Gameplay
· Added ability for player to use knife during a reload animation.
· Applied significant tuning adjustments for all weapons and armor.
· Increased sprint duration before tiring by 30%.
· Lowered XP requirements for levels 2 thru 4.
· Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
· Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
· Lowered level-entry restrictions for Domination from Level 10 to Level 8.
· Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
· Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface
· Fixed bug where incapacitated players’ nametags would occasionally disappear.
· Repositioned onscreen weapons for improved field of view.
· Armory items (facegear/ headgear/ uniforms) reordered.
· Removed helmets from “Loadout 3” for all factions.
Graphics
· Made significant increase in framerate during player-heavy games.
· Changed light settings for all environments.
· Polished recoil effect for better realism.
· Fixed offset muzzle flash effect.
· Tuned camera to shake more realistically when hit by bullets.
· Adjusted “blur” effect for both normal sights and iron sights.
· Added alternate reload animation.
· New “light scatter” treatment for all skies.
· Repaired various “weapon clipping” issues.
· Enacted several particle fogging adjustments.
Audio
· Switched first-person weapon sounds to true stereo.
· Moved first-person character interactions and weapon switches to true stereo.
· Tweaked sounds effects relating to landing on surfaces.
Technical
· Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
· Made various server stability fixes and tweaks.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)