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Forums - Gaming Discussion - The Video Game Industry is Dying!!!

theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
I personally like this qoute:

"Companies need to stop forcing industry standards and allow the market to set standards for itself."

So is it safe for me to say that we can blame Nintendo for forcing motion controls on the industry when its obvious that the industry couldnt handle it? The industry nor the market was asking for motion controls during the last gen.

No, it is not safe to say that.  Just look at the sales of the Wii.  It is obvious that a large portion of the market wants motion controls.

But did the market want it before this generation started?

Apparently yes.

Really???  I dont remember asking for it, nor do I remember any of my friends thinking how much better gaming would be if it was controlled by hand movement while holding a controller.   Maybe it was the bad taste left in our mouth by the Power Glove

Well maybe in your world, the market didn't want it and the Wii is in last place, and Nintendo is struggling financially.

Here in the real world, Nintendo figured out what the market wanted, gave it to them, and is raking in the profits.

Where did I say any of that????   No need to get childish, It was just a point I was expressing.  I knew it wouldnt be popular with the Nintendo diehards around here.  



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This is not anything new. Pundant were saying the same thing back in 2004-5. And except for Nintendo making more money than the rest of the industry combined nothing much has changed since.

The writing was on the wall then. Nintendo (and maybe Majesco) was the only company to heed it. EA has been losing money since then too. It's amazing they have lasted this long. And they aren't the only ones in deep financial trouble. Take Two, Capcom, Sega, THQ, even Activision without Blizzard would be having trouble maintaining profit margins, especially with GH going out of style, buying Blizzard the the cash cow WoW was the second smartest move anyone has made this generation.

The recession has nothing to do with a problem that's been around for 6 or more years. It's the industry mentality that's killing it. Always going for bigger, badder, better, more epic games that cost more and more to make but they aren't charging more and more to sell them.

From PS2/Xbox to PS3/360 development costs have doubled to tripled (and a lot of studios were having trouble last gen already), but selling costs have barely risen. It doesn't matter to you that you're getting a game that cost $20m to make for $60 but it sure matters to the publishers/developers that use to only spend $5-10m to make the same game and sell at the same price in the same amounts (more or less). So what if they're losing all that profit margin? So what if a flop puts them tens of millions in the hole?

A booming economy won't help the industry (except to make Nintendo richer). Nothing will except a radical change of thinking. For most, that will come too late.



 

Vetteman94 said:
theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
I personally like this qoute:

"Companies need to stop forcing industry standards and allow the market to set standards for itself."

So is it safe for me to say that we can blame Nintendo for forcing motion controls on the industry when its obvious that the industry couldnt handle it? The industry nor the market was asking for motion controls during the last gen.

No, it is not safe to say that.  Just look at the sales of the Wii.  It is obvious that a large portion of the market wants motion controls.

But did the market want it before this generation started?

Apparently yes.

Really???  I dont remember asking for it, nor do I remember any of my friends thinking how much better gaming would be if it was controlled by hand movement while holding a controller.   Maybe it was the bad taste left in our mouth by the Power Glove

Well maybe in your world, the market didn't want it and the Wii is in last place, and Nintendo is struggling financially.

Here in the real world, Nintendo figured out what the market wanted, gave it to them, and is raking in the profits.

Where did I say any of that????   No need to get childish, It was just a point I was expressing.  I knew it wouldnt be popular with the Nintendo diehards around here.  

Sorry, I wasn't expecting this much discussion out of something so obvious.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
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Movies and books aren't any less hit driven than games are. All entertainment mediums are hit driven.



theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
theRepublic said:
Vetteman94 said:
I personally like this qoute:

"Companies need to stop forcing industry standards and allow the market to set standards for itself."

So is it safe for me to say that we can blame Nintendo for forcing motion controls on the industry when its obvious that the industry couldnt handle it? The industry nor the market was asking for motion controls during the last gen.

No, it is not safe to say that.  Just look at the sales of the Wii.  It is obvious that a large portion of the market wants motion controls.

But did the market want it before this generation started?

Apparently yes.

Really???  I dont remember asking for it, nor do I remember any of my friends thinking how much better gaming would be if it was controlled by hand movement while holding a controller.   Maybe it was the bad taste left in our mouth by the Power Glove

Well maybe in your world, the market didn't want it and the Wii is in last place, and Nintendo is struggling financially.

Here in the real world, Nintendo figured out what the market wanted, gave it to them, and is raking in the profits.

Where did I say any of that????   No need to get childish, It was just a point I was expressing.  I knew it wouldnt be popular with the Nintendo diehards around here.  

Sorry, I wasn't expecting this much discussion out of something so obvious.

Whats the obvious part, because obviously I missed it?



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MDMAniac said:
As long as Ninty prospers I don't care for the industry's health. VGs can't die because Ninty are immortal.

 

"There can be only one"



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

how is it dying again,i'm quite *cough* old,i've heard it all before

it's the end of cinema,it's the end of this it's the end of that,fact is it's all still here the only thing dying around here is us

puts demons souls back in machine......



                                                                                                                                        Above & Beyond

   

Vetteman94 said:

Whats the obvious part, because obviously I missed it?

We have 3+ years of evidence saying the market wanted motion controls, and you question it.  It blows my mind.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

Alright, so basically what we have is record revenue but main companies, despite this, are posting losses and people think that's all normal and fine?

Something definitely has to give. And something is seriously wrong if during such booming times companies can't find profit.

Also, since many people are so quick to dismiss Nintendo in talks about "the industry" imagine what that chart would look like without their contributions..its quite telling.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

NJ5 said:
libellule said:
NJ5 said:
Ail said:
The industry as a group has never made as big profits as these last years, the issue is the majority of those are concentrated into fewer companies ( Nintendo + Acitivison probably represent over 90% of the profits)...

And I'd say most of Activision's profit actually comes from Blizzard which doesn't even make video games.

I don't know if your statement is correct though. Especially if one subtracts the losses from the profits..

 

you mean "substracts the losses from the revenues" right ???


About the OP,

Many compagnies are posting relatively high revenues but they still suffer from big losses because of too high R&D and developpement costs

No. I mean that if we want to look at the profitability of the whole industry, we should add the profits from the profitable companies, and subtract the losses from the money-losing companies.

So for example we'd calculate Nintendo's profit + Activision's profit - Sony's loss - EA's loss etc...

 

got it :D



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