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Forums - Sony Discussion - Why Heavy Rain is a 9/10 game

BigBoobieHead said:
DirtyP2002 said:
CGI-Quality said:

I just got through reading this article. My favorite piece: (This is very much a 'Sony game'). Not only do I agree that it is, but I'm glad they mention that. Give better insight into Sony's tastes when it comes to sales. They prefer these artsy, story-driven games that don't do 10-20 million in sales, not even 5. They just prefer the top-notch quality, which as a gamer is most important.


I heavily disagree. You have to be a fool to think Sony wouldn't want a franchise like Halo, Zelda or Gears of War exclusive on their platform. They would trade Heavy Rain in for a series with great sales every second. This is serious business. They want to make money.

Yep, they would like big money making series, but that doesn't take away from he fact that this is very much a Sony game. Sony like to be unique and take quality and their image very seriously, many love this, many hate it. Its the same when it comes to games. You believe games like Ico, The Last Guardian, Flower etc would have been introduced on another system?


Yes.

These might be great games, but the fanbase tries to make something special out of it. They are pushing this to a piece of art level, which they are not. This is entertainment, not more and not less (Can you say it like this in English?)



Imagine not having GamePass on your console...

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@CGI-Quality

Nope, American here. I wish I could snag the collector's edition, oh well. I don't feel like importing.



DirtyP2002 said:


Yes.

These might be great games, but the fanbase tries to make something special out of it. They are pushing this to a piece of art level, which they are not. This is entertainment, not more and not less (Can you say it like this in English?)

This comment interests me. I know this touches on the "games as art" debate (which is very played out) but why do you categorize games as mere entertainment and speak it as though it's an objective fact?What makes art more than mere paint on paper? What makes some people care so deeply about video games? Perhaps the same thing.

Obviously the people of whom you speak have an emotional attachment to the Sony games listed... doesn't that make them more than "only entertainment"? Perhaps you feel different, which is perfectly okay, but taking into account what others believe, shouldn't the "not more and not less" be turned into "IMO"?

Maybe I just don't understand... could I have your definition of art?



Paid it off the other day at Gamestop. Can't wait, it looks simply amazing and on top of that, DIFFERENT! Went ahead and caved it, tired of the same old shit every month/year of games we've been getting. Time to take a break from the repetitive stuff.



saicho said:

While you raised some good points, I do have some questions.

1. Gran Turismo is a niche market game?

2. While I understand the idea of pblishing games in a variety genre might be Sony's strategy to diversify the game porfolio, games that offer distinct experience are not the only games Sony publishes. While Sony publishes MLB: The Show, LBP, MAG, EOJ etc, they also publish more traditional games like Resistence series, Killzone 2, Uncharted series, Ratchet & Crank series etc. It's just that none of them really hit it big.

3. This is purely speculation but with your examples, you are saying that Sony would rather have 5 games in different genres that sells 1 mil each instead of having one game that sells 10 mil. I find it hard to believe. While diversified library of games certainly has its influence on gamer's buying habbit, I would think that one or two blockbuster games are the ones that make gamers make the purchase.

1. Gran Turismo is much too popular now days to be considered "niche." Infact they probably never could be considered niche. However when the franchise was first being developed I do believe their thought process was to make the most "serious" racing simulator and grab a hold of the racing simulator community rather than just making an awesome fun arcade racer that can sell millions each year like other racing games(see Need for Speed). Fortunately for them not only did the game greatly resonate with serious racing simulator fans it also became a huge hit commercially with a much broader audience. It should also be noted that if Gran Turismo was developed just to sell as many copies as possible by itself Sony would not let PD take as long as they have in between releases. They could easily make a less polished racing simulator and sell more copies over the numerous releases as opposed to this extremely long development period for one installment. It's clear their goal is to make the must have racing game for racing fans as opposed to selling as many copies as possible, but just being popular rather the defining must have. (see MS's racing sims)

2. I do agree that those games have failed to make it big(though Uncharted 2 may be an eventual exception). But I would like to give some theoretical reasons as to why they failed to make it big. For one it could be a direct result of their diversification strategy which means their gaming user base has a much more diverse preference and thus it becomes harder for them to sustain one universal liking. It could also be that you're statement is not really why these popular games failed, as Uncharted I believe will succeed and Ratchet & Clank is not part of a popular genre to begin with. The real statement should be that none of Sony's FPS's have succeeded. And this could be because of the great competition it goes up against or because of just an overall failure by their developers to make FPS's that can resonate with a greater audience. However I would say that KZ2 has succeeded with a small minority that are very passionate about the franchise, like most Sony games. Unfortunately I see the online FPS genre as a genre that greatly benefits from a broader audience. This means putting up less barriers to enjoy the online FPS game rather than creating distinct experiences that a small minority would be passionate about. The reason for this is because with unique experiences a group of 10 friends(for example) may have 3 that really love a game but the rest don't like it because of these barriers. But if you make a simplistic game(not meant as a put down) that is very casual friendly and less barriers to enjoy the game then that group of 10 can influence all 10 friends to play together even if none of those 10 people would be passionate about the game on their own. Halo achieved this first and thus grabbed a hold of that market. The more Halo sells, the more it will sell. Infinity Ward has created this type of game however as a third party game it can sell to both consoles so it doesn't matter. Sony has failed so far to understand the benefit of a broader audience with the FPS genre and also online combat type genre's. Just look at the games that they have released such as Warhawk and Killzone 2 which I would put the direct blame on the difficulty of the controls to master right away for their lack of success. I feel MAG does not have this barrier but because of it's distinct giant team battles(it's own barrier) I feel that this game will too go the way of the others and sell moderately well, have a small passionate community, but ultimately fail to become a big hit on the levels remotely close to Halo or Modern Warfare.

3. We can make up numbers to prove each others point but I believe their thinking is this: Say there is two options, 5 potential one-million sellers or 1 potential 6-million seller, and Sony gets one option while the competition gets the other. (I used 6 million instead of 10 million as a 10-1 ratio is pretty outrageous. most sony published games sell more than 1 mill and Halo is the only MS game that sales near 10 million. Obviously Sony would love to have Halo instead of Singstar or The Show or most of their franchises any day but that is the rare exception. Halo type franchises aren't created every year. But back to my example) For theory sake we will assume that the video game market is 6 million gamers and that there are a equal number of third party titles on each console as well as each console being the exact same besides the 5 or 1 game(s). Sony has the choice so they would decide to go with the 5 one-million sellers, as opposed to the 1 6-million sellers even though that means they will personally sell 1 million less games. Their reason for this is out of the 6 million users you could assume that each gamer may buy the 6 million seller but the majority of the gamers favorite game will be a Sony published game because they are a more narrowly targeted game which can be more specialized for particular people's tastes. Because of this they will feel a sense of loyalty and admiration for Sony. As a result you would think that their favorite console would be sony's and not the competitions. Because of this most gamers would decide to buy games on the PS3 as opposed to the other console. In the long run Sony will make more money. That is the thinking behind the theory. In reality even the most sound of theories can fail with all the variables thrown back in, but I believe that the theory still holds merit and that in the long run it will help Sony gain back market share that it has lost. 

 

Edit: I would just like to point at that each company does apply some of each theory in their overall strategy. But the difference is to what extent each company is willing to go after niche groups or try to increase overall sales. 



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Hey CGI, Don't you just love how people ignored my explanation of what you meant, instead continue to steer farther and farther in the wrong direction? Sad really :/



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

with all the complains about derailing this thread, I created a new topic here.

 



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

fastyxx said:
LordChris915 said:
fastyxx said:
I played through a bit of this at C.E.S. and it was intriguing, but it's certainly not a "game" the way we often think of them. People who didn't know what it is were looking quick and then moving on to the more visceral God of War/MAG/GT5 demos. It's initially frustrating to fool with hands-on, but as I watched another couple demos after my own hands-on, I could see the possibilities. I, as a an avid reader and movie buff, am ready to sink a good deal of time into the game, but I think it will have difficulty grabbing a market.

I will say that screenshots look slightly better than it did in motion - it was a bit clunkier and creepier in action than it appears as a still - that whole uncanny valley thing applies here a bit.

I'm looking forward to the experience, although in some ways I feel like it gets so close to the whole idea of interactive cinema versus a game that I sometimes wonder if a more controlled cinema experience wouldn't be better in some ways.

It's going to take some training of expectations on our part as consumers of this type of "game" or experience to appreciate it. It's downright difficult to sit with a controller in your hands and not want to control things a bit more sometimes.

I'd imagine we'll see a solidly reviewed game - a metacritic in the high 80's - but software that is going to struggle saleswise a bit. I'll be interested in seeing what kind of numbers it puts up.

How to put a negetive spin on something and not look like a fanboy, come out of the closet brother, TESTIFY!!!

While you hardly deserve a response, I will bite because I am bored.

I am sorry I tried to give you a thoughtful, honest reaction to the demo I played.  Next time I will only post the positive attributes in the Sony forum and the negatives in the other places, just so your little tired eyes won't be damaged.

 

Come off it, You have one console and I have only Sony consoles, but I don't deny I am biasd, now I can respect your personal preference, but what you have written kind of tells me that you never really gave the game a chance, it's not even out yet.

I had no real interest in Halo 3, however I did at least wait until I had played the game before making any judgements, from what you say I get a vibe that since it is on PS3 you are somewhat uninterested, I would have though that as a self proclaimed "Movie Buff" you might have been rather more excited about Heavy Rain, I myself am a student of film and have been giggling like a school girl whenever they release a new trailer.

I don't hold any bad blood against you, I just think that you could miss out on what I am positive will be a game that pushes the outer limits of gaming as we know it!



My one concern with this game is that the story might take an "extra" twist like Indigo Prophecy did. Don't get me wrong I loved IP but it really really threw me off towards the end.



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

CGI-Quality said:
ShadowSoldier said:
My one concern with this game is that the story might take an "extra" twist like Indigo Prophecy did. Don't get me wrong I loved IP but it really really threw me off towards the end.

Nope, no unrealistic Sci-Fi twists here! Cage has made sure of it. All grounded in reality.

Thank You! To me that was Indigio's one flaw. Its good to see Cage is taking a different approach this time around. Hows the control though? Indigo's were kinda clunky IMO. Does HVR handle better?



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi