twesterm said:
Mudface said:
twesterm said: I don't know if I've ever installed a single game 15 times... |
So? It doesn't matter if the limit is 100 or 1000, it's my game, I paid for it and I should be able to what I want with it without potentially having to request permission from a third party; especially a third party such as Microsoft which has previous form for switching off its DRM servers and doesn't even supply a revoke tool for GfWL activations.
Another worry about GfWL is that it only works in 26 countries at present. So anyone in the other 166 countries who've paid good money for the game won't be allowed to play online. Couple that with the usual SecuROM crap and it's utterly toxic.
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It's not your game, it's your license. You bought a license.
-edit-
And don't get me wrong, I think a lot of DRM's are a pain in the ass but I don't understand the constant bitching about them. You obviously know there's a DRM that obviously bothers you so just don't get the game if you don't like it. It's the same thing as if there was some part of the game you didn't like. If you don't like it, just don't deal with it.
Publishers have to do something to protect thier property. I'm not saying this is the best solution, but the thinking that if the DRM wasn't there people wouldn't pirate the game is one of the dumbest things I've ever heard.
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To bolded: You're right, it's not the best solution at all, it's the worst solution as it just annoys you're customers and makes the pirated version a more attractive deal as it has less limitations than the genuine retail copy. It annoyed me before when someone posted on an EA forum how the pirated copy was looking to be the most attractive, they (an EA rep) replied how it wasn't. Now, I expect the EA rep to say this, but at the sametime, it's the customers who decide what's the btter product, and if a significant proportion decide the pirated copy is superior to the retail copy they have to pay for, then you're just going to promote piracy of said game. You can have DRM without imposing draconian measures on your customers. EA learnt this already.
Of course piracy will always exist, but situations like this just make things worse for both the publisher and genuine customers.