Source: http://www.computerandvideogames.com/article.php?id=232289
The creative director of Halo: Reach has likened the game's story to cinema smash Titanic - referencing it as a 'very dark tale to tell'.
The hugely anticipated game - which is set to be released late this year - is the sixth Halo game to be released on console, following the core trilogy, Halo 3: ODST and Halo Wars.
Creative director Marcus Lehto told Edge:
"Reach is like Titanic - we know the end from the beginning. Reach is going to fall and 700 million people are going to perish as a result.
"It's a very dark story to tell, and our goal is to allow the player to experience Noble Team's efforts and get satisfaction from them continuing to fight forward and achieve the final acts of what we can't talk about today. That success is what's so gratifying at the end."
New screens and a fresh video of the game leaked this week.
Microsoft told CVG last week that the title took the Halo series to a 'new level'.