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Forums - PC Discussion - Ubisoft commit commercial suicide

question: Does demonsouls need to be online to work?



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Rath said:
specialops787 said:
of course piracy decreases sales. they don't need to prove that fact.

Yes you do =/ studies have shown that piracy doesn't decrease sales...

Also I wonder how long before companies realise that PC gamers can get around any of these measures eventually and that all this will do is fuck off the people who legitimately buy the game.

If I go out and pirate Spore instead of buying it, I just decreased their sales. I stole it instead of buying it. 

Now if you want to argue that the people pirating would never have bought the game, then file. It doesn't decrease sales in that respect. It is, however, still illegal. If the game companies don't do anything about it, then the government should.



specialops787 said:
Rath said:
specialops787 said:
of course piracy decreases sales. they don't need to prove that fact.

Yes you do =/ studies have shown that piracy doesn't decrease sales...

Also I wonder how long before companies realise that PC gamers can get around any of these measures eventually and that all this will do is fuck off the people who legitimately buy the game.

If I go out and pirate Spore instead of buying it, I just decreased their sales. I stole it instead of buying it.

Now if you want to argue that the people pirating would never have bought the game, then file. It doesn't decrease sales in that respect. It is, however, still illegal. If the game companies don't do anything about it, then the government should.

Well I wish I had pirated Spore. Instead I bought it.

But if I had known about the max 3 installs and the little program it installed on my pc that was allmost impossible  to get rid of I might have pirated it instead. And THEN delete it:)



theprof00 said:
question: Does demonsouls need to be online to work?

No.  I'm not sure why you asked that here.

OT:  Seems like a horrible idea.  At least Steam has offline mode, but this sounds like you need to be connected constantly in order to play and save.  I thought Games for Windows Live was horrible, but this is apparently going to be much worse.



Blizzard considered it for Starcraft 2 and rejected it, they will however most likely implement it for Diablo 3...

 

The fact that over 10 million ppls play Wow show there is a market for games always online too ( even if Wow is not a single player game).

I mean the most successfull PC game of the last 5 years is online only..



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

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The funny thing is that AC2 will still be available on torrents two days before it's on store shelves, and it will circumvent all of the DRM issues by creating a fake version of their server on your PC. What a waste of time and money on Ubisoft's part.



You do not have the right to never be offended.

Who cares, PC game sales are very low because of pirates. Ubisoft does not care about PC gamers and rightfully so. Maybe if PC gamers stop stealing games, they will be cared about again.

 

Ubisoft has already said AC2 sales are 40% ahead of AC1. I am sure they commited "financial suicide" and are crying in their milk right now.



specialops787 said:
Rath said:
specialops787 said:
of course piracy decreases sales. they don't need to prove that fact.

Yes you do =/ studies have shown that piracy doesn't decrease sales...

Also I wonder how long before companies realise that PC gamers can get around any of these measures eventually and that all this will do is fuck off the people who legitimately buy the game.

If I go out and pirate Spore instead of buying it, I just decreased their sales. I stole it instead of buying it. 

Now if you want to argue that the people pirating would never have bought the game, then file. It doesn't decrease sales in that respect. It is, however, still illegal. If the game companies don't do anything about it, then the government should.

You may think its that simple but its not. Piracy has positive impacts on the level of sales through diffusion of information, this along with the fact that pirates are also generally the people who purchase the most games/music/movies overall (pirate before purchase seems to be a fairly significant thing) seems to balance out the amount of sales lost through piracy. There have been massive studies done on the effect of piracy on the music industry and they mostly reach the same conclusion.

Just saying that logically it should cause impacts on sales doesn't mean it does. But yes, it is still illegal and morally wrong to pirate - I'm not disputing that.



Ail said:

Blizzard considered it for Starcraft 2 and rejected it, they will however most likely implement it for Diablo 3...

 

The fact that over 10 million ppls play Wow show there is a market for games always online too ( even if Wow is not a single player game).

I mean the most successfull PC game of the last 5 years is online only..

The most successful game of all time is also online only. It doesn't really matter.

WoW is an MMOG, it only makes sense if it is completely online. Blizzard will not make SC2 or D3 online-only. That's just stupid.



specialops787 said:
Rath said:
specialops787 said:
of course piracy decreases sales. they don't need to prove that fact.

Yes you do =/ studies have shown that piracy doesn't decrease sales...

Also I wonder how long before companies realise that PC gamers can get around any of these measures eventually and that all this will do is fuck off the people who legitimately buy the game.

If I go out and pirate Spore instead of buying it, I just decreased their sales. I stole it instead of buying it. 

Now if you want to argue that the people pirating would never have bought the game, then file. It doesn't decrease sales in that respect. It is, however, still illegal. If the game companies don't do anything about it, then the government should.

It can only be counted as a lost sale if the potential was there, but the simple fact of the matter is that piracy almost never kills the potential. People who pirate things do so because they don't have the money to go out and buy them.  In fact, most pirates live in countries where the average person makes less than $20 a day, and legitimately buying a game in those countries costs you twice as much (nominally) as it would in the US (which means, considering purchasing power, it is 20 times more expensive). 

You can't squeeze water out of a rock, and when these companies start trying to fight piracy that's what they are hoping to do.  They want payment from people who just don't have it.  Notice how Ubisoft is also using this system of theirs to prevent used sales - they want to squeeze more money out of people for themselves, even at the expense of people who legitimately buy products but can only afford them second-hand.  Again, they are trying to get money from people that just don't have it to give.

That aside, piracy is only illegal some places.  Even in rather wealthy countries like Sweeden, piracy is acceptable, and in poorer ones it's simply a way of life.  The companies that try to fight piracy are trying to fight human nature, and that never, ever works out well.  In this case, they are spending a ton of money for something that will be undone for free by any number of people and mistreating their legitimate customers at the same time.  It's little wonder that basically no one outside of Nintendo is making money on video games.



You do not have the right to never be offended.