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naznatips said:
JaggedSac said:
What has MS spent in Japan so far?


Also, the Live subscription and MMO subscription all-in-one deal is a great idea.

I haven't seen exact numbers anywhere, but the original Xbox sold about 1/3 as much without almost no advertising or purchased exclusives, whereas the 360 has been heavily advertised throughout its life and has many purchased timed/full exclusives from Japan (Star Ocean, The Last Remnant, Tales of Vesperia, and of course now this, though I hope they didn't pay much for it) in addtion to some completely paid for first party Japanese oriented games (Lost Odyssey, Blue Dragon). Logic dictates that MS has spent far more this generation than they have gained in sales over last generation.

The Last Remnant wasn't even intended to be exclusive. Where are you getting this stuff? How can you say it was money-hatted? It was a multi-plat game from the start but Square-Enix had trouble porting over the game over to the PS3 (it was a technical mess on the 360 to begin with!) and then they just quietly dropped the PS3 project it seems. Especially after the game got shat on by western critics and many jrpg fans, they probably don't see the point anyway. I don't think there is a single PS3 owner out there who is asking for the game. Even among those who don't have a good enough PC to run it. Square-Enix was using middleware (Unreal Engine 3.0, just like Lost Odyssey) and had trouble with it. Japanese developers aren't used to using middleware like that.

Also Tales of Vesperia was the only third-party timed exclusive/exclusive that was confirmed to be funded by Microsoft (Namco said they received some funding from Microsoft and used those funds towards a PS3 port). There's no word on Star Ocean and like I've said, The Last Remnant was a multi-plat game (360/PS3/PC) from the start that ended up not being released on the PS3 due to technical issues (and probably due to poor critical reception from critics and fans too.) Beautiful Katamari is yet another Xbox 360 exclusive that was meant to be multi-plat but got dropped for PS3 because yet again, the developers had difficulty porting the code over to the PS3. Even to this very day, you see 360 to PS3 porting issues crop up (Bayonetta, a Japanese game that was intended to be a Xbox 360 exclusive with no moneyhat involved. If there was one, it wouldn't have been ported to PS3 before release). Sony had to release a patch to clean it up.