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Forums - Sony Discussion - MAG Beta vs. Final Game

http://blog.mag.com/blog/2010/01/mag-beta-vs-final-game/



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Gameplay
· Added ability for player to use knife during a reload animation.
· Applied significant tuning adjustments for all weapons and armor.
· Increased sprint duration before tiring by 30%.
· Lowered XP requirements for levels 2 thru 4.
· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
· Lowered level-entry restrictions for Domination from Level 10 to Level 8.
· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface
· Fixed bug where incapacitated players’ nametags would occasionally disappear.
· Repositioned onscreen weapons for improved field of view.
· Armory items (facegear/ headgear/ uniforms) reordered.
· Removed helmets from “Loadout 3” for all factions.

Graphics
· Made significant increase in framerate during player-heavy games.
· Changed light settings for all environments.
· Polished recoil effect for better realism.
· Fixed offset muzzle flash effect.
· Tuned camera to shake more realistically when hit by bullets.
· Adjusted “blur” effect for both normal sights and iron sights.
· Added alternate reload animation.
· New “light scatter” treatment for all skies.
· Repaired various “weapon clipping” issues.
· Enacted several particle fogging adjustments.

Audio
· Switched first-person weapon sounds to true stereo.
· Moved first-person character interactions and weapon switches to true stereo.
· Tweaked sounds effects relating to landing on surfaces.

Technical
· Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
· Made various server stability fixes and tweaks.



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hell yeah, getting this tonight! a lot of these improvements sound very nice, especially the knife while reloading and longer run times.



thanks Euphoria14,that wouldn't work for me so just posted the link.



Looks like they utilized their beta pretty well.



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looking good getting this on friday



Euphoria14 said:
Gameplay
· Added ability for player to use knife during a reload animation.
· Applied significant tuning adjustments for all weapons and armor.
· Increased sprint duration before tiring by 30%.
· Lowered XP requirements for levels 2 thru 4.
· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
· Lowered level-entry restrictions for Domination from Level 10 to Level 8.
· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface
· Fixed bug where incapacitated players’ nametags would occasionally disappear.
· Repositioned onscreen weapons for improved field of view.
· Armory items (facegear/ headgear/ uniforms) reordered.
· Removed helmets from “Loadout 3” for all factions.

Graphics
· Made significant increase in framerate during player-heavy games.
· Changed light settings for all environments.
· Polished recoil effect for better realism.
· Fixed offset muzzle flash effect.
· Tuned camera to shake more realistically when hit by bullets.
· Adjusted “blur” effect for both normal sights and iron sights.
· Added alternate reload animation.
· New “light scatter” treatment for all skies.
· Repaired various “weapon clipping” issues.
· Enacted several particle fogging adjustments.

Audio
· Switched first-person weapon sounds to true stereo.
· Moved first-person character interactions and weapon switches to true stereo.
· Tweaked sounds effects relating to landing on surfaces.

Technical
· Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
· Made various server stability fixes and tweaks.

Wow. That all sounds really great. Exspecially the longer run duration and the ability to knife while reloading




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this game would've been great if there were faster spawn times

and spawn points so you can spawn into the battle and instead of spawning all the way back to base



LilMillie18 said:
this game would've been great if there were faster spawn times

and spawn points so you can spawn into the battle and instead of spawning all the way back to base

With the way the game is set up, the wave respawn system works just fine.

As for the running, what is there is fine the way it is just like I said above.

 

 

 

 



LilMillie18 said:
this game would've been great if there were faster spawn times

and spawn points so you can spawn into the battle and instead of spawning all the way back to base

You do realize you can paratroop in and there is also a whole variety of other methods to spawn.



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