Japan, but there might be an opportunity for a wider release in the future.

Will Ultima Weapons return in Final Fantasy XIII? (Npod, Portugal)

MT: We're not quite sure exactly what you mean as we don't know the translations, but if you mean Ultimate Weapon in that you can upgrade each weapon until it is at its most powerful, then yes you can.

Does the game require a data install before playing? (European_Gamer, Denmark)

MT: For the comfort of the players, no, this is not necessary.

Which are your favourite, Chocobos or Moggles? (Domino2097, United Kingdom)

YK: [Laughs] I prefer Chocobos, definitely. In Final Fantasy XIII you will be encountering baby Chocobos, Cocoon Chocobos and grandpa Chocobos. As for Moggles, they will just be making a cameo appearance in this particular title.

Source: PlayStation.com



Carl2291 said:
Oh... Never saw Fab posted it

 



Damn square pushing final fantasy 13 with the nba partnership!! Come on square!



Official Member of the Xbox 360 squad!