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Forums - Microsoft Discussion - Mass Effect 2 sells 2 million copies in week one

The PC version of the original Mass Effect was also one of the first games to have SecuROM limited activations as its DRM scheme, and it was released a significant amount of time after the 360 version. If you were looking for a way to kill sales you couldn't do much better than that. The sequel should do much better on PC.

BTW, according to one of the largest BitTorrent trackers, the game was downloaded nearly 13,000 times for the PC and 7,700 times for the XBox 360. Piracy is a problem on both platforms.



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Scoobes said:
Strategyking92 said:
selnor said:

It's very easy, the 360 version came out Nov 20 2007. Week 1. The PC version came out MAy 2008. This site puts both 360 and PC sales together. So When the PC version released when the sales were already at 1.8 million it's now today at 2.13 means the PC version has sold anywhere upto 300,000. See?

Edit: the link has since been fixed.

I have a feeling that is wrong.. I believe it sold those extra and got a small boost when it became a platinum hit. The PC version sold like shit though, you have that correct, and it was pirated alot. Mostly just PC gamers who felt they were entitled to a free game, lol.

I wish I could find an article about how bad it sold, but it was a late port so EA must not have cared that much. No figures anouncements or anything. While ME1 for xbox has alot of sales info for it. It's called google, people. Sometimes it's not what you fgind, but what you can't find.

We have no way of knowing this though. It's been available for digital download and had many sales on Steam etc. Also PC games aren't very front heavy so it may have sold better than the 360 version for a few of the later weeks.

One thing we can check and know for sure, it was pirated a lot, lol. I don't think the DRM helped much either. The sequel doen't have the annoying DRM of the original luckily.

Infact ME1 is still selling great on PC. It was 8th best seller last week on Steam (source) due to the ME2 release AND is currently on D2D's top 10 sellers.



Foamer said:
Scoobes said:

I hope so, for accurracy sake. But as long as Valve remain an Ltd. I'm not sure we'll ever see Steam numbers.

Take a look at http://dev.zr40.nl/steam/games for some indication of Steam sales figures. Bear in mind that this is collated from achievement data scraped from public community profiles, which only account for ~40% of all active accounts, so the actual sales figures will likely be much higher, probably double the numbers here. Unfortunately, figures are only available for games with Steam achievements.

Now, I freely admit this is a big stretch, but if we can extrapolate from peak concurrent users soon after a game has been released to get a ballpark figure for total Steam sales, then it would indicate that both Dragon Age and ME2 have sold extremely well.

This is probably way off target but here's the reasoning-

Torchlight is listed at 170,000 in the first link, it peaked at around 6,000 concurrent users soon after release. Ratio of ~28:1

L4D2 is listed at 680,000 in the first link, it peaked at around 25,000 concurrent users soon after release. Ratio of ~27:1

CoD6 is listed at 1,038,000 and has maintained a peak of around 110,000 concurrent users. Ratio of ~9:1

Mass Effect 2 has so far peaked at 15,500 over its first weekend and Dragon Age peaked at around 18,000 when it got released. Using even the lowest ratio above indicates that both have sold getting on for 150,000 on Steam alone, never mind at retail or through other DD. Using the highest ratios would indicate that they're approaching 500,000 each. Again that's on Steam alone.

Now, the owner of Impulse reckons that Steam accounts for around 70% of total DD sales and from NPD data, retail and DD sales are about equal, although they expected DD to overtake retail this year. For the sake of argument, assume that DD now accounts for 60% of overall sales. Applying these ratios to the lowest estimates above-

ME2:- 15,500 concurrent users => 139,500 sales on Steam (x9 using the CoD 6 ratio) => 199,285 total digital sales (Steam is 70% of the total) => 332,142 overall sales (digital distribution accounts for 60% of overall sales including retail).

Using a similar method with the higher 27:1 figure, gives just under a million as the total. The actual overall figure should therefore be between 332,142 and 1 million. The retail component of this will be between about 133,000 and 400,000.

So no, at retail the PC version has sold nowhere near the 360 version, even using the higher ratio. However, adding in DD the sales are still very healthy and very profitable to EA/ BioWare as there are no licensing fees and the DD version would be expected to realise higher profits as they don't have to ship any physical media.

Of course, you could probably drive a coach and horses through the methodology above, but I think at least it gives an indication of ballpark figures and explains why companies continue to release on the PC- it's simply worth their while and makes them a stack of cash.

 

As for piracy, checking one of the largest BitTorrent trackers indicates that the XBox 360 pirated version accounts for about 25% of the total number of downloads. Not as high as the PC version of course, but pretty significant all the same.

Oh, and the sales figures on this site are for 360 only. None of GOW, ME 1 or Fable have PC numbers included, they are all at 0.0 m-

Mass Effect.

Fable.

GoW.

Yes it says 0. But sales from retailers include PC versions. Hence the spikes ( albeit small ) on PC release weeks under the 360 game section. This site just doesnt break it down for PC and 360. I might be wrong. Maybe ioi can shed some light.



selnor said:
Foamer said:
Scoobes said:

I hope so, for accurracy sake. But as long as Valve remain an Ltd. I'm not sure we'll ever see Steam numbers.

Take a look at http://dev.zr40.nl/steam/games for some indication of Steam sales figures. Bear in mind that this is collated from achievement data scraped from public community profiles, which only account for ~40% of all active accounts, so the actual sales figures will likely be much higher, probably double the numbers here. Unfortunately, figures are only available for games with Steam achievements.

Now, I freely admit this is a big stretch, but if we can extrapolate from peak concurrent users soon after a game has been released to get a ballpark figure for total Steam sales, then it would indicate that both Dragon Age and ME2 have sold extremely well.

This is probably way off target but here's the reasoning-

Torchlight is listed at 170,000 in the first link, it peaked at around 6,000 concurrent users soon after release. Ratio of ~28:1

L4D2 is listed at 680,000 in the first link, it peaked at around 25,000 concurrent users soon after release. Ratio of ~27:1

CoD6 is listed at 1,038,000 and has maintained a peak of around 110,000 concurrent users. Ratio of ~9:1

Mass Effect 2 has so far peaked at 15,500 over its first weekend and Dragon Age peaked at around 18,000 when it got released. Using even the lowest ratio above indicates that both have sold getting on for 150,000 on Steam alone, never mind at retail or through other DD. Using the highest ratios would indicate that they're approaching 500,000 each. Again that's on Steam alone.

Now, the owner of Impulse reckons that Steam accounts for around 70% of total DD sales and from NPD data, retail and DD sales are about equal, although they expected DD to overtake retail this year. For the sake of argument, assume that DD now accounts for 60% of overall sales. Applying these ratios to the lowest estimates above-

ME2:- 15,500 concurrent users => 139,500 sales on Steam (x9 using the CoD 6 ratio) => 199,285 total digital sales (Steam is 70% of the total) => 332,142 overall sales (digital distribution accounts for 60% of overall sales including retail).

Using a similar method with the higher 27:1 figure, gives just under a million as the total. The actual overall figure should therefore be between 332,142 and 1 million. The retail component of this will be between about 133,000 and 400,000.

So no, at retail the PC version has sold nowhere near the 360 version, even using the higher ratio. However, adding in DD the sales are still very healthy and very profitable to EA/ BioWare as there are no licensing fees and the DD version would be expected to realise higher profits as they don't have to ship any physical media.

Of course, you could probably drive a coach and horses through the methodology above, but I think at least it gives an indication of ballpark figures and explains why companies continue to release on the PC- it's simply worth their while and makes them a stack of cash.

 

As for piracy, checking one of the largest BitTorrent trackers indicates that the XBox 360 pirated version accounts for about 25% of the total number of downloads. Not as high as the PC version of course, but pretty significant all the same.

Oh, and the sales figures on this site are for 360 only. None of GOW, ME 1 or Fable have PC numbers included, they are all at 0.0 m-

Mass Effect.

Fable.

GoW.

Yes it says 0. But sales from retailers include PC versions. Hence the spikes ( albeit small ) on PC release weeks under the 360 game section. This site just doesnt break it down for PC and 360. I might be wrong. Maybe ioi can shed some light.

That's probably our best bet. Do we just IM him or something?



Sucks for all these people who bought it without playing the first Mass Effect. They won't see the greatest part of the game... how much your decisions effect the world.



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Hardware should increase around 30%



ioi said:
@selnor - sales do NOT include PC versions, why would we list PC sales on the Xbox 360 entries? Most PC sales are listed at zero since we don't track them directly.

So if Mass Effect 2 sales say 1.2 mill for last weeks numbers thats all 360??? Awesome. Cant wait to see what EU has done for ME2 also.

Just a quick question, why does GeoW 1 and ME1 have small spikes on PC release weeks on the 360 sales on this site?



ioi said:
Maybe because interest around the PC version causes people to go out and buy the 360 version, increased advertising etc.

I don't see why anyone would think PC sales are included - which version of Modern Warfare 2 did you think the PC version sales were added to? Each sku is tracked totally seperately.


I suppose thats the reason. Are we going to track PC? Is there a reson why we dont?



naznatips said:
Sucks for all these people who bought it without playing the first Mass Effect. They won't see the greatest part of the game... how much your decisions effect the world.

I have no idea how m uch the decisions affect the world (I only read part of your review so I would 100% avoid spoilers, I'm paranoid right now)

 

But your review inspired me to do every do-able sidequest in ME1 before going on to ME2. I have been working on this character for two weeks now. Beat it in veteran, then went on to hardcore. I wouldn't play ME2 until I beat hardcore with this character. Finally the wait is over though. 

 

Right now, it's installing to my HD, I'm so excited!



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

Amazing, now this is how great games should sell. congrats MS and awesome effect!