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Forums - Microsoft Discussion - Capcom x Microsoft secret game is Monster Hunter Frontier.

epicberserk said:
Well this microsoft and capcom collaboration I bet u when it released in the summer in japan microsoft prolly coin advertise the he'll out of this and prolly be a special bundle with a xbox360 just like every big title they release I wonder tho what the other two games r hmm kingdom hearts and final fantasy ???

The English language may never recover from this post.



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epicberserk said:
Well this microsoft and capcom collaboration I bet u when it released in the summer in japan microsoft prolly coin advertise the he'll out of this and prolly be a special bundle with a xbox360 just like every big title they release I wonder tho what the other two games r hmm kingdom hearts and final fantasy ???


I think I got the most of what you are trying to say - I am guessing english isn't your first language.

All the trillions spent by MS so far in Japan has achieved what exactly? 1m sales after 4yrs.

What about where the real money is made, software? How many x360 games have sold over 200K in Japan? One...just.

Seriously, lets speculate for a bit. How many copies do you think this game will sell?

Have a look at Star OCean:TLH in Japan and tell me if all that money spent on ads and promoting that game made any significant gains in Japan.

What about ToV?

What makes you think after all that a two year old PC port will move enough copies to recuperate all the billions you pressume MS will spend advertising and promoting this game?

Bearing all that in mind there has to be more to this project beneath the surface.

 

 



justinian said:
epicberserk said:
Well this microsoft and capcom collaboration I bet u when it released in the summer in japan microsoft prolly coin advertise the he'll out of this and prolly be a special bundle with a xbox360 just like every big title they release I wonder tho what the other two games r hmm kingdom hearts and final fantasy ???


I think I got the most of what you are trying to say - I am guessing english isn't your first language.

All the trillions spent by MS so far in Japan has achieved what exactly? 1m sales after 4yrs.

What about where the real money is made, software? How many x360 games have sold over 200K in Japan? One...just.

Seriously, lets speculate for a bit. How many copies do you think this game will sell?

Have a look at Star OCean:TLH in Japan and tell me if all that money spent on ads and promoting that game made any significant gains in Japan.

What about ToV?

What makes you think after all that a two year old PC port will move enough copies to recuperate all the billions you pressume MS will spend advertising and promoting this game?

Bearing all that in mind there has to be more to this project beneath the surface.

 

 

Look at it this way, the inroads made in Japan this gen for Microsoft have basically tripled their userbase and multiplied software sales.  Plus, progress in Japan really helps them worldwide by getting JP developers on full force.  Investment in Japan has worldwide effects.

Also, according to Famitsu, four 360 games have passed 200k ltd (Blue Dragon, Tales of Vesperia, Star Ocean 4 & Ace Combat 6).



jarrod said:
justinian said:
epicberserk said:
Well this microsoft and capcom collaboration I bet u when it released in the summer in japan microsoft prolly coin advertise the he'll out of this and prolly be a special bundle with a xbox360 just like every big title they release I wonder tho what the other two games r hmm kingdom hearts and final fantasy ???


I think I got the most of what you are trying to say - I am guessing english isn't your first language.

All the trillions spent by MS so far in Japan has achieved what exactly? 1m sales after 4yrs.

What about where the real money is made, software? How many x360 games have sold over 200K in Japan? One...just.

Seriously, lets speculate for a bit. How many copies do you think this game will sell?

Have a look at Star OCean:TLH in Japan and tell me if all that money spent on ads and promoting that game made any significant gains in Japan.

What about ToV?

What makes you think after all that a two year old PC port will move enough copies to recuperate all the billions you pressume MS will spend advertising and promoting this game?

Bearing all that in mind there has to be more to this project beneath the surface.

 

 

Look at it this way, the inroads made in Japan this gen for Microsoft have basically tripled their userbase and multiplied software sales.  Plus, progress in Japan really helps them worldwide by getting JP developers on full force.  Investment in Japan has worldwide effects.

Also, according to Famitsu, four 360 games have passed 200k ltd (Blue Dragon, Tales of Vesperia, Star Ocean 4 & Ace Combat 6).

Yes, but 3 times 1 is still just 3, which doesn't mean much when everyone else has 20. Everything looks better when you talk about it in percent increases, and if you want to use such increases, I'm sure there is a much larger number for Microsoft's costs in Japan this generation than last generation than there is an increase in sales.

As for it having any effect on development at all, other than Final Fantasy XIII, Japan has yet to make a Japanese-oriented game for 360 that Microsoft has not bought timed or total exclusivity for, and even FFXIII isn't getting a Japanese release at all on 360. Any other game that's been developed in Japan and has gone multiplat or on 360 is in a genre/franchise that sells signifficantly better in the west (Resident Evil, Lost Planet, Dead Rising, etc.).

So I would say no, there has been absolutely no benefit to what MS has spent in Japan, aside from giving me some decent JRPGs to play. <3 Lost Odyssey



What has MS spent in Japan so far?


Also, the Live subscription and MMO subscription all-in-one deal is a great idea.



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JaggedSac said:
What has MS spent in Japan so far?


Also, the Live subscription and MMO subscription all-in-one deal is a great idea.

I haven't seen exact numbers anywhere, but the original Xbox sold about 1/3 as much without almost no advertising or purchased exclusives, whereas the 360 has been heavily advertised throughout its life and has many purchased timed/full exclusives from Japan (Star Ocean, The Last Remnant, Tales of Vesperia, and of course now this, though I hope they didn't pay much for it) in addtion to some completely paid for first party Japanese oriented games (Lost Odyssey, Blue Dragon). Logic dictates that MS has spent far more this generation than they have gained in sales over last generation.



Sorry I speak English but I write from my iPod touch on wifi cuz my computer broke sry but I was trying to say with microsoft advertising their prolly going to adverise the hell out of this do u think their going to be a monster hunter fronteir xbox360 ?



naznatips said:
JaggedSac said:
What has MS spent in Japan so far?


Also, the Live subscription and MMO subscription all-in-one deal is a great idea.

I haven't seen exact numbers anywhere, but the original Xbox sold about 1/3 as much without almost no advertising or purchased exclusives, whereas the 360 has been heavily advertised throughout its life and has many purchased timed/full exclusives from Japan (Star Ocean, The Last Remnant, Tales of Vesperia, and of course now this, though I hope they didn't pay much for it) in addtion to some completely paid for first party Japanese oriented games (Lost Odyssey, Blue Dragon). Logic dictates that MS has spent far more this generation than they have gained in sales over last generation.

The Last Remnant wasn't even intended to be exclusive. Where are you getting this stuff? How can you say it was money-hatted? It was a multi-plat game from the start but Square-Enix had trouble porting over the game over to the PS3 (it was a technical mess on the 360 to begin with!) and then they just quietly dropped the PS3 project it seems. Especially after the game got shat on by western critics and many jrpg fans, they probably don't see the point anyway. I don't think there is a single PS3 owner out there who is asking for the game. Even among those who don't have a good enough PC to run it. Square-Enix was using middleware (Unreal Engine 3.0, just like Lost Odyssey) and had trouble with it. Japanese developers aren't used to using middleware like that.

Also Tales of Vesperia was the only third-party timed exclusive/exclusive that was confirmed to be funded by Microsoft (Namco said they received some funding from Microsoft and used those funds towards a PS3 port). There's no word on Star Ocean and like I've said, The Last Remnant was a multi-plat game (360/PS3/PC) from the start that ended up not being released on the PS3 due to technical issues (and probably due to poor critical reception from critics and fans too.) Beautiful Katamari is yet another Xbox 360 exclusive that was meant to be multi-plat but got dropped for PS3 because yet again, the developers had difficulty porting the code over to the PS3. Even to this very day, you see 360 to PS3 porting issues crop up (Bayonetta, a Japanese game that was intended to be a Xbox 360 exclusive with no moneyhat involved. If there was one, it wouldn't have been ported to PS3 before release). Sony had to release a patch to clean it up.



loves2splooge said:
naznatips said:
JaggedSac said:
What has MS spent in Japan so far?


Also, the Live subscription and MMO subscription all-in-one deal is a great idea.

I haven't seen exact numbers anywhere, but the original Xbox sold about 1/3 as much without almost no advertising or purchased exclusives, whereas the 360 has been heavily advertised throughout its life and has many purchased timed/full exclusives from Japan (Star Ocean, The Last Remnant, Tales of Vesperia, and of course now this, though I hope they didn't pay much for it) in addtion to some completely paid for first party Japanese oriented games (Lost Odyssey, Blue Dragon). Logic dictates that MS has spent far more this generation than they have gained in sales over last generation.

The Last Remnant wasn't even intended to be exclusive. Where are you getting this stuff? How can you say it was money-hatted? It was a multi-plat game from the start but Square-Enix had trouble porting over the game over to the PS3 (it was a technical mess on the 360 to begin with!) and then they just quietly dropped the PS3 project it seems. Especially after the game got shat on by western critics and many jrpg fans, they probably don't see the point anyway. I don't think there is a single PS3 owner out there who is asking for the game. Even among those who don't have a good enough PC to run it. Square-Enix was using middleware (Unreal Engine 3.0, just like Lost Odyssey) and had trouble with it. Japanese developers aren't used to using middleware like that.

Also Tales of Vesperia was the only third-party timed exclusive/exclusive that was confirmed to be funded by Microsoft (Namco said they received some funding from Microsoft and used those funds towards a PS3 port). There's no word on Star Ocean and like I've said, The Last Remnant was a multi-plat game (360/PS3/PC) from the start that ended up not being released on the PS3 due to technical issues (and probably due to poor critical reception from critics and fans too.) Beautiful Katamari is yet another Xbox 360 exclusive that was meant to be multi-plat but got dropped for PS3 because yet again, the developers had difficulty porting the code over to the PS3. Even to this very day, you see 360 to PS3 porting issues crop up (Bayonetta, a Japanese game that was intended to be a Xbox 360 exclusive with no moneyhat involved. If there was one, it wouldn't have been ported to PS3 before release). Sony had to release a patch to clean it up.

I didn't mean to type The Last Remnant; I meant Infinite Undiscovery. Sorry, just a slip

You allow no room for logic in your debate. Because it wasn't explicitly stated we ignore the obvious empirical evidence? The fact is that in Japan you cannot possibly make money on a 360 game, unless it's been partially funded. The only reason to not make those games multiplat would be because you got some of that funding, and the 1 year delay between releases is a pretty standard sign of a timed exclusivity contract. Bayonetta was announced as a multiplat game, there was never any suggestion it would be exclusive. It was simply coded on 360 first and ported to PS3 poorly. Many multiplats are like that. Same with PC to 360.

We know these were bought because we are logical, adult human beings with our own minds capable of making simple and logical deductions based on existing evidence rather than statements from companies who benefit in no way from admitting this to us (in fact it just pisses people off, who wanted the games on their platforms, so they specifically avoid it). I have no problems with MS doing this. It's a valid strategy that Sony has employed as well, and I'm sure Nintendo would employ if they were ever in a situation where they felt they needed it. That doesn't change the fact that the 360 has for all intents and purposes zero Japanese support after spending an ungodly amount of money to try and get it.



um actually bayonetta was originally intended to be 360 exclusive the change to multi platform was it publisher sega not
platinum