Solid_Raiden on 25 January 2010
Euphoria14 said: Gameplay · Added ability for player to use knife during a reload animation. · Applied significant tuning adjustments for all weapons and armor. · Increased sprint duration before tiring by 30%. · Lowered XP requirements for levels 2 thru 4. · Lowered level-entry restrictions for Sabotage from Level 3 to Level 2. · Lowered level-entry restrictions for Acquisition from Level 5 to Level 4. · Lowered level-entry restrictions for Domination from Level 10 to Level 8. · Enabled proper level requirements for unlocking headgear, facegear, and uniforms. · Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously. Interface · Fixed bug where incapacitated players’ nametags would occasionally disappear. · Repositioned onscreen weapons for improved field of view. · Armory items (facegear/ headgear/ uniforms) reordered. · Removed helmets from “Loadout 3” for all factions. Graphics · Made significant increase in framerate during player-heavy games. · Changed light settings for all environments. · Polished recoil effect for better realism. · Fixed offset muzzle flash effect. · Tuned camera to shake more realistically when hit by bullets. · Adjusted “blur” effect for both normal sights and iron sights. · Added alternate reload animation. · New “light scatter” treatment for all skies. · Repaired various “weapon clipping” issues. · Enacted several particle fogging adjustments. Audio · Switched first-person weapon sounds to true stereo. · Moved first-person character interactions and weapon switches to true stereo. · Tweaked sounds effects relating to landing on surfaces. Technical · Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure. · Made various server stability fixes and tweaks. |
Wow. That all sounds really great. Exspecially the longer run duration and the ability to knife while reloading